mu*index
reading
plain text
theme

The Eternal Forest

Unclaimed — everything here was measured. Claim this game

eternalforest.net 9000answering since 31 Jul 2026

no count

no current count, and nothing here says why

Connect screen

read as text
0 players on.
System started 22 minutes ago.
Getting site info ...

 _____ _                             +----------------------------------------+
(_   _) |__   ___                    | Thanks:  Michael Seifert, Hans Henrik  |
  | | |  _ \ / _ \                   | Strfeldt, Tom Madsen, and Katja Nyboe, |
  | | | | | |  __/                   | Alan Button and all former immortals   |
  |_| |_| |_|\___)                   | of the Forest's Edge for many ideas    |
 _____ _                         _   | and starting us down this twisting     |
|  ___) |_  ___  ___  ____  ___ | |  | road of imagination.                   |
|  __)|  _)/ _ \|  _)|    \(__ \| |  +----------------------------------------+
| |___| |_(  __/| |  | || |/ __ | |
|_____)\__)\___)|_|  |_||_|\____)_| -={ 1 }=-  Start a New Character
 _____                   _          -={ 2 }=-  Account Menu
|  ___)__  ___  ___  ___| |_        -={ 3 }=-  See Feature List
| |_ / _ \|  _)/ _ \/ __) __)       -={ 4 }=-  Read Policies
|  _) (_) | | (  __/\__ \ |_        -={ 5 }=-  Help with a Connection Problem
|_|  \___/|_|  \___)(___/\__)-={ Or Enter the Name of an Existing Character }=-

                   Choice:
as sent by the server 79×22 no colour captured

Connections by hour

Busiest Friday 21:00–21:59. Reliably quiet every day in the morning, 05:00–07:59. 83 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 0 00:0014 –
Tue0 0 00:0012 –
Wed0 0 00:0012 –
Thu0 1 01:0011 –
Fri0 1 21:0010 –
Sat0 0 00:0012 –
Sun0 1 13:0012 –

How many, over time

Typically 0 on, peaking at 1, over 70 of 90 days. Up about 200% from the start of the range to the end.

days in UTC · 28 Jul 2026 – 25 Oct 2026

16 Aug 2026 — probed, no count could be read28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — probed, no count could be read17 Aug 2026 — 0 on average, 0–1 across 5 probes18 Aug 2026 — 0 players, every one of 3 probes19 Aug 2026 — 0 players, every one of 4 probes20 Aug 2026 — 0 players, every one of 4 probes21 Aug 2026 — 0 players, every one of 4 probes22 Aug 2026 — 0 players, every one of 4 probes23 Aug 2026 — 0 players, every one of 4 probes24 Aug 2026 — 0 players, every one of 4 probes25 Aug 2026 — 0 players, every one of 4 probes26 Aug 2026 — 0 players, every one of 4 probes27 Aug 2026 — 0 players, every one of 4 probes28 Aug 2026 — 0 players, every one of 4 probes29 Aug 2026 — 0 players, every one of 4 probes30 Aug 2026 — 0 players, every one of 4 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 players, every one of 4 probes2 Sep 2026 — 0 players, every one of 4 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 players, every one of 4 probes5 Sep 2026 — 0 players, every one of 4 probes6 Sep 2026 — 0 players, every one of 4 probes7 Sep 2026 — 0 players, every one of 4 probes8 Sep 2026 — 0 players, every one of 4 probes9 Sep 2026 — 0 players, every one of 4 probes10 Sep 2026 — 0 players, every one of 4 probes11 Sep 2026 — 0 players, every one of 4 probes12 Sep 2026 — 0 players, every one of 4 probes13 Sep 2026 — 0 players, every one of 4 probes14 Sep 2026 — 0 players, every one of 4 probes15 Sep 2026 — 0 players, every one of 4 probes16 Sep 2026 — 0 players, every one of 4 probes17 Sep 2026 — 0 players, every one of 4 probes18 Sep 2026 — 0 players, every one of 4 probes19 Sep 2026 — 0 players, every one of 4 probes20 Sep 2026 — 0 players, every one of 4 probes21 Sep 2026 — 0 players, every one of 4 probes22 Sep 2026 — 0 players, every one of 4 probes23 Sep 2026 — 0 players, every one of 4 probes24 Sep 2026 — 0 players, every one of 4 probes25 Sep 2026 — 0 players, every one of 4 probes26 Sep 2026 — 0 on average, 0–1 across 6 probes27 Sep 2026 — 0 players, every one of 4 probes28 Sep 2026 — 0 players, every one of 4 probes29 Sep 2026 — 0 players, every one of 4 probes30 Sep 2026 — 0 players, every one of 4 probes1 Oct 2026 — 0 players, every one of 4 probes2 Oct 2026 — 0 players, every one of 4 probes3 Oct 2026 — 0 players, every one of 4 probes4 Oct 2026 — 0 players, every one of 4 probes5 Oct 2026 — 0 players, every one of 4 probes6 Oct 2026 — 0 players, every one of 4 probes7 Oct 2026 — 0 players, every one of 4 probes8 Oct 2026 — 0 players, every one of 4 probes9 Oct 2026 — 0 players, every one of 4 probes10 Oct 2026 — 0 players, every one of 4 probes11 Oct 2026 — 0 on average, 0–1 across 4 probes12 Oct 2026 — 0 players, every one of 4 probes13 Oct 2026 — 0 players, every one of 4 probes14 Oct 2026 — 0 on average, 0–1 across 5 probes15 Oct 2026 — 0 on average, 0–1 across 5 probes16 Oct 2026 — 0 players, every one of 4 probes17 Oct 2026 — 0 players, every one of 4 probes18 Oct 2026 — 0 players, every one of 4 probes19 Oct 2026 — 0 players, every one of 4 probes20 Oct 2026 — 0 players, every one of 4 probes21 Oct 2026 — 0 players, every one of 4 probes22 Oct 2026 — 0 players, every one of 4 probes23 Oct 2026 — 0 players, every one of 4 probes24 Oct 2026 — 0 players, every one of 3 probes25 Oct 2026 — 0 players, every one of 1 probe
1 at the top 70 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 28 Jul–3 Aug: not measured
  • 4 Aug–10 Aug: not measured
  • 11 Aug–17 Aug: typically 0, peak 1, 1 day counted, 1 day probed without a count, 5 days not measured
  • 18 Aug–24 Aug: typically 0, peak 0, 7 days counted
  • 25 Aug–31 Aug: typically 0, peak 0, 7 days counted
  • 1 Sep–7 Sep: typically 0, peak 0, 7 days counted
  • 8 Sep–14 Sep: typically 0, peak 0, 7 days counted
  • 15 Sep–21 Sep: typically 0, peak 0, 7 days counted
  • 22 Sep–28 Sep: typically 0, peak 1, 7 days counted
  • 29 Sep–5 Oct: typically 0, peak 0, 7 days counted
  • 6 Oct–12 Oct: typically 0, peak 1, 7 days counted
  • 13 Oct–19 Oct: typically 0, peak 1, 7 days counted
  • 20 Oct–25 Oct: typically 0, peak 0, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 73 days we have measured. No day we measured was unreachable. 3 days predate anything we measured. 14 days went unmeasured — we were not watching.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 28 Jul – 30 Jul: 3 days not measured
  • 1 Aug – 14 Aug: 14 days not measured

What changed

  1. 31 Jul 2026 endpoint recorded as eternalforest.net 9000 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

name
The Eternal Forest
codebase
DikuMUD

1 is past its refresh window. Old, not wrong.