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DRAGONBALL INFINITY [unclaimed]
telnet dbinfinity.bounceme.net 4000

Players now: 20  (declared, 12m)
Reachable: 99.6% of the last 90 days
Longest outage: 6h

Where to find this game
  WEBSITE    http://dbinfinity.gamingrendo.com  (declared, 12m)
  CONTACT    [email protected]  (declared, 12m)

When people are on (UTC)
Busiest Friday small hours, 00:00–03:59. 22 hours across the week have no
measurement yet. 11 hours across the week answered but produced no count.

  Mon — peak 16 at 00:00, 8 hours not measured, 4 hours probed but uncountable
  Tue — peak 19 at 20:00, 7 hours not measured, 3 hours probed but uncountable
  Wed — peak 18 at 00:00
  Thu — peak 18 at 02:00
  Fri — peak 22 at 01:00
  Sat — peak 14 at 00:00
  Sun — peak 20 at 01:00, 7 hours not measured, 4 hours probed but uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (27 Jul 2026 – 24 Oct 2026, UTC)
Typically 11 on, peaking at 23, over 18 of 90 days. Steady across the range.

  27 Jul–2 Aug: not measured
  3 Aug–9 Aug: not measured
  10 Aug–16 Aug: probed, no count could be read
  17 Aug–23 Aug: probed, no count could be read
  24 Aug–30 Aug: probed, no count could be read
  31 Aug–6 Sep: probed, no count could be read
  7 Sep–13 Sep: probed, no count could be read
  14 Sep–20 Sep: probed, no count could be read
  21 Sep–27 Sep: probed, no count could be read
  28 Sep–4 Oct: probed, no count could be read
  5 Oct–11 Oct: typically 11, peak 23, 6 days counted, 1 day probed without a
  count
  12 Oct–18 Oct: typically 11, peak 20, 7 days counted
  19 Oct–24 Oct: typically 12, peak 22, 5 days counted, 1 day not measured

  earlier: ?from=2026-04-28&to=2026-07-26&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 99.6% of the 71 days we have measured. 2 days unreachable. Longest
outage 6h (timed out). 19 days predate anything we measured.

  27 Jul – 14 Aug: 19 days not measured
  12 Sep – 13 Sep: 2 days unreachable (timed out)

Capabilities (0 of 12 disagree)
  CHARSET    measured: yes     declared: -
  UTF-8      measured: yes     declared: -
  MSSP       measured: NO      declared: -
  ANSI       measured: -       declared: yes
  MCCP       measured: -       declared: yes
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: NO
  MXP        measured: -       declared: NO
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: NO

Declared by the game
  charset    utf-8  (measured, 12m)
  location   Canada  (declared, 12m)
  intermud   IMC2  (declared, 12m)
  mobiles    4056  (declared, 12m)
  helpfiles  1610  (declared, 12m)
  created    2004  (declared, 12m)
  genre      Anime  (declared, 12m)
  levels     70  (declared, 12m)
  pay to play 0  (declared, 12m)
  player clanss 0  (declared, 12m)
  training system Both  (declared, 12m)
  contact    [email protected]  (declared, 12m)
  family     DikuMUD  (declared, 12m)
  areas      116  (declared, 12m)
  resets     16924  (declared, 12m)
  pay for perks 0  (declared, 12m)
  player crafting 0  (declared, 12m)
  world originality Mostly Original  (declared, 12m)
  codebase   SmaugFUSS 1.9  (declared, 12m)
  website    http://dbinfinity.gamingrendo.com  (declared, 12m)
  subgenre   DragonBall  (declared, 12m)
  rooms      34752  (declared, 12m)
  hostname   dbinfinity.bounceme.net  (declared, 12m)
  minimum age 0  (declared, 12m)
  classes    120  (declared, 12m)
  hiring builders 1  (declared, 12m)
  player guilds 0  (declared, 12m)
  language   English  (declared, 12m)
  gamesystem Custom  (declared, 12m)
  newbie friendly 1  (declared, 12m)
  quest system Automated  (declared, 12m)
  icon       http://www.yourwebsite.com/iconimage.gif  (declared, 12m)
  gameplay   Hack and Slash  (declared, 12m)
  adult material 0  (declared, 12m)
  multiplaying None  (declared, 12m)
  port       4000  (declared, 12m)
  name       DragonBall Infinity  (declared, 9w, stale)
  status     Live  (declared, 12m)
  objects    5103  (declared, 12m)
  races      120  (declared, 12m)
  player cities 0  (declared, 12m)
  roleplaying Encouraged  (declared, 12m)
  worlds     0  (declared, 12m)
  hiring coders 0  (declared, 12m)
  equipment system None  (declared, 12m)
  multiclassing 0  (declared, 12m)
  playerkilling Restricted  (declared, 12m)

Connect screen
  [connect screen: 28 lines, text only]

  
  
  
  Welcome to the DragonBall Infinity.  A MUD based on the DragonBall,
  DragonBall Z, and DragonBall: GT anime and manga universe.
  
  DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base]
  Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0
    Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5)
  
  Areas by: Kilan, Hao, Veritas, Fenris,  Ranmyaku, Talling, Gohan, Sasuke,
                 Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell,
                     Khonsu, Rizion, NotRazic
  
    Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto,
                         Ferrin, Dabura, Scyrok, Viola, Kalia
  
  ==============================================================================
  Dragon Ball Z and all logos, character names and distinctive likenesses
  thereof are trademarks of Toei Animation.  2000 Bird Studio/Shueisha,
  Toei Animation.
  SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn,
  Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek.
  Original MERC 2.1 code by: Hatchet, Furey, and Kahn.  Original DikuMUD code by:
  Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer
  ==============================================================================
  ACCOUNT SYSTEM - PLEASE READ
  Type an existing account name to login, or type something new to create:

What changed
  2026-10-22  HELPFILES changed from 1609 to 1610 (mssp)
  2026-07-31  endpoint recorded as dbinfinity.bounceme.net 4000 (handshake)