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SMAUG

A Merc derivative built for large themed worlds, with deities, planes and an area set several times the size of its parent's.

https://www.smaug.org/

Games running it

20 listed · 0 archived · measured, not declared

Counted from the catalogue on this request, over the same filter the link above carries — so this number and that listing are one query and cannot drift apart.

offered in their handshakes: MSDP, MSSP, MXP, MCCP, CHARSET, UTF-8

SMAUG — Simulated Medieval Adventure multi-User Game — came out of the Realms of Despair and is a Merc derivative that grew rather than simplified. Where ROM tightened Merc's combat, SMAUG added: deities, planes, more elaborate area and mob programs, a much larger stock world, and a correspondingly larger source tree.

Games running it tend to be the big themed ones, and several have been running continuously for twenty-five years.

What it looks like from outside

MSSP, answered on request, and nothing else negotiated on the game we measured.

Note for anyone comparing counts: SMAUG servers in our survey reported through MSSP and did not answer a login-screen WHO, so the number here is the game's own MSSP PLAYERS — an assertion the server makes, taken at face value only because we could not measure it independently. The game page labels which of the two any given figure came from.

See also

  • DikuMUD The root of the combat-MUD family. Levels, classes, equipment and area files — and a licence that shaped a generation of derivatives.
  • ROM Merc's best-known descendant, and the combat engine a large share of nineties MUDs were built on.