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RhostMUSH

A MUSH server known for a deep permissions model and a large built-in function set. No MSSP; answers a pre-login WHO.

https://github.com/RhostMUSH/trunk

Games running it

40 listed · 0 archived · measured, not declared

Counted from the catalogue on this request, over the same filter the link above carries — so this number and that listing are one query and cannot drift apart.

offered in their handshakes: CHARSET, UTF-8

RhostMUSH is the fourth of the TinyMUSH-descended servers in wide use, and the one with the most elaborate administrative model: its permission and flag system is considerably finer-grained than its relatives', which is the usual reason a game chooses it.

Its built-in function library is large, and softcode written for Rhost often does not port cleanly to PennMUSH or TinyMUX without rewriting the parts that used functions the others do not have.

What it looks like from outside

No MSSP. A pre-login WHO that answers with a count. CHARSET is negotiated.

That combination — no MSSP, a working WHO — is the MUSH family's signature, and it is why this site probes the login screen at all. On the evidence of our own survey the MSSP and WHO families are nearly disjoint: 28 codebases publish a count through MSSP, seven through WHO, and only two through both.

See also

  • PennMUSH The most widely deployed MUSH server. Softcode, a long release history, and one of only two codebases in our survey that answer both MSSP and a pre-login WHO.
  • TinyMUX The other big MUSH server. Softcode close enough to PennMUSH's to argue about, no MSSP at all, and a pre-login WHO that works.
  • CobraMUSH A PennMUSH fork with its own division and power model. Small deployment, still answering.