INDETERMINATE DESTINY [unclaimed] telnet shryp.ashendust.com 2000 Players now: 2 (declared, 67m) Reachable: 100.0% of the last 90 days Where to find this game CONTACT [email protected] (declared, 67m) When people are on (UTC) Busiest Monday and Sunday small hours, 00:00–00:59. 100 hours across the week have no measurement yet. 33 hours across the week answered but produced no count. Mon — peak 2 at 00:00, 7 hours not measured, 3 hours probed but uncountable Tue — peak 2 at 20:00, 15 hours not measured, 8 hours probed but uncountable Wed — peak 2 at 04:00, 14 hours not measured, 7 hours probed but uncountable Thu — peak 2 at 02:00, 19 hours not measured, 4 hours probed but uncountable Fri — peak 2 at 16:00, 19 hours not measured, 4 hours probed but uncountable Sat — peak 2 at 06:00, 15 hours not measured, 6 hours probed but uncountable Sun — peak 2 at 00:00, 11 hours not measured, 1 hour probed but uncountable counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (2 Jun 2026 – 30 Aug 2026, UTC) Typically 2 on, peaking at 3, over 12 of 90 days. Up about 50% from the start of the range to the end. 2 Jun–8 Jun: not measured 9 Jun–15 Jun: not measured 16 Jun–22 Jun: not measured 23 Jun–29 Jun: not measured 30 Jun–6 Jul: not measured 7 Jul–13 Jul: not measured 14 Jul–20 Jul: not measured 21 Jul–27 Jul: not measured 28 Jul–3 Aug: not measured 4 Aug–10 Aug: not measured 11 Aug–17 Aug: typically 1, peak 1, 1 day counted, 2 days probed without a count, 4 days not measured 18 Aug–24 Aug: typically 2, peak 3, 6 days counted, 1 day probed without a count 25 Aug–30 Aug: typically 2, peak 3, 5 days counted, 1 day probed without a count earlier: ?from=2026-03-04&to=2026-06-01&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 100.0% of the 16 days we have measured. No day we measured was unreachable. 74 days predate anything we measured. 2 Jun – 14 Aug: 74 days not measured Capabilities (0 of 15 disagree) MCCP measured: yes declared: yes MSDP measured: yes declared: yes MSSP measured: yes declared: - MXP measured: yes declared: yes ANSI measured: - declared: yes ATCP measured: - declared: yes GMCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: yes PUEBLO measured: - declared: NO TLS measured: - declared: NO UTF-8 measured: - declared: yes VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: yes ZMP measured: - declared: NO Declared by the game contact [email protected] (declared, 67m) language English (declared, 67m) genre None (declared, 67m) gamesystem D&D (declared, 67m) helpfiles 417 (declared, 67m) rooms 3810 (declared, 67m) levels 101 (declared, 67m) pay for perks 0 (declared, 67m) adult material 0 (declared, 67m) player cities 0 (declared, 67m) player guilds 1 (declared, 67m) quest system 1 (declared, 67m) world originality 0 (declared, 67m) hostname shryp.ashendust.com (declared, 67m) crawl delay -1 (declared, 67m) codebase Diku Merc Rom Rot (declared, 67m) ip 51.161.59.8 (declared, 67m) name Indeterminate Destiny (declared, 67m) port 2000 (declared, 67m) created 1998 (declared, 67m) location United States of America (declared, 67m) gameplay Hack and Slash (declared, 67m) subgenre None (declared, 67m) mobiles 1437 (declared, 67m) resets 5889 (declared, 67m) races 10 (declared, 67m) areas 47 (declared, 67m) objects 1812 (declared, 67m) skills 330 (declared, 67m) newbie friendly 1 (declared, 67m) family Custom (declared, 67m) pay to play 0 (declared, 67m) status Live (declared, 67m) classes 14 (declared, 67m) hiring coders 0 (declared, 67m) hiring builders 1 (declared, 67m) multiclassing 0 (declared, 67m) player clans 1 (declared, 67m) multiplaying 1 (declared, 67m) roleplaying 0 (declared, 67m) player crafting 1 (declared, 67m) playerkilling 0 (declared, 67m) training system 0 (declared, 67m) Connect screen [connect screen: 52 lines, text only] .-'.'`) .-' .' . .-' `-. __\/ \. . |, _.-' -:````) _.-'.'``) \`. |\ | \.-_. `._ _.-' .'` __) )__\ |! )/ \_. _.-' `. _.-'__`-' =`:' /.' / | _.-' -:`````) __.--' ( (@> )) = \ ^ `'. |_. .-' `. : @ `^^^ == \ ^ `. |< `. VvvvvvvvVvvvv) = ; ^ ;_/ : -:``````) (^^^^^^^^^^= == | ; \. : `. (( `-----------. == | ^ ;_/ : `. /\ /== / : \. : _..--``````) __\ \_ ; == / ^ :_/ : `. ><__ _```---.._/ ====/ ^ : \. : `. / / `._ ^ ;== / ^ :/ . `. \/ (( `._ / === / ^ `.' _.--`````) (( /\ ;=== / ^ .' `. __\ \_ : === | ^ / `. >><__ _``--...__.-' ^ / ^ `. / / `._ ^ .' .--`````) .--.. \/ :=`--...____.-' ^ .___.-'| .' .--.`. ( (( | === \ `.|__. ; ^: `.' ) : ==== \ ^ ^ `. | ; `; `../__ .-'\==== \ . ^ `.|___. ;^ `; \ .-' : === \.-' ^ `. | ; ^ `; ) .-' ^ \==== .-' ^ `.|___. ; ; ( .-' ^ :=.-' ^ `. | ; ; .' ^ .-' ^ ^ ;_/__. ; ^ ; : ^ ^ .-' ^ ^ ; ; | ; ; : ^ .-' ^ ^ ^ _.-' ^ ;_/ ; ^ ; : ^ .' _.-" ^ ; \. ; ^ ; `. ^ : ^ ^ ^__.--" ;_/ ; ; `.^ : __.--"\ ^ ^ ; \ ; ^ ; `-.: ^___.---"\ === \ ^ ;_/' ^ ; ``.^ `. `\=== \ ^ ^ ^ ; `. ^ `. `-. ==\ ^ ; _`-._ `. `\= \ ^ ^ ; __..--'' _`-._^ `. `-.`\ ^ ^ ; (-(-(-(-(--'' jgs `-._ ^ `. `\`\ ^ .' __..---'' `._ `-. ^ ^ ^ .' __..---'' ___....---'`-`) `---...____..---' (-(-(-(-(---'' Indeterminate Destiny Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1995 Russ Taylor ROT 1.4 copyright (c) 1996-1997 Russ Walsh Which soul dares seek abandonment? What changed 2026-08-24 capability.mssp.measured changed from false to true (handshake) 2026-08-23 capability.mssp.measured changed from true to false (handshake) 2026-08-23 capability.mssp.measured changed from false to true (handshake) 2026-07-31 endpoint recorded as shryp.ashendust.com 2000 (handshake)