mu*index
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INDETERMINATE DESTINY [unclaimed]
telnet shryp.ashendust.com 2000

Players now: 2  (declared, 67m)
Reachable: 100.0% of the last 90 days

Where to find this game
  CONTACT    [email protected]  (declared, 67m)

When people are on (UTC)
Busiest Monday and Sunday small hours, 00:00–00:59. 100 hours across the week
have no measurement yet. 33 hours across the week answered but produced no
count.

  Mon — peak 2 at 00:00, 7 hours not measured, 3 hours probed but uncountable
  Tue — peak 2 at 20:00, 15 hours not measured, 8 hours probed but uncountable
  Wed — peak 2 at 04:00, 14 hours not measured, 7 hours probed but uncountable
  Thu — peak 2 at 02:00, 19 hours not measured, 4 hours probed but uncountable
  Fri — peak 2 at 16:00, 19 hours not measured, 4 hours probed but uncountable
  Sat — peak 2 at 06:00, 15 hours not measured, 6 hours probed but uncountable
  Sun — peak 2 at 00:00, 11 hours not measured, 1 hour probed but uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (2 Jun 2026 – 30 Aug 2026, UTC)
Typically 2 on, peaking at 3, over 12 of 90 days. Up about 50% from the start of
the range to the end.

  2 Jun–8 Jun: not measured
  9 Jun–15 Jun: not measured
  16 Jun–22 Jun: not measured
  23 Jun–29 Jun: not measured
  30 Jun–6 Jul: not measured
  7 Jul–13 Jul: not measured
  14 Jul–20 Jul: not measured
  21 Jul–27 Jul: not measured
  28 Jul–3 Aug: not measured
  4 Aug–10 Aug: not measured
  11 Aug–17 Aug: typically 1, peak 1, 1 day counted, 2 days probed without a
  count, 4 days not measured
  18 Aug–24 Aug: typically 2, peak 3, 6 days counted, 1 day probed without a
  count
  25 Aug–30 Aug: typically 2, peak 3, 5 days counted, 1 day probed without a
  count

  earlier: ?from=2026-03-04&to=2026-06-01&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 16 days we have measured. No day we measured was
unreachable. 74 days predate anything we measured.

  2 Jun – 14 Aug: 74 days not measured

Capabilities (0 of 15 disagree)
  MCCP       measured: yes     declared: yes
  MSDP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  ATCP       measured: -       declared: yes
  GMCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: yes
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes
  ZMP        measured: -       declared: NO

Declared by the game
  contact    [email protected]  (declared, 67m)
  language   English  (declared, 67m)
  genre      None  (declared, 67m)
  gamesystem D&D  (declared, 67m)
  helpfiles  417  (declared, 67m)
  rooms      3810  (declared, 67m)
  levels     101  (declared, 67m)
  pay for perks 0  (declared, 67m)
  adult material 0  (declared, 67m)
  player cities 0  (declared, 67m)
  player guilds 1  (declared, 67m)
  quest system 1  (declared, 67m)
  world originality 0  (declared, 67m)
  hostname   shryp.ashendust.com  (declared, 67m)
  crawl delay -1  (declared, 67m)
  codebase   Diku Merc Rom Rot  (declared, 67m)
  ip         51.161.59.8  (declared, 67m)
  name       Indeterminate Destiny  (declared, 67m)
  port       2000  (declared, 67m)
  created    1998  (declared, 67m)
  location   United States of America  (declared, 67m)
  gameplay   Hack and Slash  (declared, 67m)
  subgenre   None  (declared, 67m)
  mobiles    1437  (declared, 67m)
  resets     5889  (declared, 67m)
  races      10  (declared, 67m)
  areas      47  (declared, 67m)
  objects    1812  (declared, 67m)
  skills     330  (declared, 67m)
  newbie friendly 1  (declared, 67m)
  family     Custom  (declared, 67m)
  pay to play 0  (declared, 67m)
  status     Live  (declared, 67m)
  classes    14  (declared, 67m)
  hiring coders 0  (declared, 67m)
  hiring builders 1  (declared, 67m)
  multiclassing 0  (declared, 67m)
  player clans 1  (declared, 67m)
  multiplaying 1  (declared, 67m)
  roleplaying 0  (declared, 67m)
  player crafting 1  (declared, 67m)
  playerkilling 0  (declared, 67m)
  training system 0  (declared, 67m)

Connect screen
  [connect screen: 52 lines, text only]

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         (-(-(-(-(---''
  
                               Indeterminate Destiny
               Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
               Tom Madsen, Michael Seifert, and Sebastian Hammer
               Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                  ROM 2.4 copyright (c) 1993-1995 Russ Taylor
                  ROT 1.4 copyright (c) 1996-1997 Russ Walsh
  
  Which soul dares seek abandonment?

What changed
  2026-08-24  capability.mssp.measured changed from false to true (handshake)
  2026-08-23  capability.mssp.measured changed from true to false (handshake)
  2026-08-23  capability.mssp.measured changed from false to true (handshake)
  2026-07-31  endpoint recorded as shryp.ashendust.com 2000 (handshake)