Stillwater
Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights.
Unclaimed — everything here was measured. Claim this game
bekindrewind.aresmush.com 4201answering since 31 Jul 2026
19 connected
measured
Connect screen
███╗ ██╗███████╗ ██████╗ ███╗ ██╗ ████╗ ██║██╔════╝██╔═══██╗████╗ ██║ ██╔██╗ ██║█████╗ ██║ ██║██╔██╗ ██║ ██║╚██╗██║██╔══╝ ██║ ██║██║╚██╗██║ ██║ ╚████║███████╗╚██████╔╝██║ ╚████║ ╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝ ██████╗ ██████╗ ██████╗ ████████╗ ██████╗ ██████╗ ██████╗ ██╗ ██╔══██╗██╔══██╗██╔═══██╗╚══██╔══╝██╔═══██╗██╔════╝██╔═══██╗██║ ██████╔╝██████╔╝██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██╔═══╝ ██╔══██╗██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██║ ██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╗╚██████╔╝███████╗ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝ [ SIGNAL: STILLWATER • STATUS: ACTIVE ] There must be something in the water. Welcome to Stillwater, Nebraska. Population: 3123 Year: 1984 Host: bekindrewind.aresmush.com Port: 4201 Stillwater is known for high crime and strange occurrences. Stories refuse to stay stories. UFO sightings. Headless horsemen. Government experiments. Bad water. Worse secrets. >> Create a character. Follow the signal. >> Watch your nightmares come to life. New here? Type help after you connect. Need web access? https://bekindrewind.aresmush.com -------------------------------------------------- %% Welcome to AresMUSH version 2.14.1! https://aresmush.com %% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
read as text
███╗ ██╗███████╗ ██████╗ ███╗ ██╗ ████╗ ██║██╔════╝██╔═══██╗████╗ ██║ ██╔██╗ ██║█████╗ ██║ ██║██╔██╗ ██║ ██║╚██╗██║██╔══╝ ██║ ██║██║╚██╗██║ ██║ ╚████║███████╗╚██████╔╝██║ ╚████║ ╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝ ██████╗ ██████╗ ██████╗ ████████╗ ██████╗ ██████╗ ██████╗ ██╗ ██╔══██╗██╔══██╗██╔═══██╗╚══██╔══╝██╔═══██╗██╔════╝██╔═══██╗██║ ██████╔╝██████╔╝██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██╔═══╝ ██╔══██╗██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██║ ██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╗╚██████╔╝███████╗ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝ [ SIGNAL: STILLWATER • STATUS: ACTIVE ] There must be something in the water. Welcome to Stillwater, Nebraska. Population: 3123 Year: 1984 Host: bekindrewind.aresmush.com Port: 4201 Stillwater is known for high crime and strange occurrences. Stories refuse to stay stories. UFO sightings. Headless horsemen. Government experiments. Bad water. Worse secrets. >> Create a character. Follow the signal. >> Watch your nightmares come to life. New here? Type help after you connect. Need web access? https://bekindrewind.aresmush.com -------------------------------------------------- %% Welcome to AresMUSH version 2.14.1! https://aresmush.com %% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
Connections by hour
Busiest Tuesday, Wednesday and Friday 16:00–23:59. 45 hours across the week have no measurement yet.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 14 | 21 | 01:00 | 11 | – |
| Tue | 12 | 26 | 21:00 | 8 | – |
| Wed | 10 | 27 | 22:00 | – | – |
| Thu | 12 | 25 | 01:00 | – | – |
| Fri | 9 | 28 | 01:00 | 2 | – |
| Sat | 10 | 21 | 01:00 | 12 | – |
| Sun | 13 | 21 | 23:00 | 12 | – |
How many, over time
Typically 17 on, peaking at 28, over 16 of 90 days. Down about 15% from the start of the range to the end.
days in UTC · 2 Jun 2026 – 30 Aug 2026
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 2 Jun–8 Jun: not measured
- 9 Jun–15 Jun: not measured
- 16 Jun–22 Jun: not measured
- 23 Jun–29 Jun: not measured
- 30 Jun–6 Jul: not measured
- 7 Jul–13 Jul: not measured
- 14 Jul–20 Jul: not measured
- 21 Jul–27 Jul: not measured
- 28 Jul–3 Aug: not measured
- 4 Aug–10 Aug: not measured
- 11 Aug–17 Aug: typically 18, peak 23, 3 days counted, 4 days not measured
- 18 Aug–24 Aug: typically 17, peak 27, 7 days counted
- 25 Aug–30 Aug: typically 16, peak 28, 6 days counted
Reachable
Reachable 100.0% of the 17 days we have measured. No day we measured was unreachable. 59 days predate anything we measured. 14 days went unmeasured — we were not watching.
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 30 Jul: 59 days not measured
- 1 Aug – 14 Aug: 14 days not measured
What changed
- 31 Jul 2026 endpoint recorded as bekindrewind.aresmush.com 4201 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent |
Declared by the game
- codebase
- AresMUSH
- name
- Stillwater
- genre
- Other
- website
- https://bekindrewind.aresmush.com
- status
- Open
- description
- Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights.