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THE ECOSYSTEM
We publish the share, a ratio over the games we measured survives the ones we
cannot reach.

985 games listed · 984 games whose handshake we completed · 406 games whose MSSP
report we hold.
The oldest handshake in this picture was last confirmed 3mo ago.

CODEBASES
Of the 985 games listed, 714 told us what they run, and every share below is
over those 714. A codebase we could not read is left out of the denominator

  ROM                      57 of 714 (8.0%)
  CoffeeMUD                50 of 714 (7.0%)
  fluffos                  48 of 714 (6.7%)
  CircleMUD                46 of 714 (6.4%)
  RhostMUSH                40 of 714 (5.6%)
  DikuMUD                  35 of 714 (4.9%)
  PennMUSH                 35 of 714 (4.9%)
  Merc                     30 of 714 (4.2%)
  LambdaMOO                26 of 714 (3.6%)
  MUX                      25 of 714 (3.5%)
  AresMUSH                 24 of 714 (3.4%)
  MUCK                     24 of 714 (3.4%)
  SMAUG                    23 of 714 (3.2%)
  Dead Souls               19 of 714 (2.7%)
  Evennia                  18 of 714 (2.5%)
  Custom                   17 of 714 (2.4%)
  LDMud                    15 of 714 (2.1%)
  MudOS                    14 of 714 (2.0%)
  TinyMUSH                 9 of 714 (1.3%)
  IMC2 client              5 of 714 (0.7%)
  LPMud                    5 of 714 (0.7%)
  ProtoMUCK                5 of 714 (0.7%)
  Rapture                  5 of 714 (0.7%)
  tbaMUD                   5 of 714 (0.7%)
  CD.06.06                 4 of 714 (0.6%)
  DGD                      4 of 714 (0.6%)
  LambdaMOO-ToastStunt     4 of 714 (0.6%)
  AFKMud I3 Driver         3 of 714 (0.4%)
  LuminariMUD              3 of 714 (0.4%)
  Anatolia                 2 of 714 (0.3%)
  CobraMUSH                2 of 714 (0.3%)
  Dark City                2 of 714 (0.3%)
  Diku Merc Rom RoT AoD    2 of 714 (0.3%)
  DikuMUD/WBR2             2 of 714 (0.3%)
  EmlenMud                 2 of 714 (0.3%)
  PD/NM III                2 of 714 (0.3%)
  SMAUGFUSS                2 of 714 (0.3%)
  TMI-2                    2 of 714 (0.3%)
  TinyMUCK                 2 of 714 (0.3%)

  96 of 714 (13.4%) run a codebase no other listed game runs — one game each,
  which is assumed to be just that game. They are inside the denominator above:

    1.0.2 - Apr
    3Scapes mudlib
    4.0.0.530-0
    ACK!TNG
    ATS
    Aadaria
    Aldebaran
    Alter Aeon
    AnsalonMUD
    AwakeMUD Community Edition,
    BenemMUD
    BrutusMud
    CD
    CD.04.07.OS
    Circle/Nukefire
    Crisol
    Custom Silly/Diku
    Custom, TFE
    DBZFE (custom Rust engine)
    DGate
    Diku Merc God Wars
    Diku Merc Rom Rot
    Diku Merc Rom Rot Waterdeep
    Diku3 Custom
    DikuMUD gamma
    DikuMUD/Merc/Envy - Dark Hope MUD
    Discworld lib
    Dragons Domain IV
    DreamLand
    Dystopia
    EmpireMUD
    Enrym (custom Node.js)
    EoM
    EotL (LDMud
    Epiphany
    EternityMUD
    FRlib V
    FluffOS DarkeLIB
    Fuzzball
    GWM
    Galaxy Engine
    GoMud
    GodWars Deluxe
    GodWars: Deluxe
    Grim
    Heavily modified SMAUG
    IME
    Icelib
    JediMUD
    Kingdoms (heavily modified
    LastOutpost
    LoFP
    LotJ
    LowMUD
    MOO
    MOO1.8.3-waif
    MUCK!!!!
    MUME IX
    Materia Magica
    Midgard Audhumbla
    Midnight Dreams
    Midnight Realities
    Midnight Sun
    Mindcloud3
    Moral Decay
    MorgenGrauen
    Muck2.2fb5.67w10.3.0
    Mucklet
    MusicMUD
    NC
    NarutoMUD Engine
    Nightmare III
    Nilgiri Custom Engine
    OSB
    Original / Loosely Diku
    PizzaMUD
    ROM 2.4, Acro
    ROM Derivative
    ROM2.4/Haven
    ROS
    Ranvier
    Riftforge
    RoH
    RoleMUD
    Rom (EoT Custom)
    Satisfy
    TD-MUDLIB
    TWDlib
    TeenyMUSH
    The Chatting Zone (TCZ) (TCZ
    TinyBit
    ToastStunt
    UNIlib
    Waterdeep
    WinMOO with RPGN Gateway
    fluffos -uncommited

LINEAGES
The same games, grouped by the tradition their server descends from. This is
derived — we grouped what the game told us — and not anything a game published:
no game reports "MUSH", because MSSP has no such value and most of the MUSH
world publishes no MSSP at all.

  DikuMUD                  229 of 714 (32.1%)
  MUSH                     135 of 714 (18.9%)
  LPMud                    128 of 714 (17.9%)
  MUCK                     34 of 714 (4.8%)
  MOO                      33 of 714 (4.6%)

  155 of those games run codebases we do not place in any lineage — several say
  as much themselves, publishing FAMILY Custom. They are inside the denominator
  above and in nobody's share.

PROTOCOLS
Read every measured figure below as a floor. Nothing else here is requested, and
a server may support a protocol without ever offering it.

MSSP is the one row below that is not a floor: we ask every server for it by
name, so the games that did not offer it were asked and declined. We hold 406
reports and 384 games offer MSSP today: the other 22 stopped publishing one
after we read it, and a report is not thrown away because it stopped being
reissued.

  TLS
    measured: not measured — never observed
    declared: 68 of 406 (16.7%)
  UTF-8
    measured: 150 of 984 (15.2%) · 834 games neither offered nor asked
    declared: 115 of 406 (28.3%)
  GMCP
    measured: 49 of 984 (5.0%) · 935 games neither offered nor asked
    declared: 90 of 406 (22.2%)
  MXP
    measured: 145 of 984 (14.7%) · 839 games neither offered nor asked
    declared: 121 of 406 (29.8%)
  ANSI
    measured: not measured — never observed
    declared: 268 of 406 (66.0%)
  ATCP
    measured: not measured — never observed
    declared: 12 of 406 (3.0%)
  CHARSET
    measured: 159 of 984 (16.2%) · 825 games neither offered nor asked
    declared: 76 of 406 (18.7%)
  EOR
    measured: 51 of 984 (5.2%) · 933 games neither offered nor asked
    declared: 1 of 406 (0.2%)
  MCCP
    measured: 280 of 984 (28.5%) · 704 games neither offered nor asked
    declared: 115 of 406 (28.3%)
  MCCP3
    measured: 2 of 984 (0.2%) · 982 games neither offered nor asked
    declared: 0 of 406 (0.0%)
  MCP
    measured: 62 of 984 (6.3%) · 922 games neither offered nor asked
    declared: 35 of 406 (8.6%)
  MSDP
    measured: 105 of 984 (10.7%) · 879 games neither offered nor asked
    declared: 69 of 406 (17.0%)
  MSP
    measured: not measured — never observed
    declared: 92 of 406 (22.7%)
  MSSP
    measured: 384 of 984 (39.0%) · 598 games declined when asked · 2 games
    neither offered nor asked
    declared: not asked — every report here is the answer
  NAWS
    measured: not measured — never observed
    declared: 1 of 406 (0.2%)
  PUEBLO
    measured: not measured — never observed
    declared: 20 of 406 (4.9%)
  TTYPE
    measured: not measured — never observed
    declared: 1 of 406 (0.2%)
  VT100
    measured: not measured — never observed
    declared: 40 of 406 (9.9%)
  XTERM 256 COLORS
    measured: not measured — never observed
    declared: 170 of 406 (41.9%)

Measured is of 984 games whose handshake we completed; declared is of 406 games
whose MSSP report we hold. Two sets of games, so two denominators.

A SNAPSHOT, NOT A CURVE
A snapshot of what we can measure now. An adoption curve plots games changing
their minds, and we record a change when it happens, so the curve becomes
drawable once enough have been recorded. Plotting when we first reached each
game would measure the crawl, not the hobby.

2,037 capability changes recorded so far — the material a curve is drawn from.