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TINYMUX  [codebase]
The other big MUSH server. Softcode close enough to PennMUSH's to argue about,
no MSSP at all, and a pre-login WHO that works.
https://www.tinymux.org/

Games we have identified as running this codebase
  None yet. That is a statement about what we have measured, not about what
  exists — a game we have not reached, or whose codebase we could not read, is
  not counted here.

TinyMUX is the second of the two servers most established roleplay MUSHes run,
and for many players the choice between it and PennMUSH is a matter of which one
their game's staff learned first. Versions read as 2.12 and similar.

Like PennMUSH it descends from TinyMUSH, and its softcode is close enough that a
builder moving between the two is translating rather than relearning. The
differences are real — function libraries, some parsing corners, the @-command
set — and are exactly the kind of thing that makes moving a database between
them a project rather than an export.

WHAT IT LOOKS LIKE FROM OUTSIDE

No MSSP. TinyMUX offers the option not at all, which puts it with AresMUSH,
MUCK, RhostMUSH, CobraMUSH and TinyMUSH on the side of the hobby that an
MSSP-only directory simply cannot see. Its player count comes from a WHO at the
login screen, which it answers with a plain count.

It does negotiate CHARSET, which is how it comes out ahead of most of its
relatives on non-ASCII text.

WHERE THE COUNTS COME FROM

If you are comparing this site's number for a TinyMUX game against another
directory's, note that we read the login-screen WHO and most crawlers do not. A
directory built on MSSP alone reports these games as having no count at all, or
does not list them.

See also
  PennMUSH — /reference/codebases/pennmush
  TinyMUSH — /reference/codebases/tinymush
  RhostMUSH — /reference/codebases/rhostmush
  MUSH, MUD, MUCK, MOO — what the words mean — /reference/mush-mud-muck-moo