SEATTLE 2064 [unclaimed] telnet sr3.seattle2064.net 4000 Players now: no count (nothing here says why) Reachable: 64.8% of the last 90 days Longest outage: 4d 13h When people are on (UTC) No hour of the week has produced a player count. 137 hours across the week have no measurement yet. 31 hours across the week answered but produced no count. Mon — no count in any hour, 18 hours not measured, 6 hours probed but uncountable Tue — no count in any hour, 20 hours not measured, 4 hours probed but uncountable Wed — no count in any hour, 20 hours not measured, 4 hours probed but uncountable Thu — no count in any hour, 20 hours not measured, 4 hours probed but uncountable Fri — no count in any hour, 20 hours not measured, 4 hours probed but uncountable Sat — no count in any hour, 20 hours not measured, 4 hours probed but uncountable Sun — no count in any hour, 19 hours not measured, 5 hours probed but uncountable counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (2 Jun 2026 – 30 Aug 2026, UTC) Probed in this range, and no player count could be read from any of it. Reachable (last 90 days) Reachable 64.8% of the 16 days we have measured. 6 days unreachable. Longest outage 4d 13h (no route from here). 74 days predate anything we measured. 2 Jun – 14 Aug: 74 days not measured 25 Aug: 1 day unreachable (no route from here) 26 Aug: 1 day unreachable (timed out) 27 Aug – 30 Aug: 4 days unreachable (no route from here) Capabilities (0 of 1 disagree) MSSP measured: NO declared: - Declared by the game codebase CircleMUD (measured, 5d) name Seattle 2064 (declared, 2w) Connect screen [connect screen: 27 lines, text only] Server Administration Email: [email protected] The following mud is based on AwakeMUD v0.9 BETA which was based on CircleMUD 3.0 by Jeremy Elson, a derivative of DikuMUD (GAMMA 0.0) by Hans Henrik Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer. _____ . A . . . . o o o\ . _/_\_ |\ ------\\ . __//...\\__ . ||\ . __ A . |\ . <-----------> . . |||| HH|\. .||| \\\|/// ___|_ |||| ||| | . \\\ A . |.| /| .| . /||\ | | . ||| / \ |.| . | | ..| /.||.\ ..| | . . \\\ ||**| |.| _A_ ___ | | ..| || |\ .| ..| | , , |||||**| |.| /| | /| | |.| ..| || |*|*| ..|.| . . . \\\|**|. ____ |.| | | | | |***| |.| ..| _____ || |*|*| ..|.| . . . |||**| /|.. .| |.| |*|*| | |* | ___| ..|/| . | ||.|*|\|\ ___________ . \\\*|| |.. .|//|\\|*|*_____| **||| || .| | .. |/|| |*| |\\ Seattle \. ||||| |.. // A \\*/| . ..| * ||| || ..| | . ||||,|*| | \ 2064 \ . \\\| |.. // /|\ \\ | . ..|** ||| || ..| | . . ||||.|*| |\\ Thanks to: \. ||| |..|| | | | ||| . ..| * ||| || .| | .. ||||.|*| |||| Rivet & Crew |. ||| |, ||.| | | ||| . ..| * ||| || ..| | . ..||||.|*| |||| --------------------------------------------------------------------------- Slot me some identification, chummer: What changed 2026-07-31 endpoint recorded as sr3.seattle2064.net 4000 (handshake)