THE ECOSYSTEM
We publish the share, a ratio over the games we measured survives the ones we
cannot reach.
985 games listed · 984 games whose handshake we completed · 406 games whose MSSP
report we hold.
The oldest handshake in this picture was last confirmed 3mo ago.
CODEBASES
Of the 985 games listed, 714 told us what they run, and every share below is
over those 714. A codebase we could not read is left out of the denominator
ROM 57 of 714 (8.0%)
CoffeeMUD 50 of 714 (7.0%)
fluffos 48 of 714 (6.7%)
CircleMUD 46 of 714 (6.4%)
RhostMUSH 40 of 714 (5.6%)
DikuMUD 35 of 714 (4.9%)
PennMUSH 35 of 714 (4.9%)
Merc 30 of 714 (4.2%)
LambdaMOO 26 of 714 (3.6%)
MUX 25 of 714 (3.5%)
AresMUSH 24 of 714 (3.4%)
MUCK 24 of 714 (3.4%)
SMAUG 23 of 714 (3.2%)
Dead Souls 19 of 714 (2.7%)
Evennia 18 of 714 (2.5%)
Custom 17 of 714 (2.4%)
LDMud 15 of 714 (2.1%)
MudOS 14 of 714 (2.0%)
TinyMUSH 9 of 714 (1.3%)
IMC2 client 5 of 714 (0.7%)
LPMud 5 of 714 (0.7%)
ProtoMUCK 5 of 714 (0.7%)
Rapture 5 of 714 (0.7%)
tbaMUD 5 of 714 (0.7%)
CD.06.06 4 of 714 (0.6%)
DGD 4 of 714 (0.6%)
LambdaMOO-ToastStunt 4 of 714 (0.6%)
AFKMud I3 Driver 3 of 714 (0.4%)
LuminariMUD 3 of 714 (0.4%)
Anatolia 2 of 714 (0.3%)
CobraMUSH 2 of 714 (0.3%)
Dark City 2 of 714 (0.3%)
Diku Merc Rom RoT AoD 2 of 714 (0.3%)
DikuMUD/WBR2 2 of 714 (0.3%)
EmlenMud 2 of 714 (0.3%)
PD/NM III 2 of 714 (0.3%)
SMAUGFUSS 2 of 714 (0.3%)
TMI-2 2 of 714 (0.3%)
TinyMUCK 2 of 714 (0.3%)
96 of 714 (13.4%) run a codebase no other listed game runs — one game each,
which is assumed to be just that game. They are inside the denominator above:
1.0.2 - Apr
3Scapes mudlib
4.0.0.530-0
ACK!TNG
ATS
Aadaria
Aldebaran
Alter Aeon
AnsalonMUD
AwakeMUD Community Edition,
BenemMUD
BrutusMud
CD
CD.04.07.OS
Circle/Nukefire
Crisol
Custom Silly/Diku
Custom, TFE
DBZFE (custom Rust engine)
DGate
Diku Merc God Wars
Diku Merc Rom Rot
Diku Merc Rom Rot Waterdeep
Diku3 Custom
DikuMUD gamma
DikuMUD/Merc/Envy - Dark Hope MUD
Discworld lib
Dragons Domain IV
DreamLand
Dystopia
EmpireMUD
Enrym (custom Node.js)
EoM
EotL (LDMud
Epiphany
EternityMUD
FRlib V
FluffOS DarkeLIB
Fuzzball
GWM
Galaxy Engine
GoMud
GodWars Deluxe
GodWars: Deluxe
Grim
Heavily modified SMAUG
IME
Icelib
JediMUD
Kingdoms (heavily modified
LastOutpost
LoFP
LotJ
LowMUD
MOO
MOO1.8.3-waif
MUCK!!!!
MUME IX
Materia Magica
Midgard Audhumbla
Midnight Dreams
Midnight Realities
Midnight Sun
Mindcloud3
Moral Decay
MorgenGrauen
Muck2.2fb5.67w10.3.0
Mucklet
MusicMUD
NC
NarutoMUD Engine
Nightmare III
Nilgiri Custom Engine
OSB
Original / Loosely Diku
PizzaMUD
ROM 2.4, Acro
ROM Derivative
ROM2.4/Haven
ROS
Ranvier
Riftforge
RoH
RoleMUD
Rom (EoT Custom)
Satisfy
TD-MUDLIB
TWDlib
TeenyMUSH
The Chatting Zone (TCZ) (TCZ
TinyBit
ToastStunt
UNIlib
Waterdeep
WinMOO with RPGN Gateway
fluffos -uncommited
LINEAGES
The same games, grouped by the tradition their server descends from. This is
derived — we grouped what the game told us — and not anything a game published:
no game reports "MUSH", because MSSP has no such value and most of the MUSH
world publishes no MSSP at all.
DikuMUD 229 of 714 (32.1%)
MUSH 135 of 714 (18.9%)
LPMud 128 of 714 (17.9%)
MUCK 34 of 714 (4.8%)
MOO 33 of 714 (4.6%)
155 of those games run codebases we do not place in any lineage — several say
as much themselves, publishing FAMILY Custom. They are inside the denominator
above and in nobody's share.
PROTOCOLS
Read every measured figure below as a floor. Nothing else here is requested, and
a server may support a protocol without ever offering it.
MSSP is the one row below that is not a floor: we ask every server for it by
name, so the games that did not offer it were asked and declined. We hold 406
reports and 384 games offer MSSP today: the other 22 stopped publishing one
after we read it, and a report is not thrown away because it stopped being
reissued.
TLS
measured: not measured — never observed
declared: 68 of 406 (16.7%)
UTF-8
measured: 150 of 984 (15.2%) · 834 games neither offered nor asked
declared: 115 of 406 (28.3%)
GMCP
measured: 49 of 984 (5.0%) · 935 games neither offered nor asked
declared: 90 of 406 (22.2%)
MXP
measured: 145 of 984 (14.7%) · 839 games neither offered nor asked
declared: 121 of 406 (29.8%)
ANSI
measured: not measured — never observed
declared: 268 of 406 (66.0%)
ATCP
measured: not measured — never observed
declared: 12 of 406 (3.0%)
CHARSET
measured: 159 of 984 (16.2%) · 825 games neither offered nor asked
declared: 76 of 406 (18.7%)
EOR
measured: 51 of 984 (5.2%) · 933 games neither offered nor asked
declared: 1 of 406 (0.2%)
MCCP
measured: 280 of 984 (28.5%) · 704 games neither offered nor asked
declared: 115 of 406 (28.3%)
MCCP3
measured: 2 of 984 (0.2%) · 982 games neither offered nor asked
declared: 0 of 406 (0.0%)
MCP
measured: 62 of 984 (6.3%) · 922 games neither offered nor asked
declared: 35 of 406 (8.6%)
MSDP
measured: 105 of 984 (10.7%) · 879 games neither offered nor asked
declared: 69 of 406 (17.0%)
MSP
measured: not measured — never observed
declared: 92 of 406 (22.7%)
MSSP
measured: 384 of 984 (39.0%) · 598 games declined when asked · 2 games
neither offered nor asked
declared: not asked — every report here is the answer
NAWS
measured: not measured — never observed
declared: 1 of 406 (0.2%)
PUEBLO
measured: not measured — never observed
declared: 20 of 406 (4.9%)
TTYPE
measured: not measured — never observed
declared: 1 of 406 (0.2%)
VT100
measured: not measured — never observed
declared: 40 of 406 (9.9%)
XTERM 256 COLORS
measured: not measured — never observed
declared: 170 of 406 (41.9%)
Measured is of 984 games whose handshake we completed; declared is of 406 games
whose MSSP report we hold. Two sets of games, so two denominators.
A SNAPSHOT, NOT A CURVE
A snapshot of what we can measure now. An adoption curve plots games changing
their minds, and we record a change when it happens, so the curve becomes
drawable once enough have been recorded. Plotting when we first reached each
game would measure the crawl, not the hobby.
2,037 capability changes recorded so far — the material a curve is drawn from.