Indeterminate Destiny
Unclaimed — everything here was measured. Claim this game
shryp.ashendust.com 2000answering since 31 Jul 2026
2 connected
declared
Connect screen
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read as text
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: ==== \ ^ ^ `. | ; `; `../__
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Indeterminate Destiny
Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
Tom Madsen, Michael Seifert, and Sebastian Hammer
Based on MERC 2.1 code by Hatchet, Furey, and Kahn
ROM 2.4 copyright (c) 1993-1995 Russ Taylor
ROT 1.4 copyright (c) 1996-1997 Russ Walsh
Which soul dares seek abandonment?Connections by hour
Busiest Monday and Sunday small hours, 00:00–00:59. 100 hours across the week have no measurement yet. 33 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 1 | 2 | 00:00 | 7 | 3 |
| Tue | 2 | 2 | 20:00 | 15 | 8 |
| Wed | 1 | 2 | 04:00 | 14 | 7 |
| Thu | 2 | 2 | 02:00 | 19 | 4 |
| Fri | 2 | 2 | 16:00 | 19 | 4 |
| Sat | 2 | 2 | 06:00 | 15 | 6 |
| Sun | 2 | 2 | 00:00 | 11 | 1 |
How many, over time
Typically 2 on, peaking at 3, over 12 of 90 days. Up about 50% from the start of the range to the end.
days in UTC · 2 Jun 2026 – 30 Aug 2026
3 at the top
12 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 2 Jun–8 Jun: not measured
- 9 Jun–15 Jun: not measured
- 16 Jun–22 Jun: not measured
- 23 Jun–29 Jun: not measured
- 30 Jun–6 Jul: not measured
- 7 Jul–13 Jul: not measured
- 14 Jul–20 Jul: not measured
- 21 Jul–27 Jul: not measured
- 28 Jul–3 Aug: not measured
- 4 Aug–10 Aug: not measured
- 11 Aug–17 Aug: typically 1, peak 1, 1 day counted, 2 days probed without a count, 4 days not measured
- 18 Aug–24 Aug: typically 2, peak 3, 6 days counted, 1 day probed without a count
- 25 Aug–30 Aug: typically 2, peak 3, 5 days counted, 1 day probed without a count
Reachable
reachable · last 90 days
Reachable 100.0% of the 16 days we have measured. No day we measured was unreachable. 74 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- none in the window
- last cause
- nothing recorded
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 2 Jun – 14 Aug: 74 days not measured
What changed
- 24 Aug 2026 capability.mssp.measured changed from false to true (handshake)
- 23 Aug 2026 capability.mssp.measured changed from true to false (handshake)
- 23 Aug 2026 capability.mssp.measured changed from false to true (handshake)
- 31 Jul 2026 endpoint recorded as shryp.ashendust.com 2000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| MCCP | ● offered | ◇ claimed | |
| MSDP | ● offered | ◇ claimed | |
| MSSP | ● offered | – silent | |
| MXP | ● offered | ◇ claimed | |
| ANSI | – silent | ◇ claimed | |
| ATCP | – silent | ◇ claimed | |
| GMCP | – silent | ✕ denied | |
| MCP | – silent | ✕ denied | |
| MSP | – silent | ◇ claimed | |
| PUEBLO | – silent | ✕ denied | |
| TLS | – silent | ✕ denied | |
| UTF-8 | – silent | ◇ claimed | |
| VT100 | – silent | ✕ denied | |
| XTERM 256 COLORS | – silent | ◇ claimed | |
| ZMP | – silent | ✕ denied |
Declared by the game
- contact
- [email protected]
- language
- English
- genre
- None
- gamesystem
- D&D
- helpfiles
- 417
- rooms
- 3810
- levels
- 101
- pay for perks
- 0
- adult material
- 0
- player cities
- 0
- player guilds
- 1
- quest system
- 1
- world originality
- 0
- hostname
- shryp.ashendust.com
- crawl delay
- -1
- codebase
- Diku Merc Rom Rot
- ip
- 51.161.59.8
- name
- Indeterminate Destiny
- port
- 2000
- created
- 1998
- location
- United States of America
- gameplay
- Hack and Slash
- subgenre
- None
- mobiles
- 1437
- resets
- 5889
- races
- 10
- areas
- 47
- objects
- 1812
- skills
- 330
- newbie friendly
- 1
- family
- Custom
- pay to play
- 0
- status
- Live
- classes
- 14
- hiring coders
- 0
- hiring builders
- 1
- multiclassing
- 0
- player clans
- 1
- multiplaying
- 1
- roleplaying
- 0
- player crafting
- 1
- playerkilling
- 0
- training system
- 0