mu*index
reading
plain text
theme

The Savage Soul

The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other.

Unclaimed — everything here was measured. Claim this game

173.255.210.234 6666answering since 31 Jul 2026

savsoul.com 6666answering since 31 Jul 2026

0 connected

measured

Connect screen

read as text
Connected to The Savage Soul, an LP mud running on Linux.
                 .t;              ;t.
                tRBR.            ;RBRt
              :RBBBBR.          :RBBBBR:
             :RBBBBBBX         .RBBBBBBR:
            .RBBBBBBBBY        VBBBBBBBBR.
            XBBBBBBBBBBi      YBBBBBBBBBBX
           ;BBBBBBBBBBBR:    ;RBBBBBBBBBBB;
           tBBBBBBBBBBR. :+=: .RBBBBBBBBBBi
           XBBBBBBBBBB; ;BBBR; ;BBBBBBBBBBY
           :::::::::::  tBBBBt  :::::::::::
                        .XBBX.

                        tI++tt
                       iBBBBBBi
                      ;BBBBBBBB;
                     ;RBBBBBBBBR;
                    :RBBBBBBBBBBR:
                   .RBBBBBBBBBBBBR.
                   ;RBBBBBBBBBBBBR;
                     :;iYXVVXIt;:

             --([{ The Savage Soul }])--

              --==< Scorched Earth >==--


       Driver: FluffOS v2.23-ds01               Mudlib: Dead Souls 3.7a7

What name do you wish?
as sent by the server 79×30 16-colour SGR captured

Connections by hour

Measured every hour and nobody has been on in any of them.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 0 00:00– –
Tue0 0 00:00– –
Wed0 0 00:00– –
Thu0 0 00:00– –
Fri0 0 00:00– –
Sat0 0 00:00– –
Sun0 0 00:00– –

How many, over time

Typically 0 on, peaking at 1, over 62 of 90 days. Steady across the range.

days in UTC · 18 Jul 2026 – 15 Oct 2026

18 Jul 2026 — no measurement19 Jul 2026 — no measurement20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — 0 players, every one of 2 probes16 Aug 2026 — 0 players, every one of 11 probes17 Aug 2026 — 0 players, every one of 51 probes18 Aug 2026 — 0 players, every one of 52 probes19 Aug 2026 — 0 players, every one of 51 probes20 Aug 2026 — 0 players, every one of 52 probes21 Aug 2026 — 0 players, every one of 51 probes22 Aug 2026 — 0 players, every one of 51 probes23 Aug 2026 — 0 players, every one of 53 probes24 Aug 2026 — 0 players, every one of 51 probes25 Aug 2026 — 0 players, every one of 51 probes26 Aug 2026 — 0 players, every one of 52 probes27 Aug 2026 — 0 players, every one of 50 probes28 Aug 2026 — 0 players, every one of 51 probes29 Aug 2026 — 0 players, every one of 51 probes30 Aug 2026 — 0 players, every one of 51 probes31 Aug 2026 — 0 players, every one of 51 probes1 Sep 2026 — 0 players, every one of 50 probes2 Sep 2026 — 0 players, every one of 51 probes3 Sep 2026 — 0 players, every one of 51 probes4 Sep 2026 — 0 players, every one of 52 probes5 Sep 2026 — 0 players, every one of 51 probes6 Sep 2026 — 0 players, every one of 51 probes7 Sep 2026 — 0 players, every one of 51 probes8 Sep 2026 — 0 players, every one of 51 probes9 Sep 2026 — 0 players, every one of 51 probes10 Sep 2026 — 0 players, every one of 51 probes11 Sep 2026 — 0 players, every one of 52 probes12 Sep 2026 — 0 players, every one of 51 probes13 Sep 2026 — 0 players, every one of 51 probes14 Sep 2026 — 0 players, every one of 52 probes15 Sep 2026 — 0 players, every one of 51 probes16 Sep 2026 — 0 players, every one of 52 probes17 Sep 2026 — 0 players, every one of 52 probes18 Sep 2026 — 0 players, every one of 50 probes19 Sep 2026 — 0 players, every one of 52 probes20 Sep 2026 — 0 players, every one of 50 probes21 Sep 2026 — 0 players, every one of 51 probes22 Sep 2026 — 0 players, every one of 51 probes23 Sep 2026 — 0 on average, 0–1 across 51 probes24 Sep 2026 — 0 players, every one of 52 probes25 Sep 2026 — 0 players, every one of 51 probes26 Sep 2026 — 0 players, every one of 51 probes27 Sep 2026 — 0 players, every one of 51 probes28 Sep 2026 — 0 players, every one of 52 probes29 Sep 2026 — 0 players, every one of 53 probes30 Sep 2026 — 0 players, every one of 53 probes1 Oct 2026 — 0 players, every one of 52 probes2 Oct 2026 — 0 on average, 0–1 across 54 probes3 Oct 2026 — 0 players, every one of 53 probes4 Oct 2026 — 0 players, every one of 53 probes5 Oct 2026 — 0 players, every one of 53 probes6 Oct 2026 — 0 players, every one of 53 probes7 Oct 2026 — 0 players, every one of 53 probes8 Oct 2026 — 0 players, every one of 53 probes9 Oct 2026 — 0 players, every one of 53 probes10 Oct 2026 — 0 players, every one of 54 probes11 Oct 2026 — 0 on average, 0–1 across 54 probes12 Oct 2026 — 0 on average, 0–1 across 55 probes13 Oct 2026 — 0 players, every one of 53 probes14 Oct 2026 — 0 players, every one of 53 probes15 Oct 2026 — 0 players, every one of 6 probes
1 at the top 62 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 18 Jul–24 Jul: not measured
  • 25 Jul–31 Jul: not measured
  • 1 Aug–7 Aug: not measured
  • 8 Aug–14 Aug: not measured
  • 15 Aug–21 Aug: typically 0, peak 0, 7 days counted
  • 22 Aug–28 Aug: typically 0, peak 0, 7 days counted
  • 29 Aug–4 Sep: typically 0, peak 0, 7 days counted
  • 5 Sep–11 Sep: typically 0, peak 0, 7 days counted
  • 12 Sep–18 Sep: typically 0, peak 0, 7 days counted
  • 19 Sep–25 Sep: typically 0, peak 1, 7 days counted
  • 26 Sep–2 Oct: typically 0, peak 1, 7 days counted
  • 3 Oct–9 Oct: typically 0, peak 0, 7 days counted
  • 10 Oct–15 Oct: typically 0, peak 1, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 63 days we have measured. No day we measured was unreachable. 13 days predate anything we measured. 14 days went unmeasured — we were not watching.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 18 Jul – 30 Jul: 13 days not measured
  • 1 Aug – 14 Aug: 14 days not measured

What changed

  1. 12 Oct 2026 WHO changed from Zachariah to Webserver (mssp)
  2. 2 Oct 2026 WHO changed from Webserver to Zachariah (mssp)
  3. 28 Aug 2026 MOBILES-NOTES changed from npc's can be clone d, so there can be thousands to npc's can be cloned, so there can be thousands (mssp)
  4. 27 Aug 2026 MOBILES-NOTES changed from npc's can be cloned, so there can be thousands to npc's can be clone d, so there can be thousands (mssp)
  5. 31 Jul 2026 endpoint recorded as savsoul.com 6666 (handshake)
  6. 31 Jul 2026 endpoint recorded as 173.255.210.234 6666 (handshake)

Capabilities

None of the 10 disagree.
capability measured declared age
MSSP ● offered – silent
ANSI – silent ◇ claimed
MCCP – silent ✕ denied
MCP – silent ✕ denied
MSP – silent ✕ denied
MXP – silent ✕ denied
PUEBLO – silent ✕ denied
TLS – silent ✕ denied
VT100 – silent ✕ denied
XTERM 256 COLORS – silent ✕ denied

Declared by the game

mudprogs-notes
doesn't apply, LPMud
resets-notes
doesn't apply, LPMud
skills
N/A
player clans
0
levels
0
player cities
0
multiclassing
0
equipment system
N/A
training system
Skill
player crafting
0
world originality
Mostly Original
resets
N/A
intermud
IMC2
adult material
0
website
http://savsoul.com/
rooms
300
skills-notes
many, custom peculiarities system.
mudtrigs
N/A
mudlib
Dead Souls 3.7a7
codebase
Dead Souls 3.7a7
hiring coders
1
multiplaying
Full
pay for perks
0
helpfiles-notes
each command, and hundreds of other docs
playerkilling
Full
language
English
ip
173.255.210.234
objects-notes
objects can be cloned, so there can be thousands
family
LPMud
extra descriptions
N/A
quest system
Integrated
minimum age
13
mudtrigs-notes
doesn't apply, LPMud
mobiles-notes
npc's can be cloned, so there can be thousands
status
Alpha
mobiles
250
contact
[email protected]
genre
Post-Apocalyptic
created
2026
gameplay
Questing
hostname
173.255.210.234
helpfiles
N/A
roleplaying
None
classes
0
name
The Savage Soul
races
3
family-notes
descendant of Nightmare
who
Webserver
rooms-notes
areas have generated rooms, could be millions
objects
400
gamesystem
The Savage Soul PnP - Modified
location
United States
areas
2
hiring builders
1
dbsize
N/A
subgenre
Fantasy
races-notes
not all are playable
exits
N/A
mudprogs
N/A
icon
http://173.255.210.234:8001/favicon.ico
pay to play
0
port
6666
player guilds
0
description
The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other.