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Seattle 2064

Unclaimed — everything here was measured. Claim this game

sr3.seattle2064.net 4000answering since 31 Jul 2026

no count

no current count, and nothing here says why

Connect screen

read as text

Server Administration Email: [email protected]
The following mud is based on AwakeMUD v0.9 BETA
which was based on CircleMUD 3.0 by Jeremy Elson, a derivative
of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen,
Michael Seifert, and Sebastian Hammer.

_____   .                    A            .              .   .       .
o o o\            .        _/_\_                                  |\
------\\      .         __//...\\__                .              ||\   .
__ A . |\           .  <----------->     .                  .     ||||
HH|\. .|||                \\\|///                 ___|_           ||||
||| | . \\\     A    .      |.|                  /|  .|    .      /||\
  | | .  |||   / \          |.|     .           | | ..|          /.||.\
..| | . . \\\ ||**|         |.|   _A_     ___   | | ..|         || |\ .|
..| | , ,  |||||**|         |.|  /| |   /|   |  |.| ..|         || |*|*|
..|.| . . . \\\|**|.  ____  |.| | | |  | |***|  |.| ..|  _____  || |*|*|
..|.| . . .  |||**| /|.. .| |.| |*|*|  | |*  | ___| ..|/|  .  | ||.|*|\|\
___________ . \\\*|| |.. .|//|\\|*|*_____| **||| ||  .| | ..  |/|| |*| |\\
  Seattle  \.  ||||| |..  // A \\*/| . ..| * ||| || ..| |  .  ||||,|*| | \
    2064    \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\
Thanks to:   \.  ||| |..|| | | | ||| . ..| * ||| ||  .| | ..  ||||.|*| ||||
Rivet & Crew |.  ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| ||||
---------------------------------------------------------------------------

Slot me some identification, chummer:
as sent by the server 75×27 no colour captured

Connections by hour

No hour of the week has produced a player count. 137 hours across the week have no measurement yet. 31 hours across the week answered but produced no count.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Monno count in any hour18 6
Tueno count in any hour20 4
Wedno count in any hour20 4
Thuno count in any hour20 4
Frino count in any hour20 4
Satno count in any hour20 4
Sunno count in any hour19 5

How many, over time

Probed in this range, and no player count could be read from any of it.

days in UTC · 2 Jun 2026 – 30 Aug 2026

Nothing counted in this range.

Reachable

reachable · last 90 days

Reachable 64.9% of the 16 days we have measured. 6 days unreachable. Longest outage 4d 12h (no route from here). 74 days predate anything we measured.

90 days ago today
reachable
64.9%
longest outage
4d 12h
last cause
no route from here
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 2 Jun – 14 Aug: 74 days not measured
  • 25 Aug: 1 day unreachable (no route from here)
  • 26 Aug: 1 day unreachable (timed out)
  • 27 Aug – 30 Aug: 4 days unreachable (no route from here)

What changed

  1. 31 Jul 2026 endpoint recorded as sr3.seattle2064.net 4000 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

codebase
CircleMUD
name
Seattle 2064