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THE SAVAGE SOUL [unclaimed]
telnet 173.255.210.234 6666
telnet savsoul.com 6666

Players now: no count (nothing here says why)
Reachable: 87.4% of the last 90 days
Longest outage: 10d 1h

Where to find this game
  WEBSITE    http://savsoul.com/  (declared, 10d)
  CONTACT    [email protected]  (declared, 10d)

When people are on (UTC)
Measured every hour and nobody has been on in any of them.

  Mon — measured at zero all day, nobody on 00:00–23:59
  Tue — measured at zero all day, nobody on 00:00–23:59
  Wed — measured at zero all day, nobody on 00:00–23:59
  Thu — measured at zero all day, nobody on 00:00–23:59
  Fri — measured at zero all day, nobody on 00:00–23:59
  Sat — measured at zero all day, nobody on 00:00–23:59
  Sun — measured at zero all day, nobody on 00:00–23:59

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (6 Aug 2026 – 3 Nov 2026, UTC)
Typically 0 on, peaking at 1, over 75 of 90 days. Steady across the range.

  6 Aug–12 Aug: not measured
  13 Aug–19 Aug: typically 0, peak 0, 5 days counted, 2 days not measured
  20 Aug–26 Aug: typically 0, peak 0, 7 days counted
  27 Aug–2 Sep: typically 0, peak 0, 7 days counted
  3 Sep–9 Sep: typically 0, peak 0, 7 days counted
  10 Sep–16 Sep: typically 0, peak 0, 7 days counted
  17 Sep–23 Sep: typically 0, peak 1, 7 days counted
  24 Sep–30 Sep: typically 0, peak 0, 7 days counted
  1 Oct–7 Oct: typically 0, peak 1, 7 days counted
  8 Oct–14 Oct: typically 0, peak 1, 7 days counted
  15 Oct–21 Oct: typically 0, peak 1, 7 days counted
  22 Oct–28 Oct: typically 0, peak 1, 7 days counted
  29 Oct–3 Nov: not measured

  earlier: ?from=2026-05-08&to=2026-08-05&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 87.4% of the 81 days we have measured. 11 days unreachable. Longest
outage 10d 1h (connection refused). 9 days predate anything we measured.

  6 Aug – 14 Aug: 9 days not measured
  24 Oct – 3 Nov: 11 days unreachable (connection refused)

Capabilities (0 of 10 disagree)
  MSSP       measured: yes     declared: -
  ANSI       measured: -       declared: yes
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: NO
  MXP        measured: -       declared: NO
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: NO

Declared by the game
  mudprogs-notes doesn't apply, LPMud  (declared, 10d)
  resets-notes doesn't apply, LPMud  (declared, 10d)
  skills     N/A  (declared, 10d)
  player clans 0  (declared, 10d)
  levels     0  (declared, 10d)
  player cities 0  (declared, 10d)
  multiclassing 0  (declared, 10d)
  equipment system N/A  (declared, 10d)
  training system Skill  (declared, 10d)
  player crafting 0  (declared, 10d)
  world originality Mostly Original  (declared, 10d)
  resets     N/A  (declared, 10d)
  intermud   IMC2  (declared, 10d)
  adult material 0  (declared, 10d)
  website    http://savsoul.com/  (declared, 10d)
  rooms      300  (declared, 10d)
  skills-notes many, custom peculiarities system.  (declared, 10d)
  mudtrigs   N/A  (declared, 10d)
  mudlib     Dead Souls 3.7a7  (declared, 10d)
  codebase   Dead Souls 3.7a7  (declared, 10d)
  hiring coders 1  (declared, 10d)
  multiplaying Full  (declared, 10d)
  pay for perks 0  (declared, 10d)
  helpfiles-notes each command, and hundreds of other docs  (declared, 10d)
  playerkilling Full  (declared, 10d)
  language   English  (declared, 10d)
  ip         173.255.210.234  (declared, 10d)
  objects-notes objects can be cloned, so there can be thousands  (declared, 10d)
  family     LPMud  (declared, 10d)
  extra descriptions N/A  (declared, 10d)
  quest system Integrated  (declared, 10d)
  minimum age 13  (declared, 10d)
  mudtrigs-notes doesn't apply, LPMud  (declared, 10d)
  status     Alpha  (declared, 10d)
  mobiles    250  (declared, 10d)
  contact    [email protected]  (declared, 10d)
  genre      Post-Apocalyptic  (declared, 10d)
  created    2026  (declared, 10d)
  gameplay   Questing  (declared, 10d)
  hostname   173.255.210.234  (declared, 10d)
  helpfiles  N/A  (declared, 10d)
  roleplaying None  (declared, 10d)
  classes    0  (declared, 10d)
  name       The Savage Soul  (declared, 10d)
  races      3  (declared, 10d)
  family-notes descendant of Nightmare  (declared, 10d)
  who        Hells  (declared, 2w)
  rooms-notes areas have generated rooms, could be millions  (declared, 10d)
  objects    400  (declared, 10d)
  gamesystem The Savage Soul PnP - Modified  (declared, 10d)
  location   United States  (declared, 10d)
  areas      2  (declared, 10d)
  hiring builders 1  (declared, 10d)
  dbsize     N/A  (declared, 10d)
  subgenre   Fantasy  (declared, 10d)
  races-notes not all are playable  (declared, 10d)
  exits      N/A  (declared, 10d)
  mudprogs   N/A  (declared, 10d)
  mobiles-notes npc's can be cloned, so there can be thousands  (declared, 10d)
  icon       http://173.255.210.234:8001/favicon.ico  (declared, 10d)
  pay to play 0  (declared, 10d)
  port       6666  (declared, 10d)
  player guilds 0  (declared, 10d)
  description The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other.  (declared, 10d)

Connect screen
  [connect screen: 30 lines, text only]

  Connected to The Savage Soul, an LP mud running on Linux.
                   .t;              ;t.
                  tRBR.            ;RBRt
                :RBBBBR.          :RBBBBR:
               :RBBBBBBX         .RBBBBBBR:
              .RBBBBBBBBY        VBBBBBBBBR.
              XBBBBBBBBBBi      YBBBBBBBBBBX
             ;BBBBBBBBBBBR:    ;RBBBBBBBBBBB;
             tBBBBBBBBBBR. :+=: .RBBBBBBBBBBi
             XBBBBBBBBBB; ;BBBR; ;BBBBBBBBBBY
             :::::::::::  tBBBBt  :::::::::::
                          .XBBX.
  
                          tI++tt
                         iBBBBBBi
                        ;BBBBBBBB;
                       ;RBBBBBBBBR;
                      :RBBBBBBBBBBR:
                     .RBBBBBBBBBBBBR.
                     ;RBBBBBBBBBBBBR;
                       :;iYXVVXIt;:
  
               --([{ The Savage Soul }])--
  
                --==< Scorched Earth >==--
  
  
         Driver: FluffOS v2.23-ds01               Mudlib: Dead Souls 3.7a7
  
  What name do you wish?

What changed
  2026-10-18  WHO changed from Webserver to Hells (mssp)
  2026-10-12  WHO changed from Zachariah to Webserver (mssp)
  2026-10-02  WHO changed from Webserver to Zachariah (mssp)
  2026-08-28  MOBILES-NOTES changed from npc's can be clone
d, so there can be thousands to npc's can be cloned, so there can be thousands (mssp)
  2026-08-27  MOBILES-NOTES changed from npc's can be cloned, so there can be thousands to npc's can be clone
d, so there can be thousands (mssp)
  2026-07-31  endpoint recorded as savsoul.com 6666 (handshake)
  2026-07-31  endpoint recorded as 173.255.210.234 6666 (handshake)