codebase
CobraMUSH
A PennMUSH fork with its own division and power model. Small deployment, still answering.
Games running it
2 listed · 0 archived · measured, not declared
Counted from the catalogue on this request, over the same filter the link above carries — so this number and that listing are one query and cannot drift apart.
CobraMUSH forked from PennMUSH and added a division model — a hierarchy of administrative authority with delegable powers, in place of the flat wizard/royalty distinction its parent uses. Games that want to hand out slices of staff authority without handing out everything are its constituency.
Softcode written for PennMUSH mostly runs, and the differences concentrate in exactly the area the fork was about.
What it looks like from outside
No MSSP, a working pre-login WHO, and no telnet options negotiated at all on the game we
measured. That last part is not a criticism: a server that negotiates nothing is a server that
cannot get negotiation wrong, and plain text over a plain socket is the thing every client in this
hobby handles.