DragonBall Infinity
Unclaimed — everything here was measured. Claim this game
dbinfinity.bounceme.net 4000answering since 31 Jul 2026
7 connected
declared
Connect screen
Welcome to the DragonBall Infinity. A MUD based on the DragonBall, DragonBall Z, and DragonBall: GT anime and manga universe. DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base] Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0 Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5) Areas by: Kilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke, Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell, Khonsu, Rizion, NotRazic Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto, Ferrin, Dabura, Scyrok, Viola, Kalia ============================================================================== Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha, Toei Animation. SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek. Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer ============================================================================== ACCOUNT SYSTEM - PLEASE READ Type an existing account name to login, or type something new to create:
read as text
Welcome to the DragonBall Infinity. A MUD based on the DragonBall,
DragonBall Z, and DragonBall: GT anime and manga universe.
DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base]
Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0
Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5)
Areas by: Kilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke,
Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,
Khonsu, Rizion, NotRazic
Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto,
Ferrin, Dabura, Scyrok, Viola, Kalia
==============================================================================
Dragon Ball Z and all logos, character names and distinctive likenesses
thereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha,
Toei Animation.
SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by:
Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer
==============================================================================
ACCOUNT SYSTEM - PLEASE READ
Type an existing account name to login, or type something new to create:Connections by hour
Busiest Tuesday evenings, 19:00–22:59. 55 hours across the week have no measurement yet. 28 hours across the week answered but produced no count.
times in UTC · 8-week rolling average
read as text — 7 rows
| day | quietest | busiest | at | not measured | no count |
|---|---|---|---|---|---|
| Mon | 5 | 16 | 22:00 | 8 | 4 |
| Tue | 4 | 19 | 20:00 | 8 | 4 |
| Wed | 8 | 18 | 00:00 | 6 | 3 |
| Thu | 4 | 18 | 02:00 | 8 | 4 |
| Fri | 6 | 20 | 02:00 | 8 | 4 |
| Sat | 4 | 14 | 00:00 | 8 | 4 |
| Sun | 0 | 20 | 00:00 | 9 | 5 |
How many, over time
Typically 11 on, peaking at 23, over 11 of 90 days. Steady across the range.
days in UTC · 19 Jul 2026 – 16 Oct 2026
23 at the top
11 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
- not measured — a break in the line
read as text
- 19 Jul–25 Jul: not measured
- 26 Jul–1 Aug: not measured
- 2 Aug–8 Aug: not measured
- 9 Aug–15 Aug: probed, no count could be read
- 16 Aug–22 Aug: probed, no count could be read
- 23 Aug–29 Aug: probed, no count could be read
- 30 Aug–5 Sep: probed, no count could be read
- 6 Sep–12 Sep: probed, no count could be read
- 13 Sep–19 Sep: probed, no count could be read
- 20 Sep–26 Sep: probed, no count could be read
- 27 Sep–3 Oct: probed, no count could be read
- 4 Oct–10 Oct: typically 11, peak 23, 5 days counted, 2 days probed without a count
- 11 Oct–16 Oct: typically 11, peak 19, 6 days counted
Reachable
reachable · last 90 days
Reachable 99.6% of the 63 days we have measured. 2 days unreachable. Longest outage 6h (timed out). 27 days predate anything we measured.
90 days ago
today
- reachable
- 99.6%
- longest outage
- 6h
- last cause
- timed out
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 19 Jul – 14 Aug: 27 days not measured
- 12 Sep – 13 Sep: 2 days unreachable (timed out)
What changed
- 31 Jul 2026 endpoint recorded as dbinfinity.bounceme.net 4000 (handshake)
Capabilities
| capability | measured | declared | age |
|---|---|---|---|
| CHARSET | ● offered | – silent | |
| UTF-8 | ● offered | – silent | |
| MSSP | ✕ absent | – silent | |
| ANSI | – silent | ◇ claimed | |
| MCCP | – silent | ◇ claimed | |
| MCP | – silent | ✕ denied | |
| MSP | – silent | ✕ denied | |
| MXP | – silent | ✕ denied | |
| PUEBLO | – silent | ✕ denied | |
| TLS | – silent | ✕ denied | |
| VT100 | – silent | ✕ denied | |
| XTERM 256 COLORS | – silent | ✕ denied |
Declared by the game
- charset
- utf-8
- location
- Canada
- intermud
- IMC2
- mobiles
- 4056
- created
- 2004
- genre
- Anime
- helpfiles
- 1609
- levels
- 70
- pay to play
- 0
- player clanss
- 0
- training system
- Both
- contact
- [email protected]
- family
- DikuMUD
- areas
- 116
- resets
- 16924
- pay for perks
- 0
- player crafting
- 0
- world originality
- Mostly Original
- codebase
- SmaugFUSS 1.9
- website
- http://dbinfinity.gamingrendo.com
- subgenre
- DragonBall
- rooms
- 34752
- hostname
- dbinfinity.bounceme.net
- minimum age
- 0
- classes
- 120
- hiring builders
- 1
- player guilds
- 0
- language
- English
- gamesystem
- Custom
- newbie friendly
- 1
- quest system
- Automated
- icon
- http://www.yourwebsite.com/iconimage.gif
- gameplay
- Hack and Slash
- adult material
- 0
- multiplaying
- None
- port
- 4000
- name
- DragonBall Infinity
- status
- Live
- objects
- 5103
- races
- 120
- player cities
- 0
- roleplaying
- Encouraged
- worlds
- 0
- hiring coders
- 0
- equipment system
- None
- multiclassing
- 0
- playerkilling
- Restricted
1 is past its refresh window. Old, not wrong.