The ecosystem
We publish the share, a ratio over the games we measured survives the ones we cannot reach.
- 985 games listed
- 984 games whose handshake we completed
- 406 games whose MSSP report we hold
Oldest handshake here: confirmed 3mo ago.
Codebases
Of the 985 games listed, 714 told us what they run, and every share below is over those 714. A codebase we could not read is left out of the denominator
96 of 714 (13.4%) run a codebase no other listed game runs — one game each, which is assumed to be just that game. They are inside the denominator above:
- 1.0.2 - Apr
- 3Scapes mudlib
- 4.0.0.530-0
- ACK!TNG
- ATS
- Aadaria
- Aldebaran
- Alter Aeon
- AnsalonMUD
- AwakeMUD Community Edition,
- BenemMUD
- BrutusMud
- CD
- CD.04.07.OS
- Circle/Nukefire
- Crisol
- Custom Silly/Diku
- Custom, TFE
- DBZFE (custom Rust engine)
- DGate
- Diku Merc God Wars
- Diku Merc Rom Rot
- Diku Merc Rom Rot Waterdeep
- Diku3 Custom
- DikuMUD gamma
- DikuMUD/Merc/Envy - Dark Hope MUD
- Discworld lib
- Dragons Domain IV
- DreamLand
- Dystopia
- EmpireMUD
- Enrym (custom Node.js)
- EoM
- EotL (LDMud
- Epiphany
- EternityMUD
- FRlib V
- FluffOS DarkeLIB
- Fuzzball
- GWM
- Galaxy Engine
- GoMud
- GodWars Deluxe
- GodWars: Deluxe
- Grim
- Heavily modified SMAUG
- IME
- Icelib
- JediMUD
- Kingdoms (heavily modified
- LastOutpost
- LoFP
- LotJ
- LowMUD
- MOO
- MOO1.8.3-waif
- MUCK!!!!
- MUME IX
- Materia Magica
- Midgard Audhumbla
- Midnight Dreams
- Midnight Realities
- Midnight Sun
- Mindcloud3
- Moral Decay
- MorgenGrauen
- Muck2.2fb5.67w10.3.0
- Mucklet
- MusicMUD
- NC
- NarutoMUD Engine
- Nightmare III
- Nilgiri Custom Engine
- OSB
- Original / Loosely Diku
- PizzaMUD
- ROM 2.4, Acro
- ROM Derivative
- ROM2.4/Haven
- ROS
- Ranvier
- Riftforge
- RoH
- RoleMUD
- Rom (EoT Custom)
- Satisfy
- TD-MUDLIB
- TWDlib
- TeenyMUSH
- The Chatting Zone (TCZ) (TCZ
- TinyBit
- ToastStunt
- UNIlib
- Waterdeep
- WinMOO with RPGN Gateway
- fluffos -uncommited
Lineages
The same games, grouped by the tradition their server descends from — our reading of the codebase, not anything a game published. No game reports "MUSH": MSSP has no such value, and most of the MUSH world publishes no MSSP at all, so this is the only way the question can be asked. derived
155 of those games run codebases we do not place in any lineage — several say as much themselves, publishing FAMILY Custom. They are inside the denominator above and in nobody's share.
Protocols
Read every measured figure below as a floor. Nothing else here is requested, and a server may support a protocol without ever offering it.
MSSP is the one row below that is not a floor: we ask every server for it by name, so the games that did not offer it were asked and declined. We hold 406 reports and 384 games offer MSSP today: the other 22 stopped publishing one after we read it, and a report is not thrown away because it stopped being reissued.
| protocol | measured — of 984 games whose handshake we completed | declared — of 406 games whose MSSP report we hold |
|---|---|---|
| TLS | not measured — never observed | 68 of 406 (16.7%) |
| UTF-8 | 150 of 984 (15.2%) · 834 games neither offered nor asked | 115 of 406 (28.3%) |
| GMCP | 49 of 984 (5.0%) · 935 games neither offered nor asked | 90 of 406 (22.2%) |
| MXP | 145 of 984 (14.7%) · 839 games neither offered nor asked | 121 of 406 (29.8%) |
| ANSI | not measured — never observed | 268 of 406 (66.0%) |
| ATCP | not measured — never observed | 12 of 406 (3.0%) |
| CHARSET | 159 of 984 (16.2%) · 825 games neither offered nor asked | 76 of 406 (18.7%) |
| EOR | 51 of 984 (5.2%) · 933 games neither offered nor asked | 1 of 406 (0.2%) |
| MCCP | 280 of 984 (28.5%) · 704 games neither offered nor asked | 115 of 406 (28.3%) |
| MCCP3 | 2 of 984 (0.2%) · 982 games neither offered nor asked | 0 of 406 (0.0%) |
| MCP | 62 of 984 (6.3%) · 922 games neither offered nor asked | 35 of 406 (8.6%) |
| MSDP | 105 of 984 (10.7%) · 879 games neither offered nor asked | 69 of 406 (17.0%) |
| MSP | not measured — never observed | 92 of 406 (22.7%) |
| MSSP | 384 of 984 (39.0%) · 598 games declined when asked · 2 games neither offered nor asked | not asked — every report here is the answer |
| NAWS | not measured — never observed | 1 of 406 (0.2%) |
| PUEBLO | not measured — never observed | 20 of 406 (4.9%) |
| TTYPE | not measured — never observed | 1 of 406 (0.2%) |
| VT100 | not measured — never observed | 40 of 406 (9.9%) |
| XTERM 256 COLORS | not measured — never observed | 170 of 406 (41.9%) |
Adoption over time
Each point is a share over the games we had measured that day, so this line moves for two reasons: a game changing what it offers, and the set of games we can measure changing around it. Only the first is adoption. The transition count below is the part that is purely games changing their minds.
| protocol | then | now |
|---|---|---|
| TLS | not measured Aug 2026 | not measured |
| UTF-8 | 12.0% Aug 2026 | 15.2% |
| GMCP | 2.6% Aug 2026 | 5.0% |
| MXP | not measured Aug 2026 | 14.7% |
2,007 capability changes recorded so far — the material a curve is drawn from.