CIRCLEMUD [codebase] The DikuMUD derivative that was documented well enough to teach with. Enormously forked; still running. https://www.circlemud.org/ Games we have identified as running this codebase 47 listed, 0 archived /games?codebase=CircleMUD Measured in their handshakes: MSSP, MSDP, MXP, MCCP, GMCP, EOR CircleMUD is a DikuMUD derivative whose distinguishing feature was never a game mechanic: it was the documentation. Jeremy Elson's release was clean, commented and accompanied by a coding guide, and as a result it became the codebase people learned C on, ran a MUD from, and forked without needing to reverse-engineer anything first. The consequence is that a very large number of running games are Circle derivatives several generations removed, often without the word appearing anywhere a player would see it. Development of Circle proper is long finished; tbaMUD is the continuation, and a Circle game being maintained today is usually being maintained as tbaMUD. WHAT IT LOOKS LIKE FROM OUTSIDE MSSP, answered on request. No WHO at the login screen — the Diku family generally does not offer one, which is why a directory that only reads login screens sees nothing here. See also DikuMUD — /reference/codebases/dikumud tbaMUD — /reference/codebases/tbamud ROM — /reference/codebases/rom