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tbaMUD

The maintained continuation of CircleMUD, and the usual answer to "I want to start a Diku-style MUD today".

https://tbamud.com/

Games running it

5 listed · 0 archived · measured, not declared

Counted from the catalogue on this request, over the same filter the link above carries — so this number and that listing are one query and cannot drift apart.

offered in their handshakes: MSDP, MSSP, MXP

tbaMUD — The Builder Academy MUD — picked up CircleMUD where its own development stopped and has kept it building, patched and documented since. If somebody is starting a levels-and-combat MUD from a known-good base rather than from their own fork, this is the base.

It carries the Circle codebase's virtues forward: readable C, a documented area file format, and a builder's manual that assumes you have not done this before. The Builder Academy itself runs as a teaching game where people learn to build on it.

What it looks like from outside

MSSP, answered on request. A measured zero on the game we probed — which on this site is a filled cell rather than an empty one: we got in, we read the number, and the number was nought. That is a different fact from a game we could not count, and the two are never merged here.

See also

  • CircleMUD The DikuMUD derivative that was documented well enough to teach with. Enormously forked; still running.
  • DikuMUD The root of the combat-MUD family. Levels, classes, equipment and area files — and a licence that shaped a generation of derivatives.