mu*index
reading
plain text
theme

Rome: The Eternal City

Unclaimed — everything here was measured. Claim this game

rome.vineyard.haus 7530answering since 18 Aug 2026

no count

no current count, and nothing here says why

Connect screen

read as text

    *+=--+**==-=+           #***##*+=+%%    *++=-:=           *--=+#    *+=--+*****+-=
     @*-:%   %*=.-        ==+       #+--*     *=+:-+         +==-=%      @+--%      ++
     @*-:%    #*--*      *=*          *-:*    +-+=:+%       #+#+-+%      @*-=%
     @*-:#    *+-=     @*=+            *=:+   *=+*=:=#     %+* =-=        *-=@    #+
     %*-:##*##**#      %=--            ++-=   #=+ +-:-    %+*  +=+        *--+++*++=
     @*==##*=:-*       *+::            ++-=   #=+ #+-:*  %+*   +-+*       *-+%    ++
     %*-:% %#+-:#       +==            +=-+   *-+  %+-:* ++#  #+-=       @+--%    @@
     @*-:#   %+-:+     @#=:#          *=-*    ==*   *+--*=#   #=:=       %+--%
     @*-:#    #+=:+      *=:-         +=*     +=*    *=:-##   %=:=*      %+--        @
    %#+-:*     @*+--*#    #=--+    #+=+#     #+-*#    #=+     %=-:*      %+--*      -*
    ######*      #####      @#*+++**#        *####    %#*    ++++***    *###########*#
    Rome: The Eternal City

==============================================================
 Welcome to Rome! (built on Evennia 6.1.0)

  --------------------------------------------------
      *** PLAYER TESTING PHASE (BETA) ***

      The core game is complete and playable - now
      we need real players to help find what still
      needs work. Expect occasional bugs and updates.

      Found a bug or have an idea? Type 'bug' or
      'idea' once you're in-game - we read every one.
  --------------------------------------------------

 If you have an existing account, connect to it by typing:
      connect <username> <password>
 If you need to create an account, type (without the <>'s):
      create <username> <password>

 If you have spaces in your username, enclose it in quotes.
 Enter help for more info. look will re-show this screen.
==============================================================
as sent by the server 92×37 16-colour SGR captured

Connections by hour

Busiest Saturday small hours, 00:00–00:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon1 2 04:00– –
Tue1 2 06:00– –
Wed1 2 08:00– –
Thu1 2 00:00– –
Fri1 3 12:00– –
Sat1 3 00:00– –
Sun1 2 00:00– –

How many, over time

Typically 1 on, peaking at 5, over 59 of 90 days. Up about 26% from the start of the range to the end.

days in UTC · 18 Jul 2026 – 15 Oct 2026

18 Jul 2026 — no measurement19 Jul 2026 — no measurement20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 0 players, every one of 1 probe19 Aug 2026 — 0 players, every one of 4 probes20 Aug 2026 — 0 players, every one of 4 probes21 Aug 2026 — 0 players, every one of 4 probes22 Aug 2026 — 0 on average, 0–1 across 7 probes23 Aug 2026 — 2 players, every one of 12 probes24 Aug 2026 — 2 players, every one of 12 probes25 Aug 2026 — 2 players, every one of 12 probes26 Aug 2026 — 1 on average, 0–2 across 8 probes27 Aug 2026 — 0 players, every one of 4 probes28 Aug 2026 — 1 player, every one of 12 probes29 Aug 2026 — 1 player, every one of 12 probes30 Aug 2026 — 0 on average, 0–1 across 9 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 on average, 0–1 across 7 probes2 Sep 2026 — 0 on average, 0–1 across 9 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 on average, 0–1 across 4 probes5 Sep 2026 — 1 player, every one of 12 probes6 Sep 2026 — 1 player, every one of 12 probes7 Sep 2026 — 1 player, every one of 12 probes8 Sep 2026 — 1 player, every one of 12 probes9 Sep 2026 — 0 on average, 0–1 across 10 probes10 Sep 2026 — 0 players, every one of 4 probes11 Sep 2026 — 0 players, every one of 4 probes12 Sep 2026 — 0 on average, 0–1 across 4 probes13 Sep 2026 — 0 on average, 0–1 across 7 probes14 Sep 2026 — 2 on average, 1–3 across 11 probes15 Sep 2026 — 2 on average, 1–3 across 12 probes16 Sep 2026 — 3 on average, 2–4 across 12 probes17 Sep 2026 — 3 on average, 2–5 across 12 probes18 Sep 2026 — 4 on average, 3–5 across 12 probes19 Sep 2026 — 3 on average, 3–5 across 12 probes20 Sep 2026 — 2 on average, 1–4 across 12 probes21 Sep 2026 — 0 on average, 0–2 across 8 probes22 Sep 2026 — 1 player, every one of 12 probes23 Sep 2026 — 1 player, every one of 12 probes24 Sep 2026 — 1 player, every one of 12 probes25 Sep 2026 — 1 player, every one of 12 probes26 Sep 2026 — 1 player, every one of 12 probes27 Sep 2026 — 1 player, every one of 12 probes28 Sep 2026 — 1 player, every one of 12 probes29 Sep 2026 — 1 player, every one of 12 probes30 Sep 2026 — 1 player, every one of 12 probes1 Oct 2026 — 1 player, every one of 12 probes2 Oct 2026 — 0 on average, 0–1 across 10 probes3 Oct 2026 — 0 on average, 0–1 across 7 probes4 Oct 2026 — 1 player, every one of 12 probes5 Oct 2026 — 1 player, every one of 12 probes6 Oct 2026 — 0 on average, 0–1 across 9 probes7 Oct 2026 — 1 player, every one of 11 probes8 Oct 2026 — 1 on average, 1–2 across 12 probes9 Oct 2026 — 1 player, every one of 12 probes10 Oct 2026 — 0 players, every one of 4 probes11 Oct 2026 — 1 player, every one of 12 probes12 Oct 2026 — 1 player, every one of 12 probes13 Oct 2026 — 1 player, every one of 12 probes14 Oct 2026 — 1 player, every one of 12 probes15 Oct 2026 — 0 on average, 0–1 across 4 probes
5 at the top 59 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 18 Jul–24 Jul: not measured
  • 25 Jul–31 Jul: not measured
  • 1 Aug–7 Aug: not measured
  • 8 Aug–14 Aug: not measured
  • 15 Aug–21 Aug: typically 0, peak 0, 4 days counted, 3 days not measured
  • 22 Aug–28 Aug: typically 1, peak 2, 7 days counted
  • 29 Aug–4 Sep: typically 0, peak 1, 7 days counted
  • 5 Sep–11 Sep: typically 1, peak 1, 7 days counted
  • 12 Sep–18 Sep: typically 2, peak 5, 7 days counted
  • 19 Sep–25 Sep: typically 1, peak 5, 7 days counted
  • 26 Sep–2 Oct: typically 1, peak 1, 7 days counted
  • 3 Oct–9 Oct: typically 1, peak 2, 7 days counted
  • 10 Oct–15 Oct: typically 1, peak 1, 6 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 59 days we have measured. No day we measured was unreachable. 31 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 18 Jul – 17 Aug: 31 days not measured

What changed

  1. 27 Aug 2026 NAME recorded as Rome: The Eternal City (staff)
  2. 18 Aug 2026 endpoint recorded as rome.vineyard.haus 7530 (handshake)

Capabilities

None of the 15 disagree.
capability measured declared age
GMCP ● offered ◇ claimed
MCCP ● offered ◇ claimed
MSDP ● offered ◇ claimed
MSSP ● offered – silent
ANSI – silent ◇ claimed
ATCP – silent ✕ denied
MCP – silent ✕ denied
MSP – silent ✕ denied
MXP – silent ◇ claimed
PUEBLO – silent ✕ denied
TLS – silent ◇ claimed
UTF-8 – silent ◇ claimed
VT100 – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed
ZMP – silent ✕ denied

Declared by the game

multiplaying
None
crawl delay
-1
genre
None
classes
0
mobiles
0
pay for perks
0
adult material
0
playerkilling
None
codebase
Evennia
status
Open Beta
levels
0
dbsize
0
player cities
0
training system
None
helpfiles
0
pay to play
0
resets
0
exits
0
player clans
0
family
Evennia
areas
0
equipment system
None
name
Rome: The Eternal City
port
4000
minimum age
0
multiclassing
0
quest system
None
objects
0
races
0
hiring builders
0
extra descriptions
0
world originality
All Original
player crafting
0
mudtrigs
0
gamesystem
Custom
hiring coders
0
rooms
0
roleplaying
None
newbie friendly
0
subgenre
None
xterm true colors
0
mudprogs
0
player guilds
0
skills
0

1 is past its refresh window. Old, not wrong.