ARESMUSH [codebase] A modern roleplay server written in Ruby, with a web front end and scene tools built in rather than softcoded. https://aresmush.com/ Games we have identified as running this codebase 18 listed, 0 archived /games?codebase=AresMUSH Measured in their handshakes: MSSP AresMUSH is the newest server in wide use aimed squarely at collaborative roleplay, and it takes a different position from the TinyMUSH line it succeeds. Where a PennMUSH game builds its scene system, its character sheets and its job queue out of softcode written by whoever was around, Ares ships those as features and expects a game's staff to configure rather than program them. It comes with a web portal — character wikis, scene logs, forums and the game itself, all reachable from a browser — which for a genre where people read the logs afterwards is a substantial difference in kind rather than in degree. Configuration is in YAML; extensions are Ruby plugins. There is no in-game programming language for players, which is the trade: less rope, less rope-related injury, and less of the improvisational building culture that the MUSH line is named for. WHAT IT LOOKS LIKE FROM OUTSIDE No MSSP. It answers a pre-login WHO, and the answer is a per-player list rather than a bare number, which our parser counts by structure. No telnet options were negotiated on the game we measured. If you are choosing between this and PennMUSH for a new roleplay game, the question is roughly whether you want a system you configure or a system you write. See also You want collaborative roleplay — /reference/collaborative-roleplay PennMUSH — /reference/codebases/pennmush Evennia — /reference/codebases/evennia