New Haven
Unclaimed — everything here was measured. Claim this game
havenrpg.net 3000answering since 31 Jul 2026
no count
no current count, and nothing here says why
Connect screen
Would you like colour? (Y/n) . , - - - , . , ' : : : : : ' , , : : : : : : : : : , . , : : : : : : : : : : , , : : : : : : : : : : : , . , : : : : : : : : : : : : , . , : : : : : : : : : : : : , , : : : : : : : : : : : : , , : : : : : : : : : : : : , * , : : : : : : : : : : : : , .| * , : : : : : : : : : : : , | | , : : : : : : : : : : , |'| ._____ , : : : : : : : : : , ___ | | * |. |' .---"| ,' : : : : : ' , * .-' '-. | | .--'| || | *| nn | ' - - - ' .-'| *.| | || '-*_ | | | || | |' | |. | | || | | | | || | _ _ | '-' ' "" nn nn '-' '-.' '` | | \ | | _____ __ | __ | | | || | | | | || | | \| |/ _ \ \ /\ / / | | | || * | | _ | | || | | |\ | __/\ V V / | | | | || | | | | || | |_| \_|\___| \_/\_/ | | | || | | | | || . | | | | | __ ___ _____ _ __ | | | | || . | | | | || | | |_| |/ _` \ \ / / _ \ '_ \ | | | || | | | | || | | _ | (_| |\ V / __/ | | | | | | | || | | | | || | |_| |_|\__,_| \_/ \___|_| |_| | | | | || | | | | || | | | | || | | | | || | | | | | || | | | | || | -_= -_= _-=- -_= _=- = -_= -_ |____|_____|____||_______|_|___|__|____||______| -_= -_= _-=- -_= _= -_= -_= _ |_______________//____________/__/_____________|-_ =-=_-= _-= _ =-_ =-=_-= _-= https://havenrpg.net In the shadow of antiquity stands New Haven, a city that exists between worlds, founded in colonial times yet somehow birthed anew in 2025, where locals smile knowingly at visitors who mention the strange harbor lights or the moon-bound howling. This immersive text-based roleplaying experience invites you to become an agent of influence in a metropolis where reality bends, factions vie for control, and every gift of power comes with invisible chains. Here, heroic horror meets modern gothic sensibility: victories against darkness prove fleeting, monsters can be beaten back but never their creators, and the supernatural bleeds into everyday life as both metaphor and reality. You've already glimpsed too much to turn away, the veil has parted, revealing a world where the most powerful have all fallen to corruption or dance on another's strings. Welcome to New Haven, where your words shape worlds and your choices echo across realities; the City Between awaits. What is your account name?
read as text
Would you like colour? (Y/n)
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| '-' ' "" nn nn '-' '-.' '` | | \ | | _____ __
| __ | | | || | | | | || | | \| |/ _ \ \ /\ / /
| | | || * | | _ | | || | | |\ | __/\ V V /
| | | | || | | | | || | |_| \_|\___| \_/\_/
| | | || | | | | || . | | | | | __ ___ _____ _ __
| | | | || . | | | | || | | |_| |/ _` \ \ / / _ \ '_ \
| | | || | | | | || | | _ | (_| |\ V / __/ | | |
| | | | || | | | | || | |_| |_|\__,_| \_/ \___|_| |_|
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| | | | || | | | | || | -_= -_= _-=- -_= _=- = -_= -_
|____|_____|____||_______|_|___|__|____||______| -_= -_= _-=- -_= _= -_= -_= _
|_______________//____________/__/_____________|-_ =-=_-= _-= _ =-_ =-=_-= _-=
https://havenrpg.net
In the shadow of antiquity stands New Haven, a city that exists between worlds,
founded in colonial times yet somehow birthed anew in 2025, where locals smile
knowingly at visitors who mention the strange harbor lights or the moon-bound
howling. This immersive text-based roleplaying experience invites you to become
an agent of influence in a metropolis where reality bends, factions vie for
control, and every gift of power comes with invisible chains. Here, heroic
horror meets modern gothic sensibility: victories against darkness prove
fleeting, monsters can be beaten back but never their creators, and the
supernatural bleeds into everyday life as both metaphor and reality. You've
already glimpsed too much to turn away, the veil has parted, revealing
a world where the most powerful have all fallen to corruption or dance on
another's strings. Welcome to New Haven, where your words shape worlds and
your choices echo across realities; the City Between awaits.
What is your account name?Connections by hour
No hour of the week has produced a player count. 112 hours across the week have no measurement yet. 56 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | no count in any hour | 16 | 8 | ||
| Tue | no count in any hour | 16 | 8 | ||
| Wed | no count in any hour | 16 | 8 | ||
| Thu | no count in any hour | 16 | 8 | ||
| Fri | no count in any hour | 16 | 8 | ||
| Sat | no count in any hour | 16 | 8 | ||
| Sun | no count in any hour | 16 | 8 | ||
How many, over time
Probed in this range, and no player count could be read from any of it.
days in UTC · 2 Jun 2026 – 30 Aug 2026
Nothing counted in this range.
Reachable
reachable · last 90 days
Reachable 100.0% of the 16 days we have measured. No day we measured was unreachable. 74 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 14 Aug: 74 days not measured
What changed
- 15 Aug 2026 capability.mssp.measured changed from true to false (handshake)
- 31 Jul 2026 endpoint recorded as havenrpg.net 3000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MXP | ● offered | – silent | |
| MSSP | ✕ absent | – silent |
Declared by the game
- name
- New Haven
- crawl delay
- -1
- port
- 3000
- codebase
- Custom
4 are past their refresh window. Old, not wrong.