THE ECOSYSTEM
We publish the share, a ratio over the games we measured survives the ones we
cannot reach.
886 games listed · 885 games whose handshake we completed · 309 games whose MSSP
report we hold.
The oldest handshake in this picture was last confirmed 4w ago.
CODEBASES
Of the 886 games listed, 610 told us what they run, and every share below is
over those 610. A codebase we could not read is left out of the denominator
ROM 55 of 610 (9.0%)
CircleMUD 47 of 610 (7.7%)
RhostMUSH 40 of 610 (6.6%)
DikuMUD 35 of 610 (5.7%)
PennMUSH 34 of 610 (5.6%)
CoffeeMUD 32 of 610 (5.2%)
Merc 29 of 610 (4.8%)
FluffOS 28 of 610 (4.6%)
LambdaMOO 27 of 610 (4.4%)
MUCK 24 of 610 (3.9%)
MUX 23 of 610 (3.8%)
SMAUG 20 of 610 (3.3%)
AresMUSH 18 of 610 (3.0%)
LDMud 15 of 610 (2.5%)
Custom 12 of 610 (2.0%)
MudOS 12 of 610 (2.0%)
Dead Souls 11 of 610 (1.8%)
Evennia 11 of 610 (1.8%)
TinyMUSH 9 of 610 (1.5%)
LPMud 5 of 610 (0.8%)
Rapture 5 of 610 (0.8%)
tbaMUD 5 of 610 (0.8%)
DGD 4 of 610 (0.7%)
CD.06.06 3 of 610 (0.5%)
IMC2 client 3 of 610 (0.5%)
LambdaMOO-ToastStunt 3 of 610 (0.5%)
LuminariMUD 3 of 610 (0.5%)
AFKMud I3 Driver 2 of 610 (0.3%)
CobraMUSH 2 of 610 (0.3%)
Diku Merc Rom RoT AoD 2 of 610 (0.3%)
EmlenMud 2 of 610 (0.3%)
PD/NM III 2 of 610 (0.3%)
ProtoMUCK 2 of 610 (0.3%)
TMI-2 2 of 610 (0.3%)
TinyMUCK 2 of 610 (0.3%)
81 of 610 (13.3%) run a codebase no other listed game runs — one game each,
which is assumed to be just that game. They are inside the denominator above:
3Scapes mudlib
4.0.0.530-0
Aadaria
Aldebaran
Alter Aeon
Amylaar
Anatolia
AnsalonMUD
AwakeMUD Community Edition,
BenemMUD
BrutusMud
CD
CD.04.07.OS
Circle/Nukefire
Custom Silly/Diku
Custom, TFE
DBZFE (custom Rust engine)
Diku Merc God Wars
Diku Merc Rom Rot
Diku Merc Rom Rot Waterdeep
Diku3 Custom
DikuMUD gamma
Discworld lib
Dragons Domain IV
EmpireMUD
Enrym (custom Node.js)
EoM
Epiphany
EternityMUD
FRlib V
FluffOS DarkeLIB
Fuzzball
GWM
Galaxy Engine
GoMud
GodWars Deluxe
GodWars: Deluxe
Heavily modified SMAUG
IME
Icelib
JediMUD
Kingdoms (heavily modified
LastOutpost
LoFP
LotJ
LowMUD
MUCK!!!!
MUME IX
Materia Magica
Midgard
Midnight Dreams
Midnight Realities
Midnight Sun
Moral Decay
MorgenGrauen
Mucklet
MusicMUD
NANVAENT
NC
NarutoMUD Engine
Nightmare III
OSB
Original / Loosely Diku
PizzaMUD
ROM 2.4, Acro
ROM Derivative
ROM2.4/Haven
Ranvier
Riftforge
RoH
RoleMUD
Rom (EoT Custom)
SMAUGFUSS
TD-MUDLIB
TWDlib
TeenyMUSH
The Chatting Zone (TCZ) (TCZ
TinyBit
ToastStunt
UNIlib
fluffos -uncommited
LINEAGES
The same games, grouped by the tradition their server descends from. This is
derived — we grouped what the game told us — and not anything a game published:
no game reports "MUSH", because MSSP has no such value and most of the MUSH
world publishes no MSSP at all.
DikuMUD 220 of 610 (36.1%)
MUSH 126 of 610 (20.7%)
LPMud 96 of 610 (15.7%)
MOO 31 of 610 (5.1%)
MUCK 30 of 610 (4.9%)
107 of those games run codebases we do not place in any lineage — several say
as much themselves, publishing FAMILY Custom. They are inside the denominator
above and in nobody's share.
PROTOCOLS
Read every measured figure below as a floor. Nothing else here is requested, and
a server may support a protocol without ever offering it.
MSSP is the one row below that is not a floor: we ask every server for it by
name, so the games that did not offer it were asked and declined.
TLS
measured: not measured — never observed
declared: 53 of 309 (17.2%)
UTF-8
measured: 108 of 885 (12.2%) · 777 games neither offered nor asked
declared: 90 of 309 (29.1%)
GMCP
measured: 37 of 885 (4.2%) · 848 games neither offered nor asked
declared: 69 of 309 (22.3%)
MXP
measured: 122 of 885 (13.8%) · 763 games neither offered nor asked
declared: 96 of 309 (31.1%)
ANSI
measured: not measured — never observed
declared: 200 of 309 (64.7%)
ATCP
measured: not measured — never observed
declared: 12 of 309 (3.9%)
CHARSET
measured: 114 of 885 (12.9%) · 771 games neither offered nor asked
declared: 51 of 309 (16.5%)
EOR
measured: 45 of 885 (5.1%) · 840 games neither offered nor asked
declared: 1 of 309 (0.3%)
MCCP
measured: 216 of 885 (24.4%) · 669 games neither offered nor asked
declared: 80 of 309 (25.9%)
MCCP3
measured: 1 of 885 (0.1%) · 884 games neither offered nor asked
declared: 0 of 309 (0.0%)
MCP
measured: not measured — never observed
declared: 22 of 309 (7.1%)
MSDP
measured: 96 of 885 (10.8%) · 789 games neither offered nor asked
declared: 57 of 309 (18.4%)
MSP
measured: not measured — never observed
declared: 72 of 309 (23.3%)
MSSP
measured: 318 of 885 (35.9%) · 567 games declined when asked
declared: not asked — every report here is the answer
NAWS
measured: not measured — never observed
declared: 1 of 309 (0.3%)
PUEBLO
measured: not measured — never observed
declared: 18 of 309 (5.8%)
TTYPE
measured: not measured — never observed
declared: 1 of 309 (0.3%)
VT100
measured: not measured — never observed
declared: 36 of 309 (11.7%)
XTERM 256 COLORS
measured: not measured — never observed
declared: 134 of 309 (43.4%)
Measured is of 885 games whose handshake we completed; declared is of 309 games
whose MSSP report we hold. Two sets of games, so two denominators.
A SNAPSHOT, NOT A CURVE
A snapshot of what we can measure now. An adoption curve plots games changing
their minds, and we record a change when it happens, so the curve becomes
drawable once enough have been recorded. Plotting when we first reached each
game would measure the crawl, not the hobby.
408 capability changes recorded so far — the material a curve is drawn from.