TINYMUX [codebase] The other big MUSH server. Softcode close enough to PennMUSH's to argue about, no MSSP at all, and a pre-login WHO that works. https://www.tinymux.org/ Games we have identified as running this codebase None yet. That is a statement about what we have measured, not about what exists — a game we have not reached, or whose codebase we could not read, is not counted here. TinyMUX is the second of the two servers most established roleplay MUSHes run, and for many players the choice between it and PennMUSH is a matter of which one their game's staff learned first. Versions read as 2.12 and similar. Like PennMUSH it descends from TinyMUSH, and its softcode is close enough that a builder moving between the two is translating rather than relearning. The differences are real — function libraries, some parsing corners, the @-command set — and are exactly the kind of thing that makes moving a database between them a project rather than an export. WHAT IT LOOKS LIKE FROM OUTSIDE No MSSP. TinyMUX offers the option not at all, which puts it with AresMUSH, MUCK, RhostMUSH, CobraMUSH and TinyMUSH on the side of the hobby that an MSSP-only directory simply cannot see. Its player count comes from a WHO at the login screen, which it answers with a plain count. It does negotiate CHARSET, which is how it comes out ahead of most of its relatives on non-ASCII text. WHERE THE COUNTS COME FROM If you are comparing this site's number for a TinyMUX game against another directory's, note that we read the login-screen WHO and most crawlers do not. A directory built on MSSP alone reports these games as having no count at all, or does not list them. See also PennMUSH — /reference/codebases/pennmush TinyMUSH — /reference/codebases/tinymush RhostMUSH — /reference/codebases/rhostmush MUSH, MUD, MUCK, MOO — what the words mean — /reference/mush-mud-muck-moo