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THE SAVAGE SOUL [unclaimed]
telnet 173.255.210.234 6666
telnet savsoul.com 6666

Players now: 0  (measured, 20m)
Reachable: 100.0% of the last 90 days

Where to find this game
  WEBSITE    http://savsoul.com/  (declared, 1h)
  CONTACT    [email protected]  (declared, 1h)

When people are on (UTC)
Measured every hour and nobody has been on in any of them.

  Mon — measured at zero all day, nobody on 00:00–23:59
  Tue — measured at zero all day, nobody on 00:00–23:59
  Wed — measured at zero all day, nobody on 00:00–23:59
  Thu — measured at zero all day, nobody on 00:00–23:59
  Fri — measured at zero all day, nobody on 00:00–23:59
  Sat — measured at zero all day, nobody on 00:00–23:59
  Sun — measured at zero all day, nobody on 00:00–23:59

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (13 Jun 2026 – 10 Sep 2026, UTC)
Typically 0 on, peaking at 0, over 27 of 90 days. Steady across the range.

  13 Jun–19 Jun: not measured
  20 Jun–26 Jun: not measured
  27 Jun–3 Jul: not measured
  4 Jul–10 Jul: not measured
  11 Jul–17 Jul: not measured
  18 Jul–24 Jul: not measured
  25 Jul–31 Jul: not measured
  1 Aug–7 Aug: not measured
  8 Aug–14 Aug: not measured
  15 Aug–21 Aug: typically 0, peak 0, 7 days counted
  22 Aug–28 Aug: typically 0, peak 0, 7 days counted
  29 Aug–4 Sep: typically 0, peak 0, 7 days counted
  5 Sep–10 Sep: typically 0, peak 0, 6 days counted

  earlier: ?from=2026-03-15&to=2026-06-12&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 28 days we have measured. No day we measured was
unreachable. 48 days predate anything we measured. 14 days went unmeasured — we
were not watching.

  13 Jun – 30 Jul: 48 days not measured
  1 Aug – 14 Aug: 14 days not measured

Capabilities (0 of 10 disagree)
  MSSP       measured: yes     declared: -
  ANSI       measured: -       declared: yes
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: NO
  MXP        measured: -       declared: NO
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: NO

Declared by the game
  mudprogs-notes doesn't apply, LPMud  (declared, 1h)
  resets-notes doesn't apply, LPMud  (declared, 1h)
  skills     N/A  (declared, 1h)
  player clans 0  (declared, 1h)
  levels     0  (declared, 1h)
  player cities 0  (declared, 1h)
  multiclassing 0  (declared, 1h)
  equipment system N/A  (declared, 1h)
  training system Skill  (declared, 1h)
  player crafting 0  (declared, 1h)
  objects-notes objects can be cloned, so there can be thousands  (declared, 1h)
  world originality Mostly Original  (declared, 1h)
  resets     N/A  (declared, 1h)
  intermud   IMC2  (declared, 1h)
  adult material 0  (declared, 1h)
  website    http://savsoul.com/  (declared, 1h)
  rooms      300  (declared, 1h)
  skills-notes many, custom peculiarities system.  (declared, 1h)
  codebase   Dead Souls 3.7a7  (declared, 1h)
  mudtrigs   N/A  (declared, 1h)
  mudlib     Dead Souls 3.7a7  (declared, 2m)
  helpfiles  N/A  (declared, 1h)
  hiring coders 1  (declared, 1h)
  multiplaying Full  (declared, 1h)
  pay for perks 0  (declared, 1h)
  helpfiles-notes each command, and hundreds of other docs  (declared, 1h)
  playerkilling Full  (declared, 1h)
  language   English  (declared, 1h)
  ip         173.255.210.234  (declared, 1h)
  family     LPMud  (declared, 1h)
  extra descriptions N/A  (declared, 1h)
  quest system Integrated  (declared, 1h)
  minimum age 13  (declared, 1h)
  mudtrigs-notes doesn't apply, LPMud  (declared, 1h)
  mobiles-notes npc's can be cloned, so there can be thousands  (declared, 1h)
  status     Alpha  (declared, 1h)
  mobiles    250  (declared, 1h)
  contact    [email protected]  (declared, 1h)
  genre      Post-Apocalyptic  (declared, 1h)
  created    2026  (declared, 1h)
  gameplay   Questing  (declared, 1h)
  hostname   173.255.210.234  (declared, 1h)
  races      3  (declared, 1h)
  roleplaying None  (declared, 1h)
  classes    0  (declared, 1h)
  name       The Savage Soul  (declared, 1h)
  family-notes descendant of Nightmare  (declared, 1h)
  rooms-notes areas have generated rooms, could be millions  (declared, 1h)
  objects    400  (declared, 1h)
  gamesystem The Savage Soul PnP - Modified  (declared, 1h)
  location   United States  (declared, 1h)
  areas      2  (declared, 1h)
  hiring builders 1  (declared, 1h)
  dbsize     N/A  (declared, 1h)
  subgenre   Fantasy  (declared, 1h)
  races-notes not all are playable  (declared, 1h)
  exits      N/A  (declared, 1h)
  mudprogs   N/A  (declared, 1h)
  icon       http://173.255.210.234:8001/favicon.ico  (declared, 1h)
  pay to play 0  (declared, 1h)
  port       6666  (declared, 1h)
  description The Savage Soul: Scorched Earth is a character-skill-based mud set in a magic-rich, zombie-ridden, post-apocalyptic future. Devastated by a full-scale nuclear exchange and transformed by a gene-altering virus, the dark landscape of 2195 Detroit is home to monsters, magic, and dazzling technology. Player characters in the form of barbaric mutants, powerful sorcerers, worldly "Zisters," 21st Century "Sleepers," androids, robotoids, undead "Shamblers," and cannibalistic "Morlocks" will struggle for survival against a nightmarish world and each other.  (declared, 1h)
  player guilds 0  (declared, 1h)

Connect screen
  [connect screen: 30 lines, text only]

  Connected to The Savage Soul, an LP mud running on Linux.
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              XBBBBBBBBBBi      YBBBBBBBBBBX
             ;BBBBBBBBBBBR:    ;RBBBBBBBBBBB;
             tBBBBBBBBBBR. :+=: .RBBBBBBBBBBi
             XBBBBBBBBBB; ;BBBR; ;BBBBBBBBBBY
             :::::::::::  tBBBBt  :::::::::::
                          .XBBX.
  
                          tI++tt
                         iBBBBBBi
                        ;BBBBBBBB;
                       ;RBBBBBBBBR;
                      :RBBBBBBBBBBR:
                     .RBBBBBBBBBBBBR.
                     ;RBBBBBBBBBBBBR;
                       :;iYXVVXIt;:
  
               --([{ The Savage Soul }])--
  
                --==< Scorched Earth >==--
  
  
         Driver: FluffOS v2.23-ds01               Mudlib: Dead Souls 3.7a7
  
  What name do you wish?

What changed
  2026-08-28  MOBILES-NOTES changed from npc's can be clone
d, so there can be thousands to npc's can be cloned, so there can be thousands (mssp)
  2026-08-27  MOBILES-NOTES changed from npc's can be cloned, so there can be thousands to npc's can be clone
d, so there can be thousands (mssp)
  2026-07-31  endpoint recorded as savsoul.com 6666 (handshake)
  2026-07-31  endpoint recorded as 173.255.210.234 6666 (handshake)