Star Conquest
Unclaimed — everything here was measured. Claim this game
squidsoft.net 7777answering since 31 Jul 2026
16 connected
declared
Connect screen
* Welcome to Star Conquest! *
Welcome to... **
**
** ******* **** ********
** ****** ** ** *** ***
** ** ******** *******
** ** ** ** ** **
** ** ** ** ** **
_______ ** ** ** ** ** ** ___________
/ \ ** ** ** ** ** ** | |
/ ____/ ** **|___ ___|
| / ** ** | |
| | _____ _____ _____ _ _ _____ _____| |
| \___/ _ | _ / _ | | | | -- | ____| |
\ | |_| | | | | |_| | |_| | ____|____ | |
\______\_____|_| |_\___ |_____|_____|_____|___|
| |_
| | |
\_/
Official Website: http://squidsoft.net
-------------------------------------------------------------------------------
Humanity has just emerged from the lowest point in its collective history, and
the closest it has been to extinction since the advent of agriculture. By the
year 2304, the Coalition of humans and their alien allies the Jinu has spread
across the stars, and thought themselves powerful. But the Outsiders, an alien
empire occupying vast reaches of Rimward space, proved them wrong. First contact
between the two allies was severed, and suddenly humanity was alone. Then the
Outsiders attacked in force, and human planets and governments fell one by one.
It was the apocalypse.
But contrary to the beliefs of many, not all hope was lost. After five years,
a single starship, the Percival Lowell, returned from Rimward space, bringing
with it the means to nullify the Outsiders' greatest weapon. With this, and the
help of many other brave pilots, the occupying Outsiders were driven off human
worlds and back to where they came from.
Humanity is now trying to rebuild, and trying to regain what it has lost. The
Outsiders are finished with occupation, and now desire only to see humans extinct.
New threats and new mysteries seem to appear every day. In the midst of it all,
civilian starships span the stars, maintaining an open threat against any new
invasion and trying to make a few credits while they're at it.
You too have felt the lure of this; the desire for a unique freedom that most
citizens will never know, the drive to explore, the need to defend your species,
and yes, greed for the vast wealth that is to be had.
It is time to take to the stars.
-------------------------------------------------------------------------------
Welcome to the original and still the most innovative pulp science fiction multiplayer roleplaying adventure!
Originally opened in its classic form on 19 December 1998! Reopened in its new iteration on 28 February 2009!
All original work (including setting, non-player characters, design, source code, all related background material, and all text) located in this game or on the Squidsoft.net website is copyright (c) Squidsoft.net 1998-2015. Unauthorised reproduction prohib
ited.
Warning: Speech in this game is largely uncensored, and sensitive individuals may find some other players offensive. The staff is ultimately not responsible for the words and actions of the players.
The last server reset was at Sun Oct 11 11:00:27 2026 UTC
Contact us via email at: [email protected]
No new announcements to display.
Please log in now.
If you do not have a SquidSoft.net account and wish to create one, please send a web browser here: http://moo.squidsoft.net:3333/
Account ID:
read as text
* Welcome to Star Conquest! *
Welcome to... **
**
** ******* **** ********
** ****** ** ** *** ***
** ** ******** *******
** ** ** ** ** **
** ** ** ** ** **
_______ ** ** ** ** ** ** ___________
/ \ ** ** ** ** ** ** | |
/ ____/ ** **|___ ___|
| / ** ** | |
| | _____ _____ _____ _ _ _____ _____| |
| \___/ _ | _ / _ | | | | -- | ____| |
\ | |_| | | | | |_| | |_| | ____|____ | |
\______\_____|_| |_\___ |_____|_____|_____|___|
| |_
| | |
\_/
Official Website: http://squidsoft.net
-------------------------------------------------------------------------------
Humanity has just emerged from the lowest point in its collective history, and
the closest it has been to extinction since the advent of agriculture. By the
year 2304, the Coalition of humans and their alien allies the Jinu has spread
across the stars, and thought themselves powerful. But the Outsiders, an alien
empire occupying vast reaches of Rimward space, proved them wrong. First contact
between the two allies was severed, and suddenly humanity was alone. Then the
Outsiders attacked in force, and human planets and governments fell one by one.
It was the apocalypse.
But contrary to the beliefs of many, not all hope was lost. After five years,
a single starship, the Percival Lowell, returned from Rimward space, bringing
with it the means to nullify the Outsiders' greatest weapon. With this, and the
help of many other brave pilots, the occupying Outsiders were driven off human
worlds and back to where they came from.
Humanity is now trying to rebuild, and trying to regain what it has lost. The
Outsiders are finished with occupation, and now desire only to see humans extinct.
New threats and new mysteries seem to appear every day. In the midst of it all,
civilian starships span the stars, maintaining an open threat against any new
invasion and trying to make a few credits while they're at it.
You too have felt the lure of this; the desire for a unique freedom that most
citizens will never know, the drive to explore, the need to defend your species,
and yes, greed for the vast wealth that is to be had.
It is time to take to the stars.
-------------------------------------------------------------------------------
Welcome to the original and still the most innovative pulp science fiction multiplayer roleplaying adventure!
Originally opened in its classic form on 19 December 1998! Reopened in its new iteration on 28 February 2009!
All original work (including setting, non-player characters, design, source code, all related background material, and all text) located in this game or on the Squidsoft.net website is copyright (c) Squidsoft.net 1998-2015. Unauthorised reproduction prohib
ited.
Warning: Speech in this game is largely uncensored, and sensitive individuals may find some other players offensive. The staff is ultimately not responsible for the words and actions of the players.
The last server reset was at Sun Oct 11 11:00:27 2026 UTC
Contact us via email at: [email protected]
No new announcements to display.
Please log in now.
If you do not have a SquidSoft.net account and wish to create one, please send a web browser here: http://moo.squidsoft.net:3333/
Account ID:Connections by hour
Busiest Monday, Wednesday, Thursday, Friday, Saturday and Sunday 00:00–11:59. 32 hours across the week have no measurement yet. 18 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 2 | 21 | 00:00 | 8 | 4 |
| Tue | 13 | 17 | 20:00 | 8 | 4 |
| Wed | 15 | 20 | 20:00 | 5 | 4 |
| Thu | 15 | 21 | 01:00 | – | – |
| Fri | 14 | 21 | 03:00 | – | – |
| Sat | 15 | 19 | 00:00 | 3 | 2 |
| Sun | 17 | 22 | 22:00 | 8 | 4 |
How many, over time
Typically 17 on, peaking at 22, over 11 of 90 days. Steady across the range.
days in UTC · 19 Jul 2026 – 16 Oct 2026
22 at the top
11 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 19 Jul–25 Jul: not measured
- 26 Jul–1 Aug: not measured
- 2 Aug–8 Aug: not measured
- 9 Aug–15 Aug: probed, no count could be read
- 16 Aug–22 Aug: probed, no count could be read
- 23 Aug–29 Aug: probed, no count could be read
- 30 Aug–5 Sep: probed, no count could be read
- 6 Sep–12 Sep: probed, no count could be read
- 13 Sep–19 Sep: probed, no count could be read
- 20 Sep–26 Sep: probed, no count could be read
- 27 Sep–3 Oct: probed, no count could be read
- 4 Oct–10 Oct: typically 18, peak 22, 5 days counted, 2 days probed without a count
- 11 Oct–16 Oct: typically 17, peak 21, 6 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 63 days we have measured. No day we measured was unreachable. 27 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 19 Jul – 14 Aug: 27 days not measured
What changed
- 16 Oct 2026 ROOMS changed from 44944 to 44991 (mssp)
- 16 Oct 2026 DBSIZE changed from 462876 to 463308 (mssp)
- 16 Oct 2026 ROOMS changed from 45012 to 44944 (mssp)
- 16 Oct 2026 DBSIZE changed from 463538 to 462876 (mssp)
- 16 Oct 2026 ROOMS changed from 44949 to 45012 (mssp)
- 16 Oct 2026 DBSIZE changed from 463427 to 463538 (mssp)
- 31 Jul 2026 endpoint recorded as squidsoft.net 7777 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent | |
| ANSI | – silent | ◇ claimed | |
| UTF-8 | – silent | ◇ claimed | |
| XTERM 256 COLORS | – silent | ◇ claimed |
Declared by the game
- name
- Star Conquest
- contact
- [email protected]
- objects
- 402642
- genre
- Science Fiction
- roleplaying
- Enforced
- hostname
- moo.squidsoft.net
- crawl delay
- -1
- status
- Live
- pay to play
- 0
- rooms
- 44991
- port
- 7771 7777
- helpfiles
- 213
- location
- United States
- hiring coders
- 0
- family
- MOO
- language
- English
- subgenre
- Pulp Space Opera Post Apocalyptic
- hiring builders
- 0
- races
- 0
- codebase
- 1.0.2 - Apr 19 (9192e2e)
- website
- http://squidsoft.net
- multiplaying
- None
- dbsize
- 463308
- gameplay
- Roleplaying Player versus Player
- created
- 1998
- gamesystem
- Custom
- pay for perks
- 0
- classes
- 0
- player crafting
- 1
- xterm true colors
- 1
- world originality
- All Original
1 is past its refresh window. Old, not wrong.