mu*index
reading
theme
YOU WANT COLLABORATIVE ROLEPLAY  [orientation]
If what you are after is writing scenes with other people, this is the short
path — the codebases to look for, a client that will not fight you, and what to
expect on your first night.

By collaborative roleplay we mean: you and other people write a scene together,
in character, in prose, mostly in real time. Nobody rolls initiative unless the
game says to. This is the part of the hobby that the word "MUD" hides, and it is
alive.

LOOK FOR THESE CODEBASES

The TinyMUD line is where this culture lives, because its servers are built for
people who make things rather than for people who kill things.

- PennMUSH [/reference/codebases/pennmush] and TinyMUX
  [/reference/codebases/tinymux] — the two big MUSH servers. Most long-running
  roleplay games you have heard of run one of them.
- AresMUSH [/reference/codebases/aresmush] — modern, built specifically for
  roleplay, with a web front end and scene logging as first-class features
  rather than as softcode somebody wrote.
- Evennia [/reference/codebases/evennia] — a Python framework rather than a
  finished game. Games built on it vary enormously; several of the newer
  roleplay games are Evennia.
- MUCK [/reference/codebases/muck] — its own culture, heavily social, and worth
  knowing about if the fandom worlds are what you are looking for.

You can filter the catalogue by any of these: each codebase page links to the
games we have measured running it.

A CLIENT THAT WILL NOT FIGHT YOU

You do not need one — every game here speaks plain telnet, and your operating
system probably has a client already. But for scene-writing, three things matter
more than they do elsewhere:

1. A command line that survives a long paragraph. You will type multi-sentence
   poses.
2. Logging. You will want the scene afterwards.
3. UTF-8. Names have accents in them.

See the clients [/reference] section. If you use a screen reader, the capability
tables there carry a row for it — we could not establish an answer for every
client, and where we could not, the table says unknown rather than guessing.

WHAT THE FIRST NIGHT IS ACTUALLY LIKE

Most roleplay games have an application process: you connect as a guest, read
some help files, and write a character up for staff to read. This can take a day
or a fortnight. It is not gatekeeping for its own sake — it is how a game keeps
a shared setting coherent — but it does mean "log in and play" is rarely the
shape of it.

Games with nobody on at the moment you look are normal here, and the activity
heatmap on each game's page is more useful than its live count: a game with
fifteen people every evening and none at 4am is a healthy game seen at the wrong
hour.

WHAT THIS SITE CANNOT TELL YOU

Whether the people are any good. Whether the staff are fair. Whether the setting
is one you would enjoy. We measure servers. There is no rating here and there
will not be one — that is a deliberate decision, not a gap.

See also
  MUSH, MUD, MUCK, MOO — what the words mean — /reference/mush-mud-muck-moo
  How to connect — /reference/connecting
  PennMUSH — /reference/codebases/pennmush
  AresMUSH — /reference/codebases/aresmush
  Evennia — /reference/codebases/evennia
  Mudlet — /reference/clients/mudlet