THE ETERNAL FOREST [unclaimed]
telnet eternalforest.net 9000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Friday 21:00–21:59. Reliably quiet every day in the morning,
05:00–07:59. 83 hours across the week have no measurement yet.
Mon — measured at zero all day, nobody on 11:00–13:59, 14 hours not measured
Tue — measured at zero all day, nobody on 05:00–07:59, 12 hours not measured
Wed — measured at zero all day, nobody on 05:00–07:59, 12 hours not measured
Thu — peak 1 at 01:00, nobody on 05:00–06:59, 11 hours not measured
Fri — peak 1 at 21:00, nobody on 11:00–13:59, 10 hours not measured
Sat — measured at zero all day, nobody on 05:00–07:59, 12 hours not measured
Sun — peak 1 at 13:00, nobody on 05:00–07:59, 12 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (5 Aug 2026 – 2 Nov 2026, UTC)
Typically 0 on, peaking at 1, over 78 of 90 days. Up about 200% from the start
of the range to the end.
5 Aug–11 Aug: not measured
12 Aug–18 Aug: typically 0, peak 1, 2 days counted, 1 day probed without a
count, 4 days not measured
19 Aug–25 Aug: typically 0, peak 0, 7 days counted
26 Aug–1 Sep: typically 0, peak 0, 7 days counted
2 Sep–8 Sep: typically 0, peak 0, 7 days counted
9 Sep–15 Sep: typically 0, peak 0, 7 days counted
16 Sep–22 Sep: typically 0, peak 0, 7 days counted
23 Sep–29 Sep: typically 0, peak 1, 7 days counted
30 Sep–6 Oct: typically 0, peak 0, 7 days counted
7 Oct–13 Oct: typically 0, peak 1, 7 days counted
14 Oct–20 Oct: typically 0, peak 1, 7 days counted
21 Oct–27 Oct: typically 0, peak 0, 7 days counted
28 Oct–2 Nov: typically 0, peak 0, 6 days counted
earlier: ?from=2026-05-07&to=2026-08-04&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 100.0% of the 80 days we have measured. No day we measured was
unreachable. 10 days predate anything we measured.
5 Aug – 14 Aug: 10 days not measured
Capabilities (0 of 1 disagree)
MSSP measured: NO declared: -
Declared by the game
name The Eternal Forest (declared, 2mo, stale)
codebase DikuMUD (measured, 4h)
Connect screen
[connect screen: 22 lines, text only]
0 players on.
System started 1 hour and 16 minutes ago.
Getting site info ...
_____ _ +----------------------------------------+
(_ _) |__ ___ | Thanks: Michael Seifert, Hans Henrik |
| | | _ \ / _ \ | Strfeldt, Tom Madsen, and Katja Nyboe, |
| | | | | | __/ | Alan Button and all former immortals |
|_| |_| |_|\___) | of the Forest's Edge for many ideas |
_____ _ _ | and starting us down this twisting |
| ___) |_ ___ ___ ____ ___ | | | road of imagination. |
| __)| _)/ _ \| _)| \(__ \| | +----------------------------------------+
| |___| |_( __/| | | || |/ __ | |
|_____)\__)\___)|_| |_||_|\____)_| -={ 1 }=- Start a New Character
_____ _ -={ 2 }=- Account Menu
| ___)__ ___ ___ ___| |_ -={ 3 }=- See Feature List
| |_ / _ \| _)/ _ \/ __) __) -={ 4 }=- Read Policies
| _) (_) | | ( __/\__ \ |_ -={ 5 }=- Help with a Connection Problem
|_| \___/|_| \___)(___/\__)-={ Or Enter the Name of an Existing Character }=-
Choice:
What changed
2026-07-31 endpoint recorded as eternalforest.net 9000 (handshake)