Rome: The Eternal City
Unclaimed — everything here was measured. Claim this game
rome.vineyard.haus 7530answering since 18 Aug 2026
0 connected
declared
Connect screen
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome, version 6.1.0!
--------------------------------------------------
This world is still in early development.
Expect bugs, resets, and frequent updates.
Your feedback and curiosity are always welcome!
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================
read as text
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome, version 6.1.0!
--------------------------------------------------
This world is still in early development.
Expect bugs, resets, and frequent updates.
Your feedback and curiosity are always welcome!
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================Connections by hour
Busiest Monday, Tuesday, Wednesday and Thursday 01:00–01:59. 90 hours across the week have no measurement yet.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 1 | 2 | 01:00 | 12 | – |
| Tue | 2 | 2 | 01:00 | 12 | – |
| Wed | 1 | 2 | 01:00 | 12 | – |
| Thu | 0 | 2 | 01:00 | 14 | – |
| Fri | 0 | 0 | 01:00 | 16 | – |
| Sat | 0 | 1 | 01:00 | 12 | – |
| Sun | 0 | 1 | 01:00 | 12 | – |
How many, over time
Typically 0 on, peaking at 2, over 13 of 90 days. Steady across the range.
days in UTC · 2 Jun 2026 – 30 Aug 2026
2 at the top
13 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 2 Jun–8 Jun: not measured
- 9 Jun–15 Jun: not measured
- 16 Jun–22 Jun: not measured
- 23 Jun–29 Jun: not measured
- 30 Jun–6 Jul: not measured
- 7 Jul–13 Jul: not measured
- 14 Jul–20 Jul: not measured
- 21 Jul–27 Jul: not measured
- 28 Jul–3 Aug: not measured
- 4 Aug–10 Aug: not measured
- 11 Aug–17 Aug: not measured
- 18 Aug–24 Aug: typically 0, peak 2, 7 days counted
- 25 Aug–30 Aug: typically 1, peak 2, 6 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 13 days we have measured. No day we measured was unreachable. 77 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 17 Aug: 77 days not measured
What changed
- 27 Aug 2026 NAME recorded as Rome: The Eternal City (staff)
- 18 Aug 2026 endpoint recorded as rome.vineyard.haus 7530 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| GMCP | ● offered | ◇ claimed | |
| MCCP | ● offered | ◇ claimed | |
| MSDP | ● offered | ◇ claimed | |
| MSSP | ● offered | – silent | |
| ANSI | – silent | ◇ claimed | |
| ATCP | – silent | ✕ denied | |
| MCP | – silent | ✕ denied | |
| MSP | – silent | ✕ denied | |
| MXP | – silent | ◇ claimed | |
| PUEBLO | – silent | ✕ denied | |
| TLS | – silent | ◇ claimed | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ✕ denied | |
| XTERM 256 COLORS | – silent | ◇ claimed | |
| ZMP | – silent | ✕ denied |
Declared by the game
- multiplaying
- None
- crawl delay
- -1
- genre
- None
- classes
- 0
- mobiles
- 0
- pay for perks
- 0
- adult material
- 0
- playerkilling
- None
- status
- Open Beta
- levels
- 0
- dbsize
- 0
- player cities
- 0
- training system
- None
- helpfiles
- 0
- pay to play
- 0
- resets
- 0
- codebase
- Evennia
- exits
- 0
- player clans
- 0
- family
- Evennia
- areas
- 0
- equipment system
- None
- name
- Rome: The Eternal City
- port
- 4000
- minimum age
- 0
- multiclassing
- 0
- gamesystem
- Custom
- quest system
- None
- objects
- 0
- races
- 0
- hiring builders
- 0
- extra descriptions
- 0
- player crafting
- 0
- world originality
- All Original
- mudtrigs
- 0
- hiring coders
- 0
- rooms
- 0
- roleplaying
- None
- newbie friendly
- 0
- skills
- 0
- subgenre
- None
- xterm true colors
- 0
- mudprogs
- 0
- player guilds
- 0