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Blackfire

Unclaimed — everything here was measured. Claim this game

blackfire.online 4000answering since 18 Aug 2026

no count

no current count, and nothing here says why

Connect screen

read as text



          .                                                      .
        .n                   .                 .                  n.
  .   .dP                  dP                   9b                 9b.    .
 4    qXb         .       dX                     Xb       .        dXp     t
dX.    gXb      .dXb    __                         __    dXb.     dXp     .Xb
gXXb._       _.dXXXXb dXXXXbo.      thou       .odXXXXb dXXXXb._       _.dXXP
 gXXXXXXXXXXXXXXXXXXXXXXXXXXXXOo.           .oOXXXXXXXXVXXXXXXXXXXXXXXXXXXXP
  `9XXXXXXXXXXXXXXXXXXXXX'~   ~`0008b   d8000'~   ~`XXXXXXXXXXXXXXXXXXXXXP'
    `9XXXXXXXXXXXP' `9XX'  shalt   `98v89'  suffer  `XXP' `9XXXXXXXXXXXP'
        ~~~~~~~       9X.          .db|db.          .XP       ~~~~~~~
                        )b.  .dbo.dP'`v'`9b.odb.  .dX(
                      ,dXXXXXXXXXXXb     dXXXXXXXXXXXb.
                     dXXXXXXXXXXXP'   .   `9XXXXXXXXXXXb
                    dXXXXXXXXXXXXb   d|b   dXXXXXXXXXXXXb
                    gXXb'   `XXXXXb.dX|Xb.dXXXXX'   `dXXP
                     `'      9XXXXXX(   )XXXXXXP      `'
                              XXXX X.`v'.X XXXX
                              XP^X'`b   d'`X^XX
                              X. 9  `   '  P )X
                              `b  `       '  d'
                               `             '
                   Blackfire - Endless Medieval Torment
                by Nocturnal and the Blackfire Creative Team
                  based on Circlemud 3.0 by Jeremy Elson

By what name do you wish to be mourned?
as sent by the server 77×30 16-colour SGR captured

Connections by hour

Measured every hour and nobody has been on in any of them. 112 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 0 03:0016 –
Tue0 0 03:0016 –
Wed0 0 03:0016 –
Thu0 0 03:0016 –
Fri0 0 03:0016 –
Sat0 0 03:0016 –
Sun0 0 03:0016 –

How many, over time

Typically 0 on, peaking at 0, over 49 of 90 days. Steady across the range.

days in UTC · 20 Jul 2026 – 17 Oct 2026

20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — no measurement17 Aug 2026 — no measurement18 Aug 2026 — 0 players, every one of 2 probes19 Aug 2026 — 0 players, every one of 4 probes20 Aug 2026 — 0 players, every one of 4 probes21 Aug 2026 — 0 players, every one of 4 probes22 Aug 2026 — 0 players, every one of 4 probes23 Aug 2026 — 0 players, every one of 4 probes24 Aug 2026 — 0 players, every one of 4 probes25 Aug 2026 — 0 players, every one of 4 probes26 Aug 2026 — 0 players, every one of 4 probes27 Aug 2026 — 0 players, every one of 4 probes28 Aug 2026 — 0 players, every one of 4 probes29 Aug 2026 — 0 players, every one of 4 probes30 Aug 2026 — 0 players, every one of 4 probes31 Aug 2026 — 0 players, every one of 4 probes1 Sep 2026 — 0 players, every one of 4 probes2 Sep 2026 — 0 players, every one of 4 probes3 Sep 2026 — 0 players, every one of 4 probes4 Sep 2026 — 0 players, every one of 4 probes5 Sep 2026 — 0 players, every one of 4 probes6 Sep 2026 — 0 players, every one of 4 probes7 Sep 2026 — 0 players, every one of 4 probes8 Sep 2026 — 0 players, every one of 4 probes9 Sep 2026 — 0 players, every one of 4 probes10 Sep 2026 — 0 players, every one of 4 probes11 Sep 2026 — 0 players, every one of 4 probes12 Sep 2026 — 0 players, every one of 4 probes13 Sep 2026 — 0 players, every one of 4 probes14 Sep 2026 — 0 players, every one of 4 probes15 Sep 2026 — 0 players, every one of 4 probes16 Sep 2026 — 0 players, every one of 4 probes17 Sep 2026 — 0 players, every one of 4 probes18 Sep 2026 — 0 players, every one of 4 probes19 Sep 2026 — 0 players, every one of 4 probes20 Sep 2026 — 0 players, every one of 4 probes21 Sep 2026 — 0 players, every one of 4 probes22 Sep 2026 — 0 players, every one of 4 probes23 Sep 2026 — 0 players, every one of 4 probes24 Sep 2026 — 0 players, every one of 4 probes25 Sep 2026 — 0 players, every one of 4 probes26 Sep 2026 — 0 players, every one of 4 probes27 Sep 2026 — 0 players, every one of 4 probes28 Sep 2026 — 0 players, every one of 4 probes29 Sep 2026 — 0 players, every one of 4 probes30 Sep 2026 — 0 players, every one of 4 probes1 Oct 2026 — 0 players, every one of 4 probes2 Oct 2026 — 0 players, every one of 4 probes3 Oct 2026 — 0 players, every one of 4 probes4 Oct 2026 — 0 players, every one of 4 probes5 Oct 2026 — 0 players, every one of 2 probes6 Oct 2026 — no measurement7 Oct 2026 — no measurement8 Oct 2026 — no measurement9 Oct 2026 — no measurement10 Oct 2026 — no measurement11 Oct 2026 — no measurement12 Oct 2026 — no measurement13 Oct 2026 — no measurement14 Oct 2026 — no measurement15 Oct 2026 — no measurement16 Oct 2026 — no measurement17 Oct 2026 — no measurement
0 at the top 49 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 20 Jul–26 Jul: not measured
  • 27 Jul–2 Aug: not measured
  • 3 Aug–9 Aug: not measured
  • 10 Aug–16 Aug: not measured
  • 17 Aug–23 Aug: typically 0, peak 0, 6 days counted, 1 day not measured
  • 24 Aug–30 Aug: typically 0, peak 0, 7 days counted
  • 31 Aug–6 Sep: typically 0, peak 0, 7 days counted
  • 7 Sep–13 Sep: typically 0, peak 0, 7 days counted
  • 14 Sep–20 Sep: typically 0, peak 0, 7 days counted
  • 21 Sep–27 Sep: typically 0, peak 0, 7 days counted
  • 28 Sep–4 Oct: typically 0, peak 0, 7 days counted
  • 5 Oct–11 Oct: typically 0, peak 0, 1 day counted, 6 days not measured
  • 12 Oct–17 Oct: not measured

Reachable

reachable · last 90 days

Reachable 80.1% of the 61 days we have measured. 13 days unreachable. Longest outage 11d 21h (timed out). 29 days predate anything we measured.

90 days ago today
reachable
80.1%
longest outage
11d 21h
last cause
timed out
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 20 Jul – 17 Aug: 29 days not measured
  • 5 Oct – 17 Oct: 13 days unreachable (timed out)

What changed

  1. 18 Aug 2026 endpoint recorded as blackfire.online 4000 (handshake)

Capabilities

None of the 5 disagree.
capability measured declared age
GMCP ● offered – silent
MSSP ● offered – silent
ANSI – silent ◇ claimed
CHARSET – silent ◇ claimed
UTF-8 – silent ◇ claimed

Declared by the game

classes
3
crawl delay
-1
name
Blackfire
charset
UTF-8
hiring builders
0
hiring coders
0
codebase
Custom
port
4000
mobiles
2113
subgenre
Medieval Fantasy
skills
0
status
Live
levels
120
areas
98
family
DikuMUD
rooms
11034
hostname
blackfire.online
language
English
gameplay
Hack and Slash
races
58
contact
[email protected]
genre
Fantasy
objects
2793
pay to play
0
created
1998
gamesystem
Real Time
website
https://blackfire.online
helpfiles
622
pay for perks
0