Superheroes Mush
A free to play ARES MUSH roleplaying game. Create a Marvel / DC type superhero for collaborative storytelling in our lore-rich world and gaming community. Superheroes Mush is the latest and greatest place for dice-less Roleplaying and collaborative storytelling in the superhero genre. We are diverging from the norm in these games to bring you something new and exciting by using a 'year two' setting -- one in which there are only a very few established superheroes and all the big stories are yet to be told rather than fixed canon in your character's past that only limit the stories you can tell. This is your opportunity to claim your character (we accept both FC and OC characters with no bias) and make their stories anew. SHM is run by a team with many years of experience staffing Superhero-themed MU*s including LnL, HAM, UH and BNW. It is currently in late alpha/early beta and you are more than welcome to come along, but please be aware that we're moving a little slow on character apps and still hammering out theme details.
Nicht beansprucht — alles hier wurde gemessen. Dieses Spiel beanspruchen
superheroesmush.com 4201antwortet seit 16. Aug. 2026
18 Verbindungen
gemessen
Verbindungsbildschirm
_____ __ __ / ___/__ ______ ___ _____/ / / /__ _________ ___ _____ \__ \/ / / / __ \/ _ \/ ___/ /_/ / _ \/ ___/ __ \/ _ \/ ___/ ___/ / /_/ / /_/ / __/ / / __ / __/ / / /_/ / __(__ ) /____/\__,_/ .___/\___/_/__/_/_/_/\___/_/ __\____/\___/____/ /_/ / |/ / / / / ___// / / / / /|_/ / / / /\__ \/ /_/ / / / / / /_/ /___/ / __ / /_/ /_/\____//____/_/ /_/ --MU*ing at the dawn of the age of Superheroics-- We are entering beta. Feel free to log in and apply for a character, but things may be a little slow at first. connect (name) (password) to log in. create (name) (password) to create a new character. ------www.superheroesmush.com for more info------ %% Welcome to AresMUSH version 2.11.0! https://aresmush.com %% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.
als Text lesen
_____ __ __
/ ___/__ ______ ___ _____/ / / /__ _________ ___ _____
\__ \/ / / / __ \/ _ \/ ___/ /_/ / _ \/ ___/ __ \/ _ \/ ___/
___/ / /_/ / /_/ / __/ / / __ / __/ / / /_/ / __(__ )
/____/\__,_/ .___/\___/_/__/_/_/_/\___/_/ __\____/\___/____/
/_/ / |/ / / / / ___// / / /
/ /|_/ / / / /\__ \/ /_/ /
/ / / / /_/ /___/ / __ /
/_/ /_/\____//____/_/ /_/
--MU*ing at the dawn of the age of Superheroics--
We are entering beta. Feel free to log in and apply for a
character, but things may be a little slow at first.
connect (name) (password) to log in.
create (name) (password) to create a new character.
------www.superheroesmush.com for more info------
%% Welcome to AresMUSH version 2.11.0! https://aresmush.com
%% Type 'help' to learn how to play. Type 'tour' to connect to a temporary character to explore.Verbindungen nach Stunde
Dienstag, Mittwoch, Freitag und Samstag am belebtesten, nachts, 00:00–04:59. Für 44 Stunden der Woche liegt noch keine Messung vor.
Zeiten in UTC · gleitender Durchschnitt über 8 Wochen
als Text lesen — 7 Zeilen
| Tag | ruhigste | belebteste | um | nicht gemessen | keine Zählung |
|---|---|---|---|---|---|
| Mo | 8 | 18 | 20:00 | 7 | – |
| Di | 8 | 20 | 00:00 | – | – |
| Mi | 10 | 23 | 01:00 | – | – |
| Do | 7 | 22 | 01:00 | 1 | – |
| Fr | 9 | 20 | 23:00 | 12 | – |
| Sa | 12 | 22 | 01:00 | 12 | – |
| So | 8 | 18 | 01:00 | 12 | – |
Wie viele, im Zeitverlauf
Typischerweise 14 verbunden, Spitze 25, an 16 von 90 Tagen. Vom Anfang des Zeitraums bis zum Ende um etwa 14% gestiegen.
Tage in UTC · 3 Juni 2026 – 31 Aug. 2026
- Mittel der an dem Tag gelesenen Zählungen
- niedrigste bis höchste Zählung des Tages
- abgefragt, keine Zählung ablesbar
- nicht gemessen — eine Lücke in der Linie
als Text lesen
- 3 Juni–9 Juni: nicht gemessen
- 10 Juni–16 Juni: nicht gemessen
- 17 Juni–23 Juni: nicht gemessen
- 24 Juni–30 Juni: nicht gemessen
- 1 Juli–7 Juli: nicht gemessen
- 8 Juli–14 Juli: nicht gemessen
- 15 Juli–21 Juli: nicht gemessen
- 22 Juli–28 Juli: nicht gemessen
- 29 Juli–4 Aug.: nicht gemessen
- 5 Aug.–11 Aug.: nicht gemessen
- 12 Aug.–18 Aug.: typischerweise 14, Spitze 21, 3 Tage gezählt, 4 Tage nicht gemessen
- 19 Aug.–25 Aug.: typischerweise 12, Spitze 23, 7 Tage gezählt
- 26 Aug.–31 Aug.: typischerweise 14, Spitze 25, 6 Tage gezählt
Erreichbar
Erreichbar in 100.0% der 16 Tage, die wir gemessen haben. An keinem von uns gemessenen Tag war das Spiel nicht erreichbar. 74 Tage liegen vor allem, was wir gemessen haben.
- erreichbar
- 100.0%
- längste Unterbrechung
- keine im Zeitraum
- letzte Ursache
- nichts festgehalten
- erreichbar
- eingeschränkt — geantwortet, nicht abgeschlossen
- nicht erreichbar
- nicht gemessen
als Text lesen
- 3 Juni – 15 Aug.: 74 Tage nicht gemessen
Was sich geändert hat
- 16. Aug. 2026 endpoint recorded as superheroesmush.com 4201 (handshake)
Fähigkeiten
| Fähigkeit | gemessen | angegeben | Alter |
|---|---|---|---|
| MSSP | ✕ fehlend | – stumm |
Vom Spiel angegeben
- genre
- Comic
- status
- Beta
- website
- https://superheroesmush.com
- name
- Superheroes Mush
- codebase
- AresMUSH
- description
- A free to play ARES MUSH roleplaying game. Create a Marvel / DC type superhero for collaborative storytelling in our lore-rich world and gaming community. Superheroes Mush is the latest and greatest place for dice-less Roleplaying and collaborative storytelling in the superhero genre. We are diverging from the norm in these games to bring you something new and exciting by using a 'year two' setting -- one in which there are only a very few established superheroes and all the big stories are yet to be told rather than fixed canon in your character's past that only limit the stories you can tell. This is your opportunity to claim your character (we accept both FC and OC characters with no bias) and make their stories anew. SHM is run by a team with many years of experience staffing Superhero-themed MU*s including LnL, HAM, UH and BNW. It is currently in late alpha/early beta and you are more than welcome to come along, but please be aware that we're moving a little slow on character apps and still hammering out theme details.