Seattle 2064
Unclaimed — everything here was measured. Claim this game
mud.seattle2064.net 4000answering since 19 Aug 2026
sr3.seattle2064.net 4000answering since 31 Jul 2026
no count
no current count, and nothing here says why
Connect screen
Server Administration Email: [email protected] The following mud is based on AwakeMUD v0.9 BETA which was based on CircleMUD 3.0 by Jeremy Elson, a derivative of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. _____ . A . . . . o o o\ . _/_\_ |\ ------\\ . __//...\\__ . ||\ . __ A . |\ . <-----------> . . |||| HH|\. .||| \\\|/// ___|_ |||| ||| | . \\\ A . |.| /| .| . /||\ | | . ||| / \ |.| . | | ..| /.||.\ ..| | . . \\\ ||**| |.| _A_ ___ | | ..| || |\ .| ..| | , , |||||**| |.| /| | /| | |.| ..| || |*|*| ..|.| . . . \\\|**|. ____ |.| | | | | |***| |.| ..| _____ || |*|*| ..|.| . . . |||**| /|.. .| |.| |*|*| | |* | ___| ..|/| . | ||.|*|\|\ ___________ . \\\*|| |.. .|//|\\|*|*_____| **||| || .| | .. |/|| |*| |\\ Seattle \. ||||| |.. // A \\*/| . ..| * ||| || ..| | . ||||,|*| | \ 2064 \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\ Thanks to: \. ||| |..|| | | | ||| . ..| * ||| || .| | .. ||||.|*| |||| Rivet & Crew |. ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| |||| --------------------------------------------------------------------------- Slot me some identification, chummer:
read as text
Server Administration Email: [email protected] The following mud is based on AwakeMUD v0.9 BETA which was based on CircleMUD 3.0 by Jeremy Elson, a derivative of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. _____ . A . . . . o o o\ . _/_\_ |\ ------\\ . __//...\\__ . ||\ . __ A . |\ . <-----------> . . |||| HH|\. .||| \\\|/// ___|_ |||| ||| | . \\\ A . |.| /| .| . /||\ | | . ||| / \ |.| . | | ..| /.||.\ ..| | . . \\\ ||**| |.| _A_ ___ | | ..| || |\ .| ..| | , , |||||**| |.| /| | /| | |.| ..| || |*|*| ..|.| . . . \\\|**|. ____ |.| | | | | |***| |.| ..| _____ || |*|*| ..|.| . . . |||**| /|.. .| |.| |*|*| | |* | ___| ..|/| . | ||.|*|\|\ ___________ . \\\*|| |.. .|//|\\|*|*_____| **||| || .| | .. |/|| |*| |\\ Seattle \. ||||| |.. // A \\*/| . ..| * ||| || ..| | . ||||,|*| | \ 2064 \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\ Thanks to: \. ||| |..|| | | | ||| . ..| * ||| || .| | .. ||||.|*| |||| Rivet & Crew |. ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| |||| --------------------------------------------------------------------------- Slot me some identification, chummer:
Connections by hour
No hour of the week has produced a player count. 93 hours across the week have no measurement yet. 75 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | no count in any hour | 16 | 8 | ||
| Tue | no count in any hour | 16 | 8 | ||
| Wed | no count in any hour | 16 | 8 | ||
| Thu | no count in any hour | 13 | 11 | ||
| Fri | no count in any hour | 9 | 15 | ||
| Sat | no count in any hour | 9 | 15 | ||
| Sun | no count in any hour | 14 | 10 | ||
How many, over time
Probed in this range, and no player count could be read from any of it.
days in UTC · 26 Jul 2026 – 23 Oct 2026
Nothing counted in this range.
Reachable
reachable · last 90 days
Reachable 88.7% of the 70 days we have measured. 9 days unreachable. Longest outage 7d (no route from here). 20 days predate anything we measured.
90 days ago
today
- reachable
- 88.7%
- longest outage
- 7d
- last cause
- no route from here
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 26 Jul – 14 Aug: 20 days not measured
- 25 Aug: 1 day unreachable (no route from here)
- 26 Aug: 1 day unreachable (timed out)
- 27 Aug – 2 Sep: 7 days unreachable (no route from here)
What changed
- 31 Jul 2026 endpoint recorded as sr3.seattle2064.net 4000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ✕ absent | – silent |
Declared by the game
- codebase
- CircleMUD
- name
- Seattle 2064
1 is past its refresh window. Old, not wrong.