Seattle 2064
Unclaimed — everything here was measured. Claim this game
sr3.seattle2064.net 4000answering since 31 Jul 2026
no count
no current count, and nothing here says why
Connect screen
Server Administration Email: [email protected] The following mud is based on AwakeMUD v0.9 BETA which was based on CircleMUD 3.0 by Jeremy Elson, a derivative of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. _____ . A . . . . o o o\ . _/_\_ |\ ------\\ . __//...\\__ . ||\ . __ A . |\ . <-----------> . . |||| HH|\. .||| \\\|/// ___|_ |||| ||| | . \\\ A . |.| /| .| . /||\ | | . ||| / \ |.| . | | ..| /.||.\ ..| | . . \\\ ||**| |.| _A_ ___ | | ..| || |\ .| ..| | , , |||||**| |.| /| | /| | |.| ..| || |*|*| ..|.| . . . \\\|**|. ____ |.| | | | | |***| |.| ..| _____ || |*|*| ..|.| . . . |||**| /|.. .| |.| |*|*| | |* | ___| ..|/| . | ||.|*|\|\ ___________ . \\\*|| |.. .|//|\\|*|*_____| **||| || .| | .. |/|| |*| |\\ Seattle \. ||||| |.. // A \\*/| . ..| * ||| || ..| | . ||||,|*| | \ 2064 \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\ Thanks to: \. ||| |..|| | | | ||| . ..| * ||| || .| | .. ||||.|*| |||| Rivet & Crew |. ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| |||| --------------------------------------------------------------------------- Slot me some identification, chummer:
read as text
Server Administration Email: [email protected] The following mud is based on AwakeMUD v0.9 BETA which was based on CircleMUD 3.0 by Jeremy Elson, a derivative of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. _____ . A . . . . o o o\ . _/_\_ |\ ------\\ . __//...\\__ . ||\ . __ A . |\ . <-----------> . . |||| HH|\. .||| \\\|/// ___|_ |||| ||| | . \\\ A . |.| /| .| . /||\ | | . ||| / \ |.| . | | ..| /.||.\ ..| | . . \\\ ||**| |.| _A_ ___ | | ..| || |\ .| ..| | , , |||||**| |.| /| | /| | |.| ..| || |*|*| ..|.| . . . \\\|**|. ____ |.| | | | | |***| |.| ..| _____ || |*|*| ..|.| . . . |||**| /|.. .| |.| |*|*| | |* | ___| ..|/| . | ||.|*|\|\ ___________ . \\\*|| |.. .|//|\\|*|*_____| **||| || .| | .. |/|| |*| |\\ Seattle \. ||||| |.. // A \\*/| . ..| * ||| || ..| | . ||||,|*| | \ 2064 \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\ Thanks to: \. ||| |..|| | | | ||| . ..| * ||| || .| | .. ||||.|*| |||| Rivet & Crew |. ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| |||| --------------------------------------------------------------------------- Slot me some identification, chummer:
Connections by hour
No hour of the week has produced a player count. 137 hours across the week have no measurement yet. 31 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | no count in any hour | 18 | 6 | ||
| Tue | no count in any hour | 20 | 4 | ||
| Wed | no count in any hour | 20 | 4 | ||
| Thu | no count in any hour | 20 | 4 | ||
| Fri | no count in any hour | 20 | 4 | ||
| Sat | no count in any hour | 20 | 4 | ||
| Sun | no count in any hour | 19 | 5 | ||
How many, over time
Probed in this range, and no player count could be read from any of it.
days in UTC · 2 Jun 2026 – 30 Aug 2026
Nothing counted in this range.
Reachable
reachable · last 90 days
Reachable 64.9% of the 16 days we have measured. 6 days unreachable. Longest outage 4d 12h (no route from here). 74 days predate anything we measured.
90 days ago
today
- reachable
- 64.9%
- longest outage
- 4d 12h
- last cause
- no route from here
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 14 Aug: 74 days not measured
- 25 Aug: 1 day unreachable (no route from here)
- 26 Aug: 1 day unreachable (timed out)
- 27 Aug – 30 Aug: 4 days unreachable (no route from here)
What changed
- 31 Jul 2026 endpoint recorded as sr3.seattle2064.net 4000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent |
Declared by the game
- codebase
- CircleMUD
- name
- Seattle 2064