The ecosystem
We publish the share, a ratio over the games we measured survives the ones we cannot reach.
- 886 games listed
- 885 games whose handshake we completed
- 309 games whose MSSP report we hold
Oldest handshake here: confirmed 4w ago.
Codebases
Of the 886 games listed, 610 told us what they run, and every share below is over those 610. A codebase we could not read is left out of the denominator
81 of 610 (13.3%) run a codebase no other listed game runs — one game each, which is assumed to be just that game. They are inside the denominator above:
- 3Scapes mudlib
- 4.0.0.530-0
- Aadaria
- Aldebaran
- Alter Aeon
- Amylaar
- Anatolia
- AnsalonMUD
- AwakeMUD Community Edition,
- BenemMUD
- BrutusMud
- CD
- CD.04.07.OS
- Circle/Nukefire
- Custom Silly/Diku
- Custom, TFE
- DBZFE (custom Rust engine)
- Diku Merc God Wars
- Diku Merc Rom Rot
- Diku Merc Rom Rot Waterdeep
- Diku3 Custom
- DikuMUD gamma
- Discworld lib
- Dragons Domain IV
- EmpireMUD
- Enrym (custom Node.js)
- EoM
- Epiphany
- EternityMUD
- FRlib V
- FluffOS DarkeLIB
- Fuzzball
- GWM
- Galaxy Engine
- GoMud
- GodWars Deluxe
- GodWars: Deluxe
- Heavily modified SMAUG
- IME
- Icelib
- JediMUD
- Kingdoms (heavily modified
- LastOutpost
- LoFP
- LotJ
- LowMUD
- MUCK!!!!
- MUME IX
- Materia Magica
- Midgard
- Midnight Dreams
- Midnight Realities
- Midnight Sun
- Moral Decay
- MorgenGrauen
- Mucklet
- MusicMUD
- NANVAENT
- NC
- NarutoMUD Engine
- Nightmare III
- OSB
- Original / Loosely Diku
- PizzaMUD
- ROM 2.4, Acro
- ROM Derivative
- ROM2.4/Haven
- Ranvier
- Riftforge
- RoH
- RoleMUD
- Rom (EoT Custom)
- SMAUGFUSS
- TD-MUDLIB
- TWDlib
- TeenyMUSH
- The Chatting Zone (TCZ) (TCZ
- TinyBit
- ToastStunt
- UNIlib
- fluffos -uncommited
Lineages
The same games, grouped by the tradition their server descends from — our reading of the codebase, not anything a game published. No game reports "MUSH": MSSP has no such value, and most of the MUSH world publishes no MSSP at all, so this is the only way the question can be asked. derived
107 of those games run codebases we do not place in any lineage — several say as much themselves, publishing FAMILY Custom. They are inside the denominator above and in nobody's share.
Protocols
Read every measured figure below as a floor. Nothing else here is requested, and a server may support a protocol without ever offering it.
MSSP is the one row below that is not a floor: we ask every server for it by name, so the games that did not offer it were asked and declined.
| protocol | measured — of 885 games whose handshake we completed | declared — of 309 games whose MSSP report we hold |
|---|---|---|
| TLS | not measured — never observed | 53 of 309 (17.2%) |
| UTF-8 | 108 of 885 (12.2%) · 777 games neither offered nor asked | 90 of 309 (29.1%) |
| GMCP | 37 of 885 (4.2%) · 848 games neither offered nor asked | 69 of 309 (22.3%) |
| MXP | 122 of 885 (13.8%) · 763 games neither offered nor asked | 96 of 309 (31.1%) |
| ANSI | not measured — never observed | 200 of 309 (64.7%) |
| ATCP | not measured — never observed | 12 of 309 (3.9%) |
| CHARSET | 114 of 885 (12.9%) · 771 games neither offered nor asked | 51 of 309 (16.5%) |
| EOR | 45 of 885 (5.1%) · 840 games neither offered nor asked | 1 of 309 (0.3%) |
| MCCP | 216 of 885 (24.4%) · 669 games neither offered nor asked | 80 of 309 (25.9%) |
| MCCP3 | 1 of 885 (0.1%) · 884 games neither offered nor asked | 0 of 309 (0.0%) |
| MCP | not measured — never observed | 22 of 309 (7.1%) |
| MSDP | 96 of 885 (10.8%) · 789 games neither offered nor asked | 57 of 309 (18.4%) |
| MSP | not measured — never observed | 72 of 309 (23.3%) |
| MSSP | 319 of 885 (36.0%) · 566 games declined when asked | not asked — every report here is the answer |
| NAWS | not measured — never observed | 1 of 309 (0.3%) |
| PUEBLO | not measured — never observed | 18 of 309 (5.8%) |
| TTYPE | not measured — never observed | 1 of 309 (0.3%) |
| VT100 | not measured — never observed | 36 of 309 (11.7%) |
| XTERM 256 COLORS | not measured — never observed | 134 of 309 (43.4%) |
Adoption over time
Each point is a share over the games we had measured that day, so this line moves for two reasons: a game changing what it offers, and the set of games we can measure changing around it. Only the first is adoption. The transition count below is the part that is purely games changing their minds.
| protocol | then | now |
|---|---|---|
| TLS | not measured Aug 2026 | not measured |
| UTF-8 | 12.0% Aug 2026 | 12.2% |
| GMCP | 2.6% Aug 2026 | 4.2% |
| MXP | not measured Aug 2026 | 13.8% |
407 capability changes recorded so far — the material a curve is drawn from.