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Rankings

Computed from measured data only. No votes, stars or ratings, ever. Nothing here ranks quality. We have not measured it.

Busiest, by measured concurrent players

Median of the player counts we measured over the last 90 days. 493 games of 985 have the 24 samples across 45 days it needs. A measured zero counts; an unreadable count does not.

A week says who is busy now; a quarter says who has been busy. They are different questions and a game can lead one and not the other. Days are whole days, UTC.

Games ranked by the median of the player counts we measured over the last 90 days. Games on the same median share a place; nothing here breaks the tie.
# game median peak counted samples days measured
1 天龙八部 952 980 831 75 / 90
2 Tsinghua Xiyouji 801 924 855 75 / 90
3 中华英雄 656 737 885 75 / 90
4 侠客行 630 651 849 75 / 90
5 Penultimate Destination 623 762 925 79 / 90
6 北大侠客行 559 631 921 79 / 90
7 Shangrila 472 597 921 79 / 90
8 妖神之争 446 510 882 75 / 90
9 Tapestries MUCK 416 609 911 79 / 90
10 风云2018 301 350 834 73 / 90
11 江湖风云之夕阳再现:起点 295 335 792 75 / 90
12 中华英雄之传奇延续 254 328 882 75 / 90
13 仙侣情缘 236 283 867 75 / 90
14 风云再现2025 230 259 879 75 / 90
15 Break.World 229 406 882 75 / 90
16 聖殿英雄傳說 212 273 885 75 / 90
17 Aardwolf MUD 206 244 924 79 / 90
18 中华英雄 204 232 886 75 / 90
19 武林·潜龙勿用 201 233 864 75 / 90
20 一世风云 185 235 885 75 / 90

A line fitted through each game's own daily measured median over its last 14 days, among games with at least 3 days that had enough samples for a median — always this fitted trend, whichever ranking window is shown above.

Games whose fitted trend over their last 14 measured days rises enough to call it a rise rather than noise, each with at least 3 days that had enough samples for a median.
# game latest earliest change
1 中华英雄 709 620 +90
2 Shangrila 458 371 +72
3 炎黃群俠傳 128 89 +32
4 武林·潜龙勿用 217 195 +28
5 風雲再起 135 121 +15
5 Medievia 114 101 +15
7 风云天下 119 108 +14
7 书剑·春秋站 110 98 +14
9 LiberationMUSH 58 37 +13
10 再戰江湖 109 109 +11
11 Flexible Survival 42 34 +10
12 金庸修真錄 34 36 +9
13 梦回西游 38 34 +8
13 NannyMUD 13 9 +8
15 Alter Aeon 42 40 +7
16 Underspire 31 29 +6
16 Northern Crossroads (NCMUD) 12 6 +6
16 De Digitale Metro 10 3 +6
16 PhoenixMud 8 1 +6
20 Shadowrun: Denver 15 11 +5

Longest unbroken reachable spell

Every probe since the date given found the game reachable — a socket answered, which is not a claim the game was up throughout. A spell cannot be longer than we have been watching, so the date is the fact and the duration follows.

Games whose every probe since the date given found them reachable. Games reachable since the same date share a place; nothing here breaks the tie.
# game reachable since that is
1 Dragonball Z: Fighter's Edition 15 Aug 2026 77d 8h
2 Avalon 15 Aug 2026 77d 8h
3 Dream Chasers 15 Aug 2026 77d 8h
4 The Edge of Midnight 15 Aug 2026 77d 8h
5 Aetolia, the Midnight Age 15 Aug 2026 77d 8h
6 FeatherMUCK 15 Aug 2026 77d 8h
7 FooMOO 15 Aug 2026 77d 8h
8 Unhindered Desires 15 Aug 2026 77d 8h
9 Latitude 15 Aug 2026 77d 8h
10 Legends of the Jedi 15 Aug 2026 77d 8h
11 Lost Wishes 15 Aug 2026 77d 8h
12 CoffeeMud PVP 15 Aug 2026 77d 8h
13 MidnightSun 15 Aug 2026 77d 8h
14 MOOMellow 15 Aug 2026 77d 8h
15 NeonMOO 15 Aug 2026 77d 8h
16 Sociopolitical Ramifications 15 Aug 2026 77d 8h
17 Ages of Despair 15 Aug 2026 77d 8h
18 Multiverse Crisis MUSH 15 Aug 2026 77d 8h
19 NaughtyMuffin MUSH 15 Aug 2026 77d 8h
20 Parlor City 15 Aug 2026 77d 8h

Archived games are out of both tables and nothing else; one successful probe puts them back.