Rome: The Eternal City
A Roman Empire text MUD: escape the Colosseum, then explore 800+ rooms from the Forum and the Subura to the Underworld and the Germanic frontier. Six races, eight classes, factions, gods, crafting and quests.
Niet geclaimd — alles hier is gemeten. Dit spel claimen
rome.vineyard.haus 7530antwoordt sinds 18 aug 2026
1 verbonden
opgegeven
Verbindingsscherm
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome! (built on Evennia 6.1.0)
--------------------------------------------------
*** PLAYER TESTING PHASE (BETA) ***
The core game is complete and playable - now
we need real players to help find what still
needs work. Expect occasional bugs and updates.
Found a bug or have an idea? Type 'bug' or
'idea' once you're in-game - we read every one.
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================
als tekst lezen
*+=--+**==-=+ #***##*+=+%% *++=-:= *--=+# *+=--+*****+-=
@*-:% %*=.- ==+ #+--* *=+:-+ +==-=% @+--% ++
@*-:% #*--* *=* *-:* +-+=:+% #+#+-+% @*-=%
@*-:# *+-= @*=+ *=:+ *=+*=:=# %+* =-= *-=@ #+
%*-:##*##**# %=-- ++-= #=+ +-:- %+* +=+ *--+++*++=
@*==##*=:-* *+:: ++-= #=+ #+-:* %+* +-+* *-+% ++
%*-:% %#+-:# +== +=-+ *-+ %+-:* ++# #+-= @+--% @@
@*-:# %+-:+ @#=:# *=-* ==* *+--*=# #=:= %+--%
@*-:# #+=:+ *=:- +=* +=* *=:-## %=:=* %+-- @
%#+-:* @*+--*# #=--+ #+=+# #+-*# #=+ %=-:* %+--* -*
######* ##### @#*+++**# *#### %#* ++++*** *###########*#
Rome: The Eternal City
==============================================================
Welcome to Rome! (built on Evennia 6.1.0)
--------------------------------------------------
*** PLAYER TESTING PHASE (BETA) ***
The core game is complete and playable - now
we need real players to help find what still
needs work. Expect occasional bugs and updates.
Found a bug or have an idea? Type 'bug' or
'idea' once you're in-game - we read every one.
--------------------------------------------------
If you have an existing account, connect to it by typing:
connect <username> <password>
If you need to create an account, type (without the <>'s):
create <username> <password>
If you have spaces in your username, enclose it in quotes.
Enter help for more info. look will re-show this screen.
==============================================================Verbindingen per uur
Het drukst op donderdag, vrijdag, zaterdag en zondag in de nachtelijke uren, 00:00–00:59.
tijden in UTC · voortschrijdend gemiddelde over 8 weken
als tekst lezen — 7 rijen
| dag | rustigst | drukst | om | niet gemeten | geen telling |
|---|---|---|---|---|---|
| ma | 1 | 2 | 04:00 | – | – |
| di | 0 | 2 | 06:00 | – | – |
| wo | 1 | 2 | 08:00 | – | – |
| do | 1 | 2 | 00:00 | – | – |
| vr | 1 | 3 | 14:00 | – | – |
| za | 1 | 3 | 08:00 | – | – |
| zo | 1 | 2 | 00:00 | – | – |
Hoeveel, in de loop van de tijd
Typisch 1 verbonden, met een piek van 5, over 63 van 90 dagen. Ongeveer 19% omhoog van het begin van het bereik tot het eind.
dagen in UTC · 23 jul 2026 – 20 okt 2026
- gemiddelde van de tellingen die we die dag lazen
- laagste tot hoogste telling van die dag
- gepeild, geen telling kon worden gelezen
- niet gemeten — een onderbreking in de lijn
als tekst lezen
- 23 jul–29 jul: niet gemeten
- 30 jul–5 aug: niet gemeten
- 6 aug–12 aug: niet gemeten
- 13 aug–19 aug: typisch 0, piek 0, 2 dagen geteld, 5 dagen niet gemeten
- 20 aug–26 aug: typisch 1, piek 2, 7 dagen geteld
- 27 aug–2 sep: typisch 0, piek 1, 7 dagen geteld
- 3 sep–9 sep: typisch 1, piek 1, 7 dagen geteld
- 10 sep–16 sep: typisch 0, piek 4, 7 dagen geteld
- 17 sep–23 sep: typisch 2, piek 5, 7 dagen geteld
- 24 sep–30 sep: typisch 1, piek 1, 7 dagen geteld
- 1 okt–7 okt: typisch 1, piek 1, 7 dagen geteld
- 8 okt–14 okt: typisch 1, piek 2, 7 dagen geteld
- 15 okt–20 okt: typisch 0, piek 1, 5 dagen geteld, 1 dag niet gemeten
Bereikbaar
Bereikbaar 100.0% van de 64 dagen die we gemeten hebben. Geen enkele dag die we gemeten hebben was onbereikbaar. 26 dagen liggen vóór alles wat we gemeten hebben.
- bereikbaar
- 100.0%
- langste onderbreking
- geen in de periode
- laatste oorzaak
- niets vastgelegd
- bereikbaar
- haperend — antwoordde, kon niet afronden
- onbereikbaar
- niet gemeten
als tekst lezen
- 23 jul – 17 aug: 26 dagen niet gemeten
Wat er veranderd is
- 17 okt 2026 TRAINING SYSTEM changed from None to Level (mssp)
- 17 okt 2026 ROLEPLAYING changed from None to Accepted (mssp)
- 17 okt 2026 QUEST SYSTEM changed from None to Automated (mssp)
- 17 okt 2026 PLAYERKILLING changed from None to Restricted (mssp)
- 17 okt 2026 EQUIPMENT SYSTEM changed from None to Level (mssp)
- 17 okt 2026 PLAYER CRAFTING changed from 0 to 1 (mssp)
- 17 okt 2026 PLAYER CLANS changed from 0 to 1 (mssp)
- 17 okt 2026 NEWBIE FRIENDLY changed from 0 to 1 (mssp)
- 17 okt 2026 EXITS changed from 0 to 1691 (mssp)
- 17 okt 2026 SKILLS changed from 0 to 156 (mssp)
- 17 okt 2026 RACES changed from 0 to 6 (mssp)
- 17 okt 2026 LEVELS changed from 0 to 100 (mssp)
- 17 okt 2026 CLASSES changed from 0 to 8 (mssp)
- 17 okt 2026 ROOMS changed from 0 to 822 (mssp)
- 17 okt 2026 OBJECTS changed from 0 to 2348 (mssp)
- 17 okt 2026 MOBILES changed from 0 to 292 (mssp)
- 17 okt 2026 HELPFILES changed from 0 to 163 (mssp)
- 17 okt 2026 AREAS changed from 0 to 20 (mssp)
- 17 okt 2026 GENRE changed from None to Historical (mssp)
- 17 okt 2026 capability.tls.declared changed from true to false (mssp)
Mogelijkheden
| mogelijkheid | gemeten | opgegeven | leeftijd |
|---|---|---|---|
| GMCP | ● aangeboden | ◇ geclaimd | |
| MCCP | ● aangeboden | ◇ geclaimd | |
| MSDP | ● aangeboden | ◇ geclaimd | |
| MSSP | ● aangeboden | – stil | |
| ANSI | – stil | ◇ geclaimd | |
| ATCP | – stil | ✕ geweigerd | |
| MCP | – stil | ✕ geweigerd | |
| MSP | – stil | ✕ geweigerd | |
| MXP | – stil | ◇ geclaimd | |
| PUEBLO | – stil | ✕ geweigerd | |
| TLS | – stil | ✕ geweigerd | |
| UTF-8 | – stil | ◇ geclaimd | |
| VT100 | – stil | ✕ geweigerd | |
| XTERM 256 COLORS | – stil | ◇ geclaimd | |
| ZMP | – stil | ✕ geweigerd |
Opgegeven door het spel
- multiplaying
- None
- genre
- Historical
- classes
- 8
- crawl delay
- -1
- mobiles
- 292
- playerkilling
- Restricted
- pay for perks
- 0
- adult material
- 0
- codebase
- Evennia
- status
- Open Beta
- levels
- 100
- dbsize
- 0
- player cities
- 0
- training system
- Level
- helpfiles
- 163
- pay to play
- 0
- resets
- 0
- exits
- 1691
- player clans
- 1
- family
- Evennia
- equipment system
- Level
- name
- Rome: The Eternal City
- minimum age
- 0
- port
- 7530
- multiclassing
- 0
- quest system
- Automated
- objects
- 2348
- races
- 6
- hiring builders
- 0
- extra descriptions
- 0
- world originality
- All Original
- player crafting
- 1
- mudtrigs
- 0
- gamesystem
- Custom
- language
- English
- website
- https://rome.vineyard.haus
- hostname
- rome.vineyard.haus
- gameplay
- Adventure
- description
- A Roman Empire text MUD: escape the Colosseum, then explore 800+ rooms from the Forum and the Subura to the Underworld and the Germanic frontier. Six races, eight classes, factions, gods, crafting and quests.
- created
- 2025
- hiring coders
- 0
- rooms
- 822
- roleplaying
- Accepted
- newbie friendly
- 1
- subgenre
- None
- xterm true colors
- 0
- areas
- 20
- mudprogs
- 0
- player guilds
- 0
- skills
- 156
1 is voorbij zijn verversingstermijn. Oud, niet fout.