SHATTERED DREAMS [unclaimed]
telnet sdmud.com 7000
当前人数:无计数(此处不指明原因)
可连通:最近90天中的 100.0%
有人连接的时段(UTC)
一周中没有任何一个小时得出过连接人数。 一周中有140小时尚未实测。 一周中有28小时有应答,但未能计数。
周一——各小时均无计数,20小时未实测,4小时已探测但未能计数
周二——各小时均无计数,20小时未实测,4小时已探测但未能计数
周三——各小时均无计数,20小时未实测,4小时已探测但未能计数
周四——各小时均无计数,20小时未实测,4小时已探测但未能计数
周五——各小时均无计数,20小时未实测,4小时已探测但未能计数
周六——各小时均无计数,20小时未实测,4小时已探测但未能计数
周日——各小时均无计数,20小时未实测,4小时已探测但未能计数
已计数 = 我们连上了并读到了数字,包括实测为零
未能计数 = 我们连上了,但读不到数字
未实测 = 我们没有该小时的实测数据
人数随时间变化 (13 6月 2026 – 10 9月 2026,UTC)
本区间内有过探测,其中任何一次都未能读出在线人数。
可连通 (最近90天)
在我们已实测的24天中,有 100.0% 的时间可连通。 我们实测过的日子里,没有哪一天是无法连通的。 有66天早于我们的任何实测。
13 6月 – 17 8月:未实测66天
能力(2 项中有 0 项不一致)
MCCP 实测: yes 自述: -
MSSP 实测: NO 自述: -
游戏自述
name Shattered Dreams (自述,3周)
codebase ROM (实测,4小时)
连接画面
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Shattered Dreams
When the Internet was still new, before World of Warcraft and Skyrim, a group
of Computer Science students in Denmark asked themselves, "What if something
like Dungeons and Dragons, where the only limit is your imagination, was inside
the computer and people could connect to it and play together online?"
"DIKU went on to be the inspiration for EverQuest, World of Warcraft, and
Ultima Online .. and resulted in the greatest proliferation of game worlds."
- Raph Koster, Lead Designer/CCO, Ultima Online and EverQuest II
Shattered Dreams is proudly continuing one of the threads of pure fantasy
hack'n'slash set in the realms of Vikings that began over 30 years ago:
SD 3.1 (c) 2003-2026 Patrick Mylund Nielsen
DR 1.0 (c) 2000-2002 Joshua Chance Blackwell
ROT 2.0 (c) 1996-1999 Russ Walsh
ROM 2.4 (c) 1993-1995 Russ Taylor
MERC (c) 1992-1993 Michael Chastain, Michael Quan and Mitchell Tse
DIKU (c) 1990-1991 Sebastian Hammer, Michael Seifert, Hans Henrik
Staerfeldt, Tom Madsen, and Katja Nyboe
Who wishes to chase a dream?
变更记录
2026-08-18 NAME recorded as Shattered Dreams (staff)
2026-08-18 endpoint recorded as sdmud.com 7000 (handshake)