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Rankings

Computed from measured data only. No votes, stars or ratings, ever. Nothing here ranks quality. We have not measured it.

Busiest, by measured concurrent players

Median of the player counts we measured over the last 30 days. 528 games of 985 have the 24 samples across 15 days it needs. A measured zero counts; an unreadable count does not.

A week says who is busy now; a quarter says who has been busy. They are different questions and a game can lead one and not the other. Days are whole days, UTC.

Games ranked by the median of the player counts we measured over the last 30 days. Games on the same median share a place; nothing here breaks the tie.
# game median peak counted samples days measured
1 天龙八部 945 975 346 30 / 30
2 侠客行 631 645 349 30 / 30
3 中华英雄 625 737 349 30 / 30
4 Penultimate Destination 588 731 349 30 / 30
5 Tsinghua Xiyouji 570 665 349 30 / 30
6 北大侠客行 558 631 349 30 / 30
7 Shangrila 472 594 346 30 / 30
8 妖神之争 470 510 349 30 / 30
9 Tapestries MUCK 433 609 336 30 / 30
10 风云2018 306 312 304 28 / 30
11 中华英雄之传奇延续 300 328 349 30 / 30
12 江湖风云之夕阳再现:起点 282 314 307 30 / 30
13 仙侣情缘 255 283 350 30 / 30
14 一世风云 210 235 349 30 / 30
15 中华英雄 205 232 350 30 / 30
16 Aardwolf MUD 204 236 349 30 / 30
16 武林·潜龙勿用 204 233 349 30 / 30
18 聖殿英雄傳說 202 237 349 30 / 30
19 风云再现2025 192 244 346 30 / 30
20 Telehack 131 1413 349 30 / 30

A line fitted through each game's own daily measured median over its last 14 days, among games with at least 3 days that had enough samples for a median — always this fitted trend, whichever ranking window is shown above.

Games whose fitted trend over their last 14 measured days rises enough to call it a rise rather than noise, each with at least 3 days that had enough samples for a median.
# game latest earliest change
1 中华英雄 709 620 +90
2 Shangrila 458 371 +72
3 炎黃群俠傳 128 89 +32
4 武林·潜龙勿用 217 195 +28
5 風雲再起 135 121 +15
5 Medievia 114 101 +15
7 风云天下 119 108 +14
7 书剑·春秋站 110 98 +14
9 LiberationMUSH 58 37 +13
10 再戰江湖 109 109 +11
11 Flexible Survival 42 34 +10
12 金庸修真錄 34 36 +9
13 梦回西游 38 34 +8
13 NannyMUD 13 9 +8
15 Alter Aeon 42 40 +7
16 Underspire 31 29 +6
16 Northern Crossroads (NCMUD) 12 6 +6
16 De Digitale Metro 10 3 +6
16 PhoenixMud 8 1 +6
20 Shadowrun: Denver 15 11 +5

Longest unbroken reachable spell

Every probe since the date given found the game reachable — a socket answered, which is not a claim the game was up throughout. A spell cannot be longer than we have been watching, so the date is the fact and the duration follows.

Games whose every probe since the date given found them reachable. Games reachable since the same date share a place; nothing here breaks the tie.
# game reachable since that is
1 Dragonball Z: Fighter's Edition 15 Aug 2026 77d 8h
2 Avalon 15 Aug 2026 77d 8h
3 Dream Chasers 15 Aug 2026 77d 8h
4 The Edge of Midnight 15 Aug 2026 77d 8h
5 Aetolia, the Midnight Age 15 Aug 2026 77d 8h
6 FeatherMUCK 15 Aug 2026 77d 8h
7 FooMOO 15 Aug 2026 77d 8h
8 Unhindered Desires 15 Aug 2026 77d 8h
9 Latitude 15 Aug 2026 77d 8h
10 Legends of the Jedi 15 Aug 2026 77d 8h
11 Lost Wishes 15 Aug 2026 77d 8h
12 CoffeeMud PVP 15 Aug 2026 77d 8h
13 MidnightSun 15 Aug 2026 77d 8h
14 MOOMellow 15 Aug 2026 77d 8h
15 NeonMOO 15 Aug 2026 77d 8h
16 Sociopolitical Ramifications 15 Aug 2026 77d 8h
17 Ages of Despair 15 Aug 2026 77d 8h
18 Multiverse Crisis MUSH 15 Aug 2026 77d 8h
19 NaughtyMuffin MUSH 15 Aug 2026 77d 8h
20 Parlor City 15 Aug 2026 77d 8h

Archived games are out of both tables and nothing else; one successful probe puts them back.