Rome: The Eternal City
Unclaimed — everything here was measured. Claim this game
rome.vineyard.haus 7530answering since 18 Aug 2026
no count
no current count, and nothing here says why
Connect screen
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome! (built on Evennia 6.1.0)
--------------------------------------------------
*** PLAYER TESTING PHASE (BETA) ***
The core game is complete and playable - now
we need real players to help find what still
needs work. Expect occasional bugs and updates.
Found a bug or have an idea? Type 'bug' or
'idea' once you're in-game - we read every one.
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================
read as text
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome! (built on Evennia 6.1.0)
--------------------------------------------------
*** PLAYER TESTING PHASE (BETA) ***
The core game is complete and playable - now
we need real players to help find what still
needs work. Expect occasional bugs and updates.
Found a bug or have an idea? Type 'bug' or
'idea' once you're in-game - we read every one.
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================Connections by hour
Busiest Saturday small hours, 00:00–00:59.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 1 | 2 | 04:00 | – | – |
| Tue | 1 | 2 | 06:00 | – | – |
| Wed | 1 | 2 | 08:00 | – | – |
| Thu | 1 | 2 | 00:00 | – | – |
| Fri | 1 | 3 | 12:00 | – | – |
| Sat | 1 | 3 | 00:00 | – | – |
| Sun | 1 | 2 | 00:00 | – | – |
How many, over time
Typically 1 on, peaking at 5, over 59 of 90 days. Up about 26% from the start of the range to the end.
days in UTC · 18 Jul 2026 – 15 Oct 2026
5 at the top
59 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 18 Jul–24 Jul: not measured
- 25 Jul–31 Jul: not measured
- 1 Aug–7 Aug: not measured
- 8 Aug–14 Aug: not measured
- 15 Aug–21 Aug: typically 0, peak 0, 4 days counted, 3 days not measured
- 22 Aug–28 Aug: typically 1, peak 2, 7 days counted
- 29 Aug–4 Sep: typically 0, peak 1, 7 days counted
- 5 Sep–11 Sep: typically 1, peak 1, 7 days counted
- 12 Sep–18 Sep: typically 2, peak 5, 7 days counted
- 19 Sep–25 Sep: typically 1, peak 5, 7 days counted
- 26 Sep–2 Oct: typically 1, peak 1, 7 days counted
- 3 Oct–9 Oct: typically 1, peak 2, 7 days counted
- 10 Oct–15 Oct: typically 1, peak 1, 6 days counted
Reachable
reachable · last 90 days
Reachable 100.0% of the 59 days we have measured. No day we measured was unreachable. 31 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 18 Jul – 17 Aug: 31 days not measured
What changed
- 27 Aug 2026 NAME recorded as Rome: The Eternal City (staff)
- 18 Aug 2026 endpoint recorded as rome.vineyard.haus 7530 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| GMCP | ● offered | ◇ claimed | |
| MCCP | ● offered | ◇ claimed | |
| MSDP | ● offered | ◇ claimed | |
| MSSP | ● offered | – silent | |
| ANSI | – silent | ◇ claimed | |
| ATCP | – silent | ✕ denied | |
| MCP | – silent | ✕ denied | |
| MSP | – silent | ✕ denied | |
| MXP | – silent | ◇ claimed | |
| PUEBLO | – silent | ✕ denied | |
| TLS | – silent | ◇ claimed | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ✕ denied | |
| XTERM 256 COLORS | – silent | ◇ claimed | |
| ZMP | – silent | ✕ denied |
Declared by the game
- multiplaying
- None
- crawl delay
- -1
- genre
- None
- classes
- 0
- mobiles
- 0
- pay for perks
- 0
- adult material
- 0
- playerkilling
- None
- codebase
- Evennia
- status
- Open Beta
- levels
- 0
- dbsize
- 0
- player cities
- 0
- training system
- None
- helpfiles
- 0
- pay to play
- 0
- resets
- 0
- exits
- 0
- player clans
- 0
- family
- Evennia
- areas
- 0
- equipment system
- None
- name
- Rome: The Eternal City
- port
- 4000
- minimum age
- 0
- multiclassing
- 0
- quest system
- None
- objects
- 0
- races
- 0
- hiring builders
- 0
- extra descriptions
- 0
- world originality
- All Original
- player crafting
- 0
- mudtrigs
- 0
- gamesystem
- Custom
- hiring coders
- 0
- rooms
- 0
- roleplaying
- None
- newbie friendly
- 0
- subgenre
- None
- xterm true colors
- 0
- mudprogs
- 0
- player guilds
- 0
- skills
- 0
1 is past its refresh window. Old, not wrong.