STILLWATER [unclaimed] telnet bekindrewind.aresmush.com 4201 Players now: 19 (measured, 1h) Reachable: 100.0% of the last 90 days Where to find this game WEBSITE https://bekindrewind.aresmush.com (declared, 3m) When people are on (UTC) Busiest Tuesday, Wednesday and Friday 16:00–23:59. 45 hours across the week have no measurement yet. Mon — peak 21 at 01:00, 11 hours not measured Tue — peak 26 at 21:00, 8 hours not measured Wed — peak 27 at 22:00 Thu — peak 25 at 01:00 Fri — peak 28 at 01:00, 2 hours not measured Sat — peak 21 at 01:00, 12 hours not measured Sun — peak 21 at 23:00, 12 hours not measured counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (2 Jun 2026 – 30 Aug 2026, UTC) Typically 17 on, peaking at 28, over 16 of 90 days. Down about 14% from the start of the range to the end. 2 Jun–8 Jun: not measured 9 Jun–15 Jun: not measured 16 Jun–22 Jun: not measured 23 Jun–29 Jun: not measured 30 Jun–6 Jul: not measured 7 Jul–13 Jul: not measured 14 Jul–20 Jul: not measured 21 Jul–27 Jul: not measured 28 Jul–3 Aug: not measured 4 Aug–10 Aug: not measured 11 Aug–17 Aug: typically 18, peak 23, 3 days counted, 4 days not measured 18 Aug–24 Aug: typically 17, peak 27, 7 days counted 25 Aug–30 Aug: typically 16, peak 28, 6 days counted earlier: ?from=2026-03-04&to=2026-06-01&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 17 days we have measured. No day we measured was unreachable. 59 days predate anything we measured. 14 days went unmeasured — we were not watching. 2 Jun – 30 Jul: 59 days not measured 1 Aug – 14 Aug: 14 days not measured Capabilities (0 of 1 disagree) MSSP measured: NO declared: - Declared by the game codebase AresMUSH (declared, 3m) name Stillwater (declared, 2w) genre Other (declared, 3m) website https://bekindrewind.aresmush.com (declared, 3m) status Open (declared, 3m) description Neon Protocol is an 80s-inspired small-town horror game where conspiracy theories, supernatural phenomena, and urban legends bleed into reality. Set in fictional Stillwater, Nebraska, the truth is out there, buried beneath static, secrets, and neon lights. (declared, 3m) Connect screen [connect screen: 31 lines, text only] ███╗ ██╗███████╗ ██████╗ ███╗ ██╗ ████╗ ██║██╔════╝██╔═══██╗████╗ ██║ ██╔██╗ ██║█████╗ ██║ ██║██╔██╗ ██║ ██║╚██╗██║██╔══╝ ██║ ██║██║╚██╗██║ ██║ ╚████║███████╗╚██████╔╝██║ ╚████║ ╚═╝ ╚═══╝╚══════╝ ╚═════╝ ╚═╝ ╚═══╝ ██████╗ ██████╗ ██████╗ ████████╗ ██████╗ ██████╗ ██████╗ ██╗ ██╔══██╗██╔══██╗██╔═══██╗╚══██╔══╝██╔═══██╗██╔════╝██╔═══██╗██║ ██████╔╝██████╔╝██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██╔═══╝ ██╔══██╗██║ ██║ ██║ ██║ ██║██║ ██║ ██║██║ ██║ ██║ ██║╚██████╔╝ ██║ ╚██████╔╝╚██████╗╚██████╔╝███████╗ ╚═╝ ╚═╝ ╚═╝ ╚═════╝ ╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚══════╝ [ SIGNAL: STILLWATER • STATUS: ACTIVE ] There must be something in the water. Welcome to Stillwater, Nebraska. Population: 3123 Year: 1984 Host: bekindrewind.aresmush.com Port: 4201 Stillwater is known for high crime and strange occurrences. Stories refuse to stay stories. UFO sightings. Headless horsemen. Government experiments. Bad water. Worse secrets. >> Create a character. Follow the signal. >> Watch your nightmares come to life. New here? Type help after you connect. Need web access? https://bekindrewind.aresmush.com -------------------------------------------------- %% Welcome to AresMUSH version 2.14.1! https://aresmush.com %% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore. What changed 2026-07-31 endpoint recorded as bekindrewind.aresmush.com 4201 (handshake)