Sea of Storms
Unclaimed — everything here was measured. Claim this game
tsosmud.org 7070answering since 31 Jul 2026
4 connected
declared
Connect screen
_||_
_|_ (____( _|_
(___( \____\ (___(
/| __________||___________ |\
/_|__ (_______________________(__|_\
(_____(______________________( (_____(
/\____(_______The_Sea________( \_____\\
/ ___|_(______________________( ___|___ \
/ (_____(__________of__________( (_______( \
/ (_______(______________________(_______( \
/ (_______((______Storms__________(______( \
/ (_______((______________________(______( \
\_______|______________||______________|_______|--|
| \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\ |
\ o o o |
| ,., . . /
WoT Modification coding done by Rob, help from Denari and Jeserai
Further coding done by Kiritan, Vandread, Luthien, Reek, and Gemma
Wheel of Time copyright Robert Jordan and Tor Books
Heavily modified from Smaug 1.04 by Derek Snider
Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,
Michael Seifert, Sebastian Hammer
Enter your character's name, or type new:
read as text
_||_
_|_ (____( _|_
(___( \____\ (___(
/| __________||___________ |\
/_|__ (_______________________(__|_\
(_____(______________________( (_____(
/\____(_______The_Sea________( \_____\\
/ ___|_(______________________( ___|___ \
/ (_____(__________of__________( (_______( \
/ (_______(______________________(_______( \
/ (_______((______Storms__________(______( \
/ (_______((______________________(______( \
\_______|______________||______________|_______|--|
| \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\ |
\ o o o |
| ,., . . /
WoT Modification coding done by Rob, help from Denari and Jeserai
Further coding done by Kiritan, Vandread, Luthien, Reek, and Gemma
Wheel of Time copyright Robert Jordan and Tor Books
Heavily modified from Smaug 1.04 by Derek Snider
Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen,
Michael Seifert, Sebastian Hammer
Enter your character's name, or type new:Connections by hour
Busiest Sunday evenings, 18:00–23:59. 1 hour on Monday has no measurement yet.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 0 | 11 | 00:00 | 1 | – |
| Tue | 7 | 12 | 02:00 | – | – |
| Wed | 5 | 11 | 00:00 | – | – |
| Thu | 5 | 11 | 02:00 | – | – |
| Fri | 5 | 11 | 02:00 | – | – |
| Sat | 5 | 11 | 16:00 | – | – |
| Sun | 6 | 14 | 20:00 | – | – |
How many, over time
Typically 7 on, peaking at 17, over 61 of 90 days. Steady across the range.
days in UTC · 18 Jul 2026 – 15 Oct 2026
17 at the top
61 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 18 Jul–24 Jul: not measured
- 25 Jul–31 Jul: not measured
- 1 Aug–7 Aug: not measured
- 8 Aug–14 Aug: not measured
- 15 Aug–21 Aug: typically 8, peak 13, 6 days counted, 1 day not measured
- 22 Aug–28 Aug: typically 9, peak 13, 7 days counted
- 29 Aug–4 Sep: typically 8, peak 16, 7 days counted
- 5 Sep–11 Sep: typically 8, peak 17, 7 days counted
- 12 Sep–18 Sep: typically 7, peak 13, 7 days counted
- 19 Sep–25 Sep: typically 6, peak 11, 7 days counted
- 26 Sep–2 Oct: typically 9, peak 15, 7 days counted
- 3 Oct–9 Oct: typically 7, peak 12, 7 days counted
- 10 Oct–15 Oct: typically 6, peak 11, 6 days counted
Reachable
reachable · last 90 days
Reachable 99.2% of the 63 days we have measured. 1 day unreachable. 3 days degraded — we got in and could not finish. Longest outage 10m (timed out). 13 days predate anything we measured. 14 days went unmeasured — we were not watching.
90 days ago
today
- reachable
- 99.2%
- longest outage
- 10m
- last cause
- timed out
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 18 Jul – 30 Jul: 13 days not measured
- 31 Jul: 1 day degraded (handshake stalled)
- 1 Aug – 14 Aug: 14 days not measured
- 15 Aug – 16 Aug: 2 days degraded (handshake stalled)
- 11 Sep: 1 day unreachable (timed out)
What changed
- 15 Oct 2026 OBJECTS changed from 2397 to 2440 (mssp)
- 15 Oct 2026 MOBILES changed from 1003 to 1014 (mssp)
- 15 Oct 2026 ROOMS changed from 4147 to 4149 (mssp)
- 16 Aug 2026 OBJECTS changed from 2396 to 2397 (mssp)
- 31 Jul 2026 endpoint recorded as tsosmud.org 7070 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MSSP | ● offered | – silent | |
| ANSI | – silent | ◇ claimed | |
| CHARSET | – silent | ◇ claimed | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ◇ claimed | |
| XTERM 256 COLORS | – silent | ◇ claimed |
Declared by the game
- codebase
- Heavily modified SMAUG 4.0
- charset
- UTF-8
- name
- Sea of Storms
- family
- DikuMUD
- contact
- [email protected]
- created
- 1999
- crawl delay
- -1
- mobiles
- 1014
- xterm true colors
- 1
- gamesystem
- Custom
- language
- English
- races
- 20
- genre
- Fantasy
- rooms
- 4149
- level cap
- 1
- gameplay
- Player versus Player
- classes
- 0
- areas
- 56
- subgenre
- High Fantasy
- objects
- 2440
- skills
- 500