mu*index
lezen
platte tekst
thema

Pokemorph Paradise

Over 75 years ago, the Rainbow Rocket army was brought through Ultra Wormholes to conquer this world. With the majority of soldiers made up of hybrid creatures made from a combination of Pokemon and humans, the Pokemorphs and Humorphs were creatures unlike anything seen in this world before. When Rainbow Rocket lost the war, the portals were destroyed and left behind the people, pokemon and ‘morphs from across a dozen different multiverses on this world. Deemed as abominations responsible for war crimes under the invading army, these souls were trapped in a world with nowhere to go. From across the Legendaria Sea myths emerged and offered a sanctuary to those unwanted. With hundreds of thousands of refugees around the world, the Pokemon League of different regions worked to transport the ex-Rockets to this unknown land. With only themselves and the myths who’d offered them this home, the residents of the newly founded region, dubbed Paradise, went about building themselves a place to call their own. Ultra City was founded on the Bay of Perserverance on the largest island of Haven. This city has fallen twice only to be rebuilt again, a testament to the tenacity of this growing community. Paradise is unlike any other region in the world, untouched by the outside world’s influence except for the occasional sanctioned trading ship, built on the wreckage of the technologies and memories of a hundred different worlds. It has grown under the guiding hands, claws, fins, and wings of those neither fully human or Pokemon. Within Ultra City lives by far the largest population of citizens of Paradise, a tangle of mismatched buildings traversed on foot or wing by the city’s eclectic population. The Great Tree stands tall over the capital city, higher than any skyscraper, its branches reaching out over the different quarters as an evergreen reminder of how all those in Ultra City grow together. Built on the backs of refugees from a war not won, Paradise is not exactly that for all its residents. Though most aim for a better life for themselves and those around them, the spirit of Rainbow Rocket lives on in the Loyalists, who think little on stepping on those around them to better themselves and their cause. Despite the time that has passed, they hope one day to reunite with Homeworld and have something to show for all their years of loyalty.

Niet geclaimd — alles hier is gemeten. Dit spel claimen

pokemorphparadise.aresmush.com 4201antwoordt sinds 16 aug 2026

14 verbonden

gemeten

Verbindingsscherm

als tekst lezen
&@@@@&@&&&&%##############%%&&%%%%#####################%%&%%%%##################
        ______  ______   ______   ______   _____    __   ______   ______
       /\  == \/\  __ \ /\  == \ /\  __ \ /\  __-. /\ \ /\  ___\ /\  ___\
       \ \  _-/\ \  __ \\ \  __< \ \  __ \\ \ \/\ \\ \ \\ \___  \\ \  __\
        \ \_\   \ \_\ \_\\ \_\ \_\\ \_\ \_\\ \____- \ \_\\/\_____\\ \_____\
         \/_/    \/_/\/_/ \/_/ /_/ \/_/\/_/ \/____/  \/_/ \/_____/ \/_____/

%%%%%##%%%%%#%%%###########################&@@@@@@@@&&&&&&%#########%#########
%%%%%%%%%%%%%%%%%%%%%#%%#######%%%%%%%%%&&%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%#*%%%&%((&%%,,*%%%%%%%%%%%%%%%%%%%%&%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%..%%%%((%*../#%%(,( #,%%%%%%%%%%%&%%%%%%%%%%%
%&&%%%%%%%%%%%%%%%%%#*,%%%%%%%% .&*..*#*#* ,.(%(,#,*%%%%%&&%&&&&@%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%*,#,((#%%.,.,/*%%(*/.#*../.(# *,..,,&&&@&&%%%%%%%%%%%%%
%%%%%%%%%%%%%%%%%%%%%%%*,(/,,(/*&,.*#,,(*/./.* *.*,,, .,,,/,*(((*%#%%%%%%%%%%%
%%%%%%%%%%%%%%,**.,( *(**,/(#/*/*(/,..  / ,**./(. //(,#*.  .#%#%%((%%%%%%%%%%%
%%%%%%%%%%%%#(@@@@*(/**#.**.(.,*,(**/.  ..,.,(,(,.,(/(*. ,,//*/%%%%%%%&&&&&&&%
%%%%%%%%%%%%%&@@@@&@*##**.*#(/#(... *.    *//#,**/*,/#/. .*(,*.**,*(&&%&%%%%%%
%%%%%%%%%%%**#/&*/(.(*.*. ..,#,**,*.(( ,   /((,.*#.*./( ..,,*. (/(/,*/#%%%%%%%
%%%%%%%%%*.*(#%#*,,%,*(/*,(#.  /(,  .   ,     .,,//.,,.#....(.*(%%%%%%%%%%%%%%
%%%%%%%#*%%%%#(%#,.%%/(. ( ,..*(/ ..* .,   . ,  . / ,*/..,,,(.,,*/%%%%%%%%%%%%
%&&%&%%%%%&/%*/%%*.*,./ .//,**.   .         **  . ..,*.,#.# ././/.(%%%%%%%%%%%
&&&%&&%%%#%/%%( / ././/(*..       ,..  ,, . .  ,%..  .*/ #*,..%&.*(((%%%%%%%%%
%%%%%%%%%%%%.**(**@%%#.  ..*% . (.  . ./(/. . .   .#( ., ,(((//*%%%&%&&&&&&&&&
%%%%%%%%%%,(#%.*@@@(@..  . ..*      *//%/*.. .,..  ,,/.,...(.*,,/,&&&&&&&&&&&&
%%%%%%%%%%%%(#@@@#&., ... (. (. ,( . #*(%(/./.#  .. (/.#.(/*//,*,#(%&&&&&&&&&&
%%%%%%%%%%&(#&@@/@* (..%,*,./&...*., /###(.# .. .,,, ,*#.(,%*#,&,(#&&&&&&&&&&&
%%%%%&&&&&&&&&&&*,&**&&*/*  %, / (@,*(#*//(./&,% , ..%,((.#&,(#/&(#%&&&&&&&&&&
&&&&&&&&&&&&&&&&&%(*&&%/& .@#.**/@@,.***/*,.. *,*(/.,#&#*(/(&&&&&&&&&&&&&&&@&&
&&&&&&&&&&&&&&&&&@@@&&&&..&#,.&/&@@& */.#.//(#(&%.&(,/&&&(%(&@@@@@@&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&%#&&%*(&,&&&#.///*/,.%#(&#,/&/*&&&&&&@&@@@@@@&@&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&%,&&&%(*/(**(*&#&&&%#&&&&&&&&&&&&&&@&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&#&&&&********&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&** (//*,&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&@@@@@@@@@@&&&&&&&&&&&&&&&&&&&&,,/*/,*,&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&@@@@@@@@@@&&&&&&&&&&&&&&&&&&&&*//,,///&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&
&&&&&&&@@@@@@&&&&&&&&&&&&&&&&&&&&&&&((****,/&&&&&&&&&&&&@@&&@&&&&&&&&&&&&&&&&&
&&&&&&&&&&&&&&&&&&&&&&&&&@@@@@&&&&&&(/*(/((*&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&@

Join our Discord at https://discord.gg/q8UQbNTE98 !
%% Welcome to AresMUSH version 2.10.1! https://aresmush.com
%% Type 'help' to learn how to play.  Type 'tour' to connect to a temporary character to explore.
zoals verzonden door de server 97×41 16-kleuren SGR vastgelegd

Verbindingen per uur

Het drukst op donderdag en zaterdag, 00:00–08:59.

tijden in UTC · voortschrijdend gemiddelde over 8 weken

als tekst lezen — 7 rijen
Spelers verbonden per dag, in UTC. voortschrijdend gemiddelde over 8 weken.
dag rustigst drukst om niet gemeten geen telling
ma9 14 02:00– –
di9 16 04:00– –
wo8 15 02:00– –
do9 18 01:00– –
vr9 15 03:00– –
za10 15 02:00– –
zo9 15 04:00– –

Hoeveel, in de loop van de tijd

Typisch 11 verbonden, met een piek van 24, over 61 van 90 dagen. Gelijkmatig over het hele bereik.

dagen in UTC · 18 jul 2026 – 15 okt 2026

18 jul 2026 — geen meting19 jul 2026 — geen meting20 jul 2026 — geen meting21 jul 2026 — geen meting22 jul 2026 — geen meting23 jul 2026 — geen meting24 jul 2026 — geen meting25 jul 2026 — geen meting26 jul 2026 — geen meting27 jul 2026 — geen meting28 jul 2026 — geen meting29 jul 2026 — geen meting30 jul 2026 — geen meting31 jul 2026 — geen meting1 aug 2026 — geen meting2 aug 2026 — geen meting3 aug 2026 — geen meting4 aug 2026 — geen meting5 aug 2026 — geen meting6 aug 2026 — geen meting7 aug 2026 — geen meting8 aug 2026 — geen meting9 aug 2026 — geen meting10 aug 2026 — geen meting11 aug 2026 — geen meting12 aug 2026 — geen meting13 aug 2026 — geen meting14 aug 2026 — geen meting15 aug 2026 — geen meting16 aug 2026 — 12 spelers, bij elk van 1 peiling17 aug 2026 — gemiddeld 10, 9–12 over 12 peilingen18 aug 2026 — gemiddeld 8, 5–13 over 12 peilingen19 aug 2026 — gemiddeld 8, 5–14 over 12 peilingen20 aug 2026 — gemiddeld 9, 6–13 over 12 peilingen21 aug 2026 — gemiddeld 9, 7–12 over 12 peilingen22 aug 2026 — gemiddeld 10, 7–14 over 12 peilingen23 aug 2026 — gemiddeld 8, 6–12 over 12 peilingen24 aug 2026 — gemiddeld 9, 7–13 over 12 peilingen25 aug 2026 — gemiddeld 12, 8–20 over 12 peilingen26 aug 2026 — gemiddeld 14, 11–23 over 12 peilingen27 aug 2026 — gemiddeld 12, 9–17 over 12 peilingen28 aug 2026 — gemiddeld 11, 8–16 over 12 peilingen29 aug 2026 — gemiddeld 13, 11–17 over 12 peilingen30 aug 2026 — gemiddeld 13, 10–17 over 11 peilingen31 aug 2026 — gemiddeld 13, 9–19 over 12 peilingen1 sep 2026 — gemiddeld 12, 10–17 over 12 peilingen2 sep 2026 — gemiddeld 15, 9–24 over 12 peilingen3 sep 2026 — gemiddeld 13, 11–16 over 12 peilingen4 sep 2026 — gemiddeld 13, 11–17 over 12 peilingen5 sep 2026 — gemiddeld 11, 8–16 over 12 peilingen6 sep 2026 — gemiddeld 11, 9–14 over 12 peilingen7 sep 2026 — gemiddeld 12, 11–17 over 12 peilingen8 sep 2026 — gemiddeld 13, 10–20 over 12 peilingen9 sep 2026 — gemiddeld 13, 9–18 over 12 peilingen10 sep 2026 — gemiddeld 12, 9–16 over 12 peilingen11 sep 2026 — gemiddeld 13, 9–17 over 12 peilingen12 sep 2026 — gemiddeld 12, 9–15 over 12 peilingen13 sep 2026 — gemiddeld 10, 8–13 over 12 peilingen14 sep 2026 — gemiddeld 10, 5–15 over 12 peilingen15 sep 2026 — gemiddeld 10, 7–14 over 12 peilingen16 sep 2026 — gemiddeld 10, 6–14 over 12 peilingen17 sep 2026 — gemiddeld 11, 8–15 over 12 peilingen18 sep 2026 — gemiddeld 12, 11–16 over 12 peilingen19 sep 2026 — gemiddeld 10, 8–13 over 12 peilingen20 sep 2026 — gemiddeld 12, 10–15 over 12 peilingen21 sep 2026 — gemiddeld 11, 7–16 over 11 peilingen22 sep 2026 — gemiddeld 9, 7–12 over 12 peilingen23 sep 2026 — gemiddeld 11, 9–16 over 12 peilingen24 sep 2026 — gemiddeld 12, 9–14 over 12 peilingen25 sep 2026 — gemiddeld 12, 9–15 over 12 peilingen26 sep 2026 — gemiddeld 10, 8–14 over 12 peilingen27 sep 2026 — gemiddeld 10, 7–15 over 12 peilingen28 sep 2026 — gemiddeld 10, 8–14 over 12 peilingen29 sep 2026 — gemiddeld 12, 8–16 over 12 peilingen30 sep 2026 — gemiddeld 10, 6–15 over 12 peilingen1 okt 2026 — gemiddeld 9, 6–15 over 12 peilingen2 okt 2026 — gemiddeld 12, 9–14 over 12 peilingen3 okt 2026 — gemiddeld 11, 9–14 over 12 peilingen4 okt 2026 — gemiddeld 10, 9–16 over 12 peilingen5 okt 2026 — gemiddeld 10, 8–15 over 12 peilingen6 okt 2026 — gemiddeld 10, 8–13 over 12 peilingen7 okt 2026 — gemiddeld 12, 9–18 over 12 peilingen8 okt 2026 — gemiddeld 10, 7–13 over 12 peilingen9 okt 2026 — gemiddeld 10, 8–12 over 12 peilingen10 okt 2026 — gemiddeld 10, 8–14 over 12 peilingen11 okt 2026 — gemiddeld 11, 10–14 over 12 peilingen12 okt 2026 — gemiddeld 11, 9–16 over 12 peilingen13 okt 2026 — gemiddeld 11, 8–15 over 11 peilingen14 okt 2026 — gemiddeld 11, 8–17 over 12 peilingen15 okt 2026 — gemiddeld 12, 7–17 over 6 peilingen
24 bovenaan 61 van 90 dagen geteld
  • gemiddelde van de tellingen die we die dag lazen
  • laagste tot hoogste telling van die dag
  • gepeild, geen telling kon worden gelezen
  • niet gemeten — een onderbreking in de lijn
als tekst lezen
  • 18 jul–24 jul: niet gemeten
  • 25 jul–31 jul: niet gemeten
  • 1 aug–7 aug: niet gemeten
  • 8 aug–14 aug: niet gemeten
  • 15 aug–21 aug: typisch 9, piek 14, 6 dagen geteld, 1 dag niet gemeten
  • 22 aug–28 aug: typisch 11, piek 23, 7 dagen geteld
  • 29 aug–4 sep: typisch 13, piek 24, 7 dagen geteld
  • 5 sep–11 sep: typisch 12, piek 20, 7 dagen geteld
  • 12 sep–18 sep: typisch 10, piek 16, 7 dagen geteld
  • 19 sep–25 sep: typisch 11, piek 16, 7 dagen geteld
  • 26 sep–2 okt: typisch 10, piek 16, 7 dagen geteld
  • 3 okt–9 okt: typisch 10, piek 18, 7 dagen geteld
  • 10 okt–15 okt: typisch 11, piek 17, 6 dagen geteld

Bereikbaar

bereikbaar · laatste 90 dagen

Bereikbaar 100.0% van de 61 dagen die we gemeten hebben. Geen enkele dag die we gemeten hebben was onbereikbaar. 29 dagen liggen vóór alles wat we gemeten hebben.

90 dagen geleden vandaag
bereikbaar
100.0%
langste onderbreking
geen in de periode
laatste oorzaak
niets vastgelegd
  • bereikbaar
  • haperend — antwoordde, kon niet afronden
  • onbereikbaar
  • niet gemeten
als tekst lezen
  • 18 jul – 15 aug: 29 dagen niet gemeten

Wat er veranderd is

  1. 16 aug 2026 endpoint recorded as pokemorphparadise.aresmush.com 4201 (handshake)

Mogelijkheden

Geen van de 1 wijkt af.
mogelijkheid gemeten opgegeven leeftijd
MSSP ✕ afwezig – stil

Opgegeven door het spel

codebase
AresMUSH
name
Pokemorph Paradise
website
https://PokemorphParadise.aresmush.com
description
Over 75 years ago, the Rainbow Rocket army was brought through Ultra Wormholes to conquer this world. With the majority of soldiers made up of hybrid creatures made from a combination of Pokemon and humans, the Pokemorphs and Humorphs were creatures unlike anything seen in this world before. When Rainbow Rocket lost the war, the portals were destroyed and left behind the people, pokemon and ‘morphs from across a dozen different multiverses on this world. Deemed as abominations responsible for war crimes under the invading army, these souls were trapped in a world with nowhere to go. From across the Legendaria Sea myths emerged and offered a sanctuary to those unwanted. With hundreds of thousands of refugees around the world, the Pokemon League of different regions worked to transport the ex-Rockets to this unknown land. With only themselves and the myths who’d offered them this home, the residents of the newly founded region, dubbed Paradise, went about building themselves a place to call their own. Ultra City was founded on the Bay of Perserverance on the largest island of Haven. This city has fallen twice only to be rebuilt again, a testament to the tenacity of this growing community. Paradise is unlike any other region in the world, untouched by the outside world’s influence except for the occasional sanctioned trading ship, built on the wreckage of the technologies and memories of a hundred different worlds. It has grown under the guiding hands, claws, fins, and wings of those neither fully human or Pokemon. Within Ultra City lives by far the largest population of citizens of Paradise, a tangle of mismatched buildings traversed on foot or wing by the city’s eclectic population. The Great Tree stands tall over the capital city, higher than any skyscraper, its branches reaching out over the different quarters as an evergreen reminder of how all those in Ultra City grow together. Built on the backs of refugees from a war not won, Paradise is not exactly that for all its residents. Though most aim for a better life for themselves and those around them, the spirit of Rainbow Rocket lives on in the Loyalists, who think little on stepping on those around them to better themselves and their cause. Despite the time that has passed, they hope one day to reunite with Homeworld and have something to show for all their years of loyalty.
genre
Fantasy
status
Open

1 is voorbij zijn verversingstermijn. Oud, niet fout.