THE SAVAGE SOUL [unclaimed] telnet 173.255.210.234 6666 telnet savsoul.com 6666 Players now: no count (nothing here says why) Reachable: 87.4% of the last 90 days Longest outage: 10d 1h Where to find this game WEBSITE http://savsoul.com/ (declared, 10d) CONTACT [email protected] (declared, 10d) When people are on (UTC) Measured every hour and nobody has been on in any of them. Mon — measured at zero all day, nobody on 00:00–23:59 Tue — measured at zero all day, nobody on 00:00–23:59 Wed — measured at zero all day, nobody on 00:00–23:59 Thu — measured at zero all day, nobody on 00:00–23:59 Fri — measured at zero all day, nobody on 00:00–23:59 Sat — measured at zero all day, nobody on 00:00–23:59 Sun — measured at zero all day, nobody on 00:00–23:59 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (6 Aug 2026 – 3 Nov 2026, UTC) Typically 0 on, peaking at 1, over 75 of 90 days. Steady across the range. 6 Aug–12 Aug: not measured 13 Aug–19 Aug: typically 0, peak 0, 5 days counted, 2 days not measured 20 Aug–26 Aug: typically 0, peak 0, 7 days counted 27 Aug–2 Sep: typically 0, peak 0, 7 days counted 3 Sep–9 Sep: typically 0, peak 0, 7 days counted 10 Sep–16 Sep: typically 0, peak 0, 7 days counted 17 Sep–23 Sep: typically 0, peak 1, 7 days counted 24 Sep–30 Sep: typically 0, peak 0, 7 days counted 1 Oct–7 Oct: typically 0, peak 1, 7 days counted 8 Oct–14 Oct: typically 0, peak 1, 7 days counted 15 Oct–21 Oct: typically 0, peak 1, 7 days counted 22 Oct–28 Oct: typically 0, peak 1, 7 days counted 29 Oct–3 Nov: not measured earlier: ?from=2026-05-08&to=2026-08-05&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 87.4% of the 81 days we have measured. 11 days unreachable. Longest outage 10d 1h (connection refused). 9 days predate anything we measured. 6 Aug – 14 Aug: 9 days not measured 24 Oct – 3 Nov: 11 days unreachable (connection refused) Capabilities (0 of 10 disagree) MSSP measured: yes declared: - ANSI measured: - declared: yes MCCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: NO MXP measured: - declared: NO PUEBLO measured: - declared: NO TLS measured: - declared: NO VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: NO Declared by the game mudprogs-notes doesn't apply, LPMud (declared, 10d) resets-notes doesn't apply, LPMud (declared, 10d) skills N/A (declared, 10d) player clans 0 (declared, 10d) levels 0 (declared, 10d) player cities 0 (declared, 10d) multiclassing 0 (declared, 10d) equipment system N/A (declared, 10d) training system Skill (declared, 10d) player crafting 0 (declared, 10d) world originality Mostly Original (declared, 10d) resets N/A (declared, 10d) intermud IMC2 (declared, 10d) adult material 0 (declared, 10d) website http://savsoul.com/ (declared, 10d) rooms 300 (declared, 10d) skills-notes many, custom peculiarities system. (declared, 10d) mudtrigs N/A (declared, 10d) mudlib Dead Souls 3.7a7 (declared, 10d) codebase Dead Souls 3.7a7 (declared, 10d) hiring coders 1 (declared, 10d) multiplaying Full (declared, 10d) pay for perks 0 (declared, 10d) helpfiles-notes each command, and hundreds of other docs (declared, 10d) playerkilling Full (declared, 10d) language English (declared, 10d) ip 173.255.210.234 (declared, 10d) objects-notes objects can be cloned, so there can be thousands (declared, 10d) family LPMud (declared, 10d) extra descriptions N/A (declared, 10d) quest system Integrated (declared, 10d) minimum age 13 (declared, 10d) mudtrigs-notes doesn't apply, LPMud (declared, 10d) status Alpha (declared, 10d) mobiles 250 (declared, 10d) contact [email protected] (declared, 10d) genre Post-Apocalyptic (declared, 10d) created 2026 (declared, 10d) gameplay Questing (declared, 10d) hostname 173.255.210.234 (declared, 10d) helpfiles N/A (declared, 10d) roleplaying None (declared, 10d) classes 0 (declared, 10d) name The Savage Soul (declared, 10d) races 3 (declared, 10d) family-notes descendant of Nightmare (declared, 10d) who Hells (declared, 2w) rooms-notes areas have generated rooms, could be millions (declared, 10d) objects 400 (declared, 10d) gamesystem The Savage Soul PnP - Modified (declared, 10d) location United States (declared, 10d) areas 2 (declared, 10d) hiring builders 1 (declared, 10d) dbsize N/A (declared, 10d) subgenre Fantasy (declared, 10d) races-notes not all are playable (declared, 10d) exits N/A (declared, 10d) mudprogs N/A (declared, 10d) mobiles-notes npc's can be cloned, so there can be thousands (declared, 10d) icon http://173.255.210.234:8001/favicon.ico (declared, 10d) pay to play 0 (declared, 10d) port 6666 (declared, 10d) player guilds 0 (declared, 10d) description The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other. (declared, 10d) Connect screen [connect screen: 30 lines, text only] Connected to The Savage Soul, an LP mud running on Linux. .t; ;t. tRBR. ;RBRt :RBBBBR. :RBBBBR: :RBBBBBBX .RBBBBBBR: .RBBBBBBBBY VBBBBBBBBR. XBBBBBBBBBBi YBBBBBBBBBBX ;BBBBBBBBBBBR: ;RBBBBBBBBBBB; tBBBBBBBBBBR. :+=: .RBBBBBBBBBBi XBBBBBBBBBB; ;BBBR; ;BBBBBBBBBBY ::::::::::: tBBBBt ::::::::::: .XBBX. tI++tt iBBBBBBi ;BBBBBBBB; ;RBBBBBBBBR; :RBBBBBBBBBBR: .RBBBBBBBBBBBBR. ;RBBBBBBBBBBBBR; :;iYXVVXIt;: --([{ The Savage Soul }])-- --==< Scorched Earth >==-- Driver: FluffOS v2.23-ds01 Mudlib: Dead Souls 3.7a7 What name do you wish? What changed 2026-10-18 WHO changed from Webserver to Hells (mssp) 2026-10-12 WHO changed from Zachariah to Webserver (mssp) 2026-10-02 WHO changed from Webserver to Zachariah (mssp) 2026-08-28 MOBILES-NOTES changed from npc's can be clone d, so there can be thousands to npc's can be cloned, so there can be thousands (mssp) 2026-08-27 MOBILES-NOTES changed from npc's can be cloned, so there can be thousands to npc's can be clone d, so there can be thousands (mssp) 2026-07-31 endpoint recorded as savsoul.com 6666 (handshake) 2026-07-31 endpoint recorded as 173.255.210.234 6666 (handshake)