DRAGONBALL INFINITY [unclaimed] telnet dbinfinity.bounceme.net 4000 Players now: 20 (declared, 12m) Reachable: 99.6% of the last 90 days Longest outage: 6h Where to find this game WEBSITE http://dbinfinity.gamingrendo.com (declared, 12m) CONTACT [email protected] (declared, 12m) When people are on (UTC) Busiest Friday small hours, 00:00–03:59. 22 hours across the week have no measurement yet. 11 hours across the week answered but produced no count. Mon — peak 16 at 00:00, 8 hours not measured, 4 hours probed but uncountable Tue — peak 19 at 20:00, 7 hours not measured, 3 hours probed but uncountable Wed — peak 18 at 00:00 Thu — peak 18 at 02:00 Fri — peak 22 at 01:00 Sat — peak 14 at 00:00 Sun — peak 20 at 01:00, 7 hours not measured, 4 hours probed but uncountable counted = we got in and read a number, including a measured zero uncounted = we got in and no number could be read not measured = we have no measurement for that hour How many, over time (27 Jul 2026 – 24 Oct 2026, UTC) Typically 11 on, peaking at 23, over 18 of 90 days. Steady across the range. 27 Jul–2 Aug: not measured 3 Aug–9 Aug: not measured 10 Aug–16 Aug: probed, no count could be read 17 Aug–23 Aug: probed, no count could be read 24 Aug–30 Aug: probed, no count could be read 31 Aug–6 Sep: probed, no count could be read 7 Sep–13 Sep: probed, no count could be read 14 Sep–20 Sep: probed, no count could be read 21 Sep–27 Sep: probed, no count could be read 28 Sep–4 Oct: probed, no count could be read 5 Oct–11 Oct: typically 11, peak 23, 6 days counted, 1 day probed without a count 12 Oct–18 Oct: typically 11, peak 20, 7 days counted 19 Oct–24 Oct: typically 12, peak 22, 5 days counted, 1 day not measured earlier: ?from=2026-04-28&to=2026-07-26&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 99.6% of the 71 days we have measured. 2 days unreachable. Longest outage 6h (timed out). 19 days predate anything we measured. 27 Jul – 14 Aug: 19 days not measured 12 Sep – 13 Sep: 2 days unreachable (timed out) Capabilities (0 of 12 disagree) CHARSET measured: yes declared: - UTF-8 measured: yes declared: - MSSP measured: NO declared: - ANSI measured: - declared: yes MCCP measured: - declared: yes MCP measured: - declared: NO MSP measured: - declared: NO MXP measured: - declared: NO PUEBLO measured: - declared: NO TLS measured: - declared: NO VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: NO Declared by the game charset utf-8 (measured, 12m) location Canada (declared, 12m) intermud IMC2 (declared, 12m) mobiles 4056 (declared, 12m) helpfiles 1610 (declared, 12m) created 2004 (declared, 12m) genre Anime (declared, 12m) levels 70 (declared, 12m) pay to play 0 (declared, 12m) player clanss 0 (declared, 12m) training system Both (declared, 12m) contact [email protected] (declared, 12m) family DikuMUD (declared, 12m) areas 116 (declared, 12m) resets 16924 (declared, 12m) pay for perks 0 (declared, 12m) player crafting 0 (declared, 12m) world originality Mostly Original (declared, 12m) codebase SmaugFUSS 1.9 (declared, 12m) website http://dbinfinity.gamingrendo.com (declared, 12m) subgenre DragonBall (declared, 12m) rooms 34752 (declared, 12m) hostname dbinfinity.bounceme.net (declared, 12m) minimum age 0 (declared, 12m) classes 120 (declared, 12m) hiring builders 1 (declared, 12m) player guilds 0 (declared, 12m) language English (declared, 12m) gamesystem Custom (declared, 12m) newbie friendly 1 (declared, 12m) quest system Automated (declared, 12m) icon http://www.yourwebsite.com/iconimage.gif (declared, 12m) gameplay Hack and Slash (declared, 12m) adult material 0 (declared, 12m) multiplaying None (declared, 12m) port 4000 (declared, 12m) name DragonBall Infinity (declared, 9w, stale) status Live (declared, 12m) objects 5103 (declared, 12m) races 120 (declared, 12m) player cities 0 (declared, 12m) roleplaying Encouraged (declared, 12m) worlds 0 (declared, 12m) hiring coders 0 (declared, 12m) equipment system None (declared, 12m) multiclassing 0 (declared, 12m) playerkilling Restricted (declared, 12m) Connect screen [connect screen: 28 lines, text only] Welcome to the DragonBall Infinity. A MUD based on the DragonBall, DragonBall Z, and DragonBall: GT anime and manga universe. DragonBall Infinity (DBI) v3.0 (BETA) [SMAUG Code Base] Code by: Kilan, Rendo, Luther, Boko, Chosen, Picard, Khonsu (DBI) 3.0.0 Original Code by: Goku(Warren), Melora, Islvin, Karma (DBS v2.5) Areas by: Kilan, Hao, Veritas, Fenris, Ranmyaku, Talling, Gohan, Sasuke, Bojack, Borfin, Sixteen, Picard, Rhys, Lux, Arcimedes, Nell, Khonsu, Rizion, NotRazic Original Areas by: Ubuu, Melora, Thirteen, Bardock, Islvin, Koronto, Ferrin, Dabura, Scyrok, Viola, Kalia ============================================================================== Dragon Ball Z and all logos, character names and distinctive likenesses thereof are trademarks of Toei Animation. 2000 Bird Studio/Shueisha, Toei Animation. SMAUG 1.4 written by Thoric (Derek Snider) with Altrag, Blodkai, Haus, Narn, Scryn, Swordbearer, Tricops, Gorog, Rennard, Grishnakh, Fireblade and Nivek. Original MERC 2.1 code by: Hatchet, Furey, and Kahn. Original DikuMUD code by: Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert & Sebastian Hammer ============================================================================== ACCOUNT SYSTEM - PLEASE READ Type an existing account name to login, or type something new to create: What changed 2026-10-22 HELPFILES changed from 1609 to 1610 (mssp) 2026-07-31 endpoint recorded as dbinfinity.bounceme.net 4000 (handshake)