SEA OF STORMS [unclaimed] telnet tsosmud.org 7070 Players now: 8 (declared, 1h) Reachable: 98.0% of the last 90 days Where to find this game CONTACT [email protected] (declared, 1h) When people are on (UTC) Busiest Friday 14:00–23:59. 3 hours on Monday have no measurement yet. Mon — peak 13 at 02:00, nobody on 10:00–11:59, 3 hours not measured Tue — peak 12 at 21:00 Wed — peak 12 at 01:00 Thu — peak 13 at 01:00 Fri — peak 14 at 16:00 Sat — peak 16 at 00:00 Sun — peak 16 at 20:00 counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (13 Jun 2026 – 10 Sep 2026, UTC) Typically 8 on, peaking at 17, over 25 of 90 days. Up about 29% from the start of the range to the end. 13 Jun–19 Jun: not measured 20 Jun–26 Jun: not measured 27 Jun–3 Jul: not measured 4 Jul–10 Jul: not measured 11 Jul–17 Jul: not measured 18 Jul–24 Jul: not measured 25 Jul–31 Jul: not measured 1 Aug–7 Aug: not measured 8 Aug–14 Aug: not measured 15 Aug–21 Aug: typically 8, peak 13, 6 days counted, 1 day not measured 22 Aug–28 Aug: typically 9, peak 13, 7 days counted 29 Aug–4 Sep: typically 8, peak 16, 7 days counted 5 Sep–10 Sep: typically 8, peak 17, 5 days counted, 1 day not measured earlier: ?from=2026-03-15&to=2026-06-12&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 98.0% of the 28 days we have measured. No day we measured was unreachable. 3 days degraded — we got in and could not finish. 48 days predate anything we measured. 14 days went unmeasured — we were not watching. 13 Jun – 30 Jul: 48 days not measured 31 Jul: 1 day degraded (handshake stalled) 1 Aug – 14 Aug: 14 days not measured 15 Aug – 16 Aug: 2 days degraded (handshake stalled) Capabilities (0 of 6 disagree) MSSP measured: yes declared: - ANSI measured: - declared: yes CHARSET measured: - declared: yes UTF-8 measured: - declared: yes VT100 measured: - declared: yes XTERM 256 COLORS measured: - declared: yes Declared by the game codebase Heavily modified SMAUG 4.0 (declared, 1h) charset UTF-8 (declared, 1h) name Sea of Storms (declared, 1h) family DikuMUD (declared, 1h) contact [email protected] (declared, 1h) created 1999 (declared, 1h) crawl delay -1 (declared, 1h) mobiles 1003 (declared, 1h) xterm true colors 1 (declared, 1h) gamesystem Custom (declared, 1h) language English (declared, 1h) races 20 (declared, 1h) genre Fantasy (declared, 1h) rooms 4147 (declared, 1h) level cap 1 (declared, 1h) gameplay Player versus Player (declared, 1h) classes 0 (declared, 1h) areas 56 (declared, 1h) subgenre High Fantasy (declared, 1h) objects 2397 (declared, 1h) skills 500 (declared, 1h) Connect screen [connect screen: 32 lines, text only] _||_ _|_ (____( _|_ (___( \____\ (___( /| __________||___________ |\ /_|__ (_______________________(__|_\ (_____(______________________( (_____( /\____(_______The_Sea________( \_____\\ / ___|_(______________________( ___|___ \ / (_____(__________of__________( (_______( \ / (_______(______________________(_______( \ / (_______((______Storms__________(______( \ / (_______((______________________(______( \ \_______|______________||______________|_______|--| | \_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\_\ | \ o o o | | ,., . . / WoT Modification coding done by Rob, help from Denari and Jeserai Further coding done by Kiritan, Vandread, Luthien, Reek, and Gemma Wheel of Time copyright Robert Jordan and Tor Books Heavily modified from Smaug 1.04 by Derek Snider Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, Sebastian Hammer Enter your character's name, or type new: What changed 2026-08-16 OBJECTS changed from 2396 to 2397 (mssp) 2026-07-31 endpoint recorded as tsosmud.org 7070 (handshake)