THE SAVAGE SOUL [unclaimed] telnet 173.255.210.234 6666 telnet savsoul.com 6666 Players now: 0 (measured, 20m) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE http://savsoul.com/ (declared, 1h) CONTACT [email protected] (declared, 1h) When people are on (UTC) Measured every hour and nobody has been on in any of them. Mon — measured at zero all day, nobody on 00:00–23:59 Tue — measured at zero all day, nobody on 00:00–23:59 Wed — measured at zero all day, nobody on 00:00–23:59 Thu — measured at zero all day, nobody on 00:00–23:59 Fri — measured at zero all day, nobody on 00:00–23:59 Sat — measured at zero all day, nobody on 00:00–23:59 Sun — measured at zero all day, nobody on 00:00–23:59 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (13 Jun 2026 – 10 Sep 2026, UTC) Typically 0 on, peaking at 0, over 27 of 90 days. Steady across the range. 13 Jun–19 Jun: not measured 20 Jun–26 Jun: not measured 27 Jun–3 Jul: not measured 4 Jul–10 Jul: not measured 11 Jul–17 Jul: not measured 18 Jul–24 Jul: not measured 25 Jul–31 Jul: not measured 1 Aug–7 Aug: not measured 8 Aug–14 Aug: not measured 15 Aug–21 Aug: typically 0, peak 0, 7 days counted 22 Aug–28 Aug: typically 0, peak 0, 7 days counted 29 Aug–4 Sep: typically 0, peak 0, 7 days counted 5 Sep–10 Sep: typically 0, peak 0, 6 days counted earlier: ?from=2026-03-15&to=2026-06-12&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 28 days we have measured. No day we measured was unreachable. 48 days predate anything we measured. 14 days went unmeasured — we were not watching. 13 Jun – 30 Jul: 48 days not measured 1 Aug – 14 Aug: 14 days not measured Capabilities (0 of 10 disagree) MSSP measured: yes declared: - ANSI measured: - declared: yes MCCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: NO MXP measured: - declared: NO PUEBLO measured: - declared: NO TLS measured: - declared: NO VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: NO Declared by the game mudprogs-notes doesn't apply, LPMud (declared, 1h) resets-notes doesn't apply, LPMud (declared, 1h) skills N/A (declared, 1h) player clans 0 (declared, 1h) levels 0 (declared, 1h) player cities 0 (declared, 1h) multiclassing 0 (declared, 1h) equipment system N/A (declared, 1h) training system Skill (declared, 1h) player crafting 0 (declared, 1h) objects-notes objects can be cloned, so there can be thousands (declared, 1h) world originality Mostly Original (declared, 1h) resets N/A (declared, 1h) intermud IMC2 (declared, 1h) adult material 0 (declared, 1h) website http://savsoul.com/ (declared, 1h) rooms 300 (declared, 1h) skills-notes many, custom peculiarities system. (declared, 1h) codebase Dead Souls 3.7a7 (declared, 1h) mudtrigs N/A (declared, 1h) mudlib Dead Souls 3.7a7 (declared, 2m) helpfiles N/A (declared, 1h) hiring coders 1 (declared, 1h) multiplaying Full (declared, 1h) pay for perks 0 (declared, 1h) helpfiles-notes each command, and hundreds of other docs (declared, 1h) playerkilling Full (declared, 1h) language English (declared, 1h) ip 173.255.210.234 (declared, 1h) family LPMud (declared, 1h) extra descriptions N/A (declared, 1h) quest system Integrated (declared, 1h) minimum age 13 (declared, 1h) mudtrigs-notes doesn't apply, LPMud (declared, 1h) mobiles-notes npc's can be cloned, so there can be thousands (declared, 1h) status Alpha (declared, 1h) mobiles 250 (declared, 1h) contact [email protected] (declared, 1h) genre Post-Apocalyptic (declared, 1h) created 2026 (declared, 1h) gameplay Questing (declared, 1h) hostname 173.255.210.234 (declared, 1h) races 3 (declared, 1h) roleplaying None (declared, 1h) classes 0 (declared, 1h) name The Savage Soul (declared, 1h) family-notes descendant of Nightmare (declared, 1h) rooms-notes areas have generated rooms, could be millions (declared, 1h) objects 400 (declared, 1h) gamesystem The Savage Soul PnP - Modified (declared, 1h) location United States (declared, 1h) areas 2 (declared, 1h) hiring builders 1 (declared, 1h) dbsize N/A (declared, 1h) subgenre Fantasy (declared, 1h) races-notes not all are playable (declared, 1h) exits N/A (declared, 1h) mudprogs N/A (declared, 1h) icon http://173.255.210.234:8001/favicon.ico (declared, 1h) pay to play 0 (declared, 1h) port 6666 (declared, 1h) description The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other. (declared, 1h) player guilds 0 (declared, 1h) Connect screen [connect screen: 30 lines, text only] Connected to The Savage Soul, an LP mud running on Linux. .t; ;t. tRBR. ;RBRt :RBBBBR. :RBBBBR: :RBBBBBBX .RBBBBBBR: .RBBBBBBBBY VBBBBBBBBR. XBBBBBBBBBBi YBBBBBBBBBBX ;BBBBBBBBBBBR: ;RBBBBBBBBBBB; tBBBBBBBBBBR. :+=: .RBBBBBBBBBBi XBBBBBBBBBB; ;BBBR; ;BBBBBBBBBBY ::::::::::: tBBBBt ::::::::::: .XBBX. tI++tt iBBBBBBi ;BBBBBBBB; ;RBBBBBBBBR; :RBBBBBBBBBBR: .RBBBBBBBBBBBBR. ;RBBBBBBBBBBBBR; :;iYXVVXIt;: --([{ The Savage Soul }])-- --==< Scorched Earth >==-- Driver: FluffOS v2.23-ds01 Mudlib: Dead Souls 3.7a7 What name do you wish? What changed 2026-08-28 MOBILES-NOTES changed from npc's can be clone d, so there can be thousands to npc's can be cloned, so there can be thousands (mssp) 2026-08-27 MOBILES-NOTES changed from npc's can be cloned, so there can be thousands to npc's can be clone d, so there can be thousands (mssp) 2026-07-31 endpoint recorded as savsoul.com 6666 (handshake) 2026-07-31 endpoint recorded as 173.255.210.234 6666 (handshake)