mu*index
reading
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Parlor City

Unclaimed — everything here was measured. Claim this game

mush.disloops.com 4201answering since 31 Jul 2026

3 connected

measured

Connect screen

read as text
  .oO Parlor City Oo.

 Version: PennMUSH 1.8.8p0
 Client: TinyFugue 5.0 beta 8
 Sysop: disloops

 Use create <name> <password> to create a character.
 Use connect <name> <password> to connect to your existing character.
 Use quit to logout.
as sent by the server 69×10 no colour captured

Connections by hour

Busiest Tuesday and Wednesday 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:00– –
Tue2 3 17:00– –
Wed1 3 01:00– –
Thu2 3 01:00– –
Fri2 2 00:00– –
Sat2 2 00:00– –
Sun2 2 00:00– –

How many, over time

Typically 2 on, peaking at 3, over 64 of 90 days. Up about 55% from the start of the range to the end.

days in UTC · 20 Jul 2026 – 17 Oct 2026

20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — 1 player, every one of 2 probes16 Aug 2026 — 1 player, every one of 12 probes17 Aug 2026 — 1 player, every one of 11 probes18 Aug 2026 — 1 player, every one of 12 probes19 Aug 2026 — 1 on average, 1–3 across 12 probes20 Aug 2026 — 3 players, every one of 12 probes21 Aug 2026 — 1 on average, 1–3 across 12 probes22 Aug 2026 — 2 players, every one of 12 probes23 Aug 2026 — 2 players, every one of 12 probes24 Aug 2026 — 2 players, every one of 12 probes25 Aug 2026 — 1 on average, 1–2 across 12 probes26 Aug 2026 — 1 on average, 1–2 across 12 probes27 Aug 2026 — 1 on average, 1–2 across 12 probes28 Aug 2026 — 2 players, every one of 12 probes29 Aug 2026 — 2 players, every one of 12 probes30 Aug 2026 — 2 players, every one of 12 probes31 Aug 2026 — 2 players, every one of 12 probes1 Sep 2026 — 2 players, every one of 12 probes2 Sep 2026 — 1 on average, 1–2 across 12 probes3 Sep 2026 — 2 players, every one of 12 probes4 Sep 2026 — 2 players, every one of 12 probes5 Sep 2026 — 1 on average, 1–2 across 12 probes6 Sep 2026 — 1 player, every one of 12 probes7 Sep 2026 — 1 on average, 1–2 across 11 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 12 probes10 Sep 2026 — 1 on average, 1–2 across 12 probes11 Sep 2026 — 2 on average, 2–3 across 12 probes12 Sep 2026 — 2 players, every one of 12 probes13 Sep 2026 — 1 on average, 1–2 across 12 probes14 Sep 2026 — 1 player, every one of 12 probes15 Sep 2026 — 1 player, every one of 12 probes16 Sep 2026 — 1 player, every one of 12 probes17 Sep 2026 — 1 player, every one of 12 probes18 Sep 2026 — 1 player, every one of 12 probes19 Sep 2026 — 1 player, every one of 12 probes20 Sep 2026 — 1 on average, 1–2 across 12 probes21 Sep 2026 — 2 on average, 2–3 across 12 probes22 Sep 2026 — 3 players, every one of 12 probes23 Sep 2026 — 2 on average, 2–3 across 12 probes24 Sep 2026 — 2 on average, 2–3 across 12 probes25 Sep 2026 — 2 on average, 2–3 across 12 probes26 Sep 2026 — 3 players, every one of 12 probes27 Sep 2026 — 3 players, every one of 12 probes28 Sep 2026 — 3 players, every one of 12 probes29 Sep 2026 — 3 players, every one of 12 probes30 Sep 2026 — 2 on average, 1–3 across 12 probes1 Oct 2026 — 1 on average, 1–2 across 12 probes2 Oct 2026 — 2 players, every one of 12 probes3 Oct 2026 — 2 players, every one of 11 probes4 Oct 2026 — 2 players, every one of 12 probes5 Oct 2026 — 2 players, every one of 12 probes6 Oct 2026 — 2 on average, 1–3 across 12 probes7 Oct 2026 — 3 players, every one of 12 probes8 Oct 2026 — 3 players, every one of 12 probes9 Oct 2026 — 3 players, every one of 12 probes10 Oct 2026 — 3 players, every one of 12 probes11 Oct 2026 — 3 players, every one of 12 probes12 Oct 2026 — 3 players, every one of 12 probes13 Oct 2026 — 3 players, every one of 12 probes14 Oct 2026 — 3 players, every one of 12 probes15 Oct 2026 — 3 players, every one of 12 probes16 Oct 2026 — 3 players, every one of 12 probes17 Oct 2026 — 3 players, every one of 6 probes
3 at the top 64 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 20 Jul–26 Jul: not measured
  • 27 Jul–2 Aug: not measured
  • 3 Aug–9 Aug: not measured
  • 10 Aug–16 Aug: typically 1, peak 1, 2 days counted, 5 days not measured
  • 17 Aug–23 Aug: typically 1, peak 3, 7 days counted
  • 24 Aug–30 Aug: typically 2, peak 2, 7 days counted
  • 31 Aug–6 Sep: typically 2, peak 2, 7 days counted
  • 7 Sep–13 Sep: typically 2, peak 3, 7 days counted
  • 14 Sep–20 Sep: typically 1, peak 2, 7 days counted
  • 21 Sep–27 Sep: typically 2, peak 3, 7 days counted
  • 28 Sep–4 Oct: typically 2, peak 3, 7 days counted
  • 5 Oct–11 Oct: typically 3, peak 3, 7 days counted
  • 12 Oct–17 Oct: typically 3, peak 3, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 64 days we have measured. No day we measured was unreachable. 26 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 20 Jul – 14 Aug: 26 days not measured

What changed

  1. 31 Jul 2026 endpoint recorded as mush.disloops.com 4201 (handshake)

Capabilities

None of the 6 disagree.
capability measured declared age
CHARSET ● offered – silent
MSSP ● offered – silent
UTF-8 ● offered – silent
ANSI – silent ◇ claimed
PUEBLO – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed

Declared by the game

status
Live
gameplay
Adventure
name
Parlor City
codebase
PennMUSH 1.8.8p0
created
2019
charset
utf-8
port
4201
family
TinyMUD
crawl delay
1
language
English
location
US
website
https://disloops.com/mush
contact
[email protected]
genre
None
hostname
mush.disloops.com
gamesystem
None