Connect screen
No connect screen has been captured from this game.
Connections by hour
Busiest every day, 00:00–23:59.
times in UTC · 8-week rolling average
| 00 | 01 | 02 | 03 | 04 | 05 | 06 | 07 | 08 | 09 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 |
| Mon | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Tue | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Wed | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Thu | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Fri | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sat | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
| Sun | | | | | | | | | | | | | | | | | | | | | | | | |
|---|
- counted, including a measured zero
- probed, no count could be read
- no measurement in that hour
read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
| day |
quietest |
busiest |
at |
not measured |
no count |
| Mon | 2 |
2 |
00:00 | – |
– |
|---|
| Tue | 2 |
2 |
00:00 | – |
– |
|---|
| Wed | 2 |
2 |
00:00 | – |
– |
|---|
| Thu | 2 |
2 |
00:00 | – |
– |
|---|
| Fri | 2 |
2 |
00:00 | – |
– |
|---|
| Sat | 2 |
2 |
00:00 | – |
– |
|---|
| Sun | 2 |
2 |
00:00 | – |
– |
|---|
How many, over time
Typically 2 on, peaking at 2, over 48 of 90 days. Steady across the range.
days in UTC · 18 Jul 2026 – 15 Oct 2026
02
AugSepOct
2 at the top
48 of 90 days counted
- mean of the counts we read that day
- lowest to highest count that day
- probed, no count could be read
-
not measured — a break in the line
read as text
- 18 Jul–24 Jul: not measured
- 25 Jul–31 Jul: not measured
- 1 Aug–7 Aug: not measured
- 8 Aug–14 Aug: not measured
- 15 Aug–21 Aug: typically 2, peak 2, 6 days counted, 1 day not measured
- 22 Aug–28 Aug: typically 2, peak 2, 7 days counted
- 29 Aug–4 Sep: typically 2, peak 2, 7 days counted
- 5 Sep–11 Sep: typically 2, peak 2, 7 days counted
- 12 Sep–18 Sep: typically 2, peak 2, 7 days counted
- 19 Sep–25 Sep: typically 2, peak 2, 7 days counted
- 26 Sep–2 Oct: typically 2, peak 2, 7 days counted
- 3 Oct–9 Oct: probed, no count could be read
- 10 Oct–15 Oct: probed, no count could be read
Reachable
reachable · last 90 days
Reachable 100.0% of the 61 days we have measured. 2 days unreachable. Longest outage 10m (timed out). 29 days predate anything we measured.
90 days ago
today
- reachable
- 100.0%
- longest outage
- 10m
- last cause
- timed out
- reachable
- degraded — answered, could not finish
- unreachable
- not measured
read as text
- 18 Jul – 15 Aug: 29 days not measured
- 25 Sep: 1 day unreachable (timed out)
- 27 Sep: 1 day unreachable (timed out)
What changed
- 16 Aug 2026 endpoint recorded as 110.10.160.150 4001 (handshake)
Capabilities
None of the 1 disagree.
| capability |
measured |
declared |
age |
| MSSP |
✕ absent |
– silent |
|
|---|
Declared by the game
- family
- LPMud◇
- name
- 엘리시안_전기◇
- codebase
- IMC2 client◇
- mudlib
- Tim's LPC IMC2 client 30-Jan-05 / Dead Souls integrated◇