NEW HAVEN [unclaimed]
telnet havenrpg.net 3000
Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
No hour of the week has produced a player count. 112 hours across the week have
no measurement yet. 56 hours across the week answered but produced no count.
Mon — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Tue — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Wed — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Thu — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Fri — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Sat — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
Sun — no count in any hour, 16 hours not measured, 8 hours probed but
uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (5 Jun 2026 – 2 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.
Reachable (last 90 days)
Reachable 100.0% of the 19 days we have measured. No day we measured was
unreachable. 71 days predate anything we measured.
5 Jun – 14 Aug: 71 days not measured
Capabilities (0 of 2 disagree)
MXP measured: yes declared: -
MSSP measured: NO declared: -
Declared by the game
name New Haven (declared, 4w, stale)
crawl delay -1 (declared, 4w, stale)
port 3000 (declared, 4w, stale)
codebase Custom (declared, 4w, stale)
Connect screen
[connect screen: 51 lines, text only]
Would you like colour? (Y/n)
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|_______________//____________/__/_____________|-_ =-=_-= _-= _ =-_ =-=_-= _-=
https://havenrpg.net
In the shadow of antiquity stands New Haven, a city that exists between worlds,
founded in colonial times yet somehow birthed anew in 2025, where locals smile
knowingly at visitors who mention the strange harbor lights or the moon-bound
howling. This immersive text-based roleplaying experience invites you to become
an agent of influence in a metropolis where reality bends, factions vie for
control, and every gift of power comes with invisible chains. Here, heroic
horror meets modern gothic sensibility: victories against darkness prove
fleeting, monsters can be beaten back but never their creators, and the
supernatural bleeds into everyday life as both metaphor and reality. You've
already glimpsed too much to turn away, the veil has parted, revealing
a world where the most powerful have all fallen to corruption or dance on
another's strings. Welcome to New Haven, where your words shape worlds and
your choices echo across realities; the City Between awaits.
What is your account name?
What changed
2026-08-15 capability.mssp.measured changed from true to false (handshake)
2026-07-31 endpoint recorded as havenrpg.net 3000 (handshake)