( mo.mushpark.com:2012)
==============================================================================
_____ .__
/ \ _____ __________ __ ____ | |
/ \ / \\__ \\_ __ \ \/ // __ \| |
/ Y \/ __ \| | \/\ /\ ___/| |__
\____|__ (____ /__| \_/ \___ >____/
\/ \/ \/
_________ .__ __ .__
\_ ___ \|__| ____ ____ _____ _____ _/ |_|__| ____
/ \ \/| |/ \_/ __ \ / \\__ \\ __\ |/ ___\
\ \___| | | \ ___/| Y Y \/ __ \| | | \ \___
\______ /__|___| /\___ >__|_| (____ /__| |__|\___ >
\/ \/ \/ \/ \/ \/
____ ___ .__
| | \____ |__|__ __ ___________ ______ ____
| | / \| \ \/ // __ \_ __ \/ ___// __ \
| | / | \ |\ /\ ___/| | \/\___ \\ ___/
|______/|___| /__| \_/ \___ >__| /____ >\___ >
\/ \/ \/ \/
<<<<< ALPHA TESTING & CREATION >>>>>
==============================================================================
*This game is in no way affiliated with or presented by Marvel Enterprises Inc
It stands as a fan-run not for profit game and in no way claims ownership of
any material found within.
------------------------------------------------------------------------------
"create <name> <password>" creates a character bit. Check the +roster before
creating a Feature Character. This command is best for Original Characters.
"connect <name> <password>" connects you to an existing character.
"connect guest" connects you as a guest.
"WHO" tells you who is logged in to the game (case sensitive).
"QUIT" exits the game and saves your character.
"NEWS" informs you about recent program changes and items of interest.
"help" gives help on the commands, "help commands" for a list.
------------------------------------------------------------------------------
als tekst lezen
( mo.mushpark.com:2012)
==============================================================================
_____ .__
/ \ _____ __________ __ ____ | |
/ \ / \\__ \\_ __ \ \/ // __ \| |
/ Y \/ __ \| | \/\ /\ ___/| |__
\____|__ (____ /__| \_/ \___ >____/
\/ \/ \/
_________ .__ __ .__
\_ ___ \|__| ____ ____ _____ _____ _/ |_|__| ____
/ \ \/| |/ \_/ __ \ / \\__ \\ __\ |/ ___\
\ \___| | | \ ___/| Y Y \/ __ \| | | \ \___
\______ /__|___| /\___ >__|_| (____ /__| |__|\___ >
\/ \/ \/ \/ \/ \/
____ ___ .__
| | \____ |__|__ __ ___________ ______ ____
| | / \| \ \/ // __ \_ __ \/ ___// __ \
| | / | \ |\ /\ ___/| | \/\___ \\ ___/
|______/|___| /__| \_/ \___ >__| /____ >\___ >
\/ \/ \/ \/
<<<<< ALPHA TESTING & CREATION >>>>>
==============================================================================
*This game is in no way affiliated with or presented by Marvel Enterprises Inc
It stands as a fan-run not for profit game and in no way claims ownership of
any material found within.
------------------------------------------------------------------------------
"create <name> <password>" creates a character bit. Check the +roster before
creating a Feature Character. This command is best for Original Characters.
"connect <name> <password>" connects you to an existing character.
"connect guest" connects you as a guest.
"WHO" tells you who is logged in to the game (case sensitive).
"QUIT" exits the game and saves your character.
"NEWS" informs you about recent program changes and items of interest.
"help" gives help on the commands, "help commands" for a list.
------------------------------------------------------------------------------
zoals verzonden door de server·78×40·geen kleur·vastgelegd
Verbindingen per uur
Het drukst op woensdag en zondag in de ochtenden, 05:00–05:59.
tijden in UTC · voortschrijdend gemiddelde over 8 weken
00
01
02
03
04
05
06
07
08
09
10
11
12
13
14
15
16
17
18
19
20
21
22
23
ma
di
wo
do
vr
za
zo
geteld, inclusief een gemeten nul
gepeild, geen telling kon worden gelezen
geen meting in dat uur
als tekst lezen — 7 rijen
Spelers verbonden per dag, in UTC. voortschrijdend gemiddelde over 8 weken.
dag
rustigst
drukst
om
niet gemeten
geen telling
ma
1
1
00:00
–
–
di
1
1
00:00
–
–
wo
1
2
05:00
–
–
do
1
2
14:00
–
–
vr
1
2
13:00
–
–
za
1
2
17:00
–
–
zo
1
2
01:00
–
–
Hoeveel, in de loop van de tijd
Typisch 1 verbonden, met een piek van 2, over 27 van 365 dagen. Ongeveer 13% omhoog van het begin van het bereik tot het eind.
Bereikbaar 100.0% van de 27 dagen die we gemeten hebben. Geen enkele dag die we gemeten hebben was onbereikbaar. 63 dagen liggen vóór alles wat we gemeten hebben.
90 dagen geledenvandaag
bereikbaar
100.0%
langste onderbreking
geen in de periode
laatste oorzaak
niets vastgelegd
bereikbaar
haperend — antwoordde, kon niet afronden
onbereikbaar
niet gemeten
als tekst lezen
13 jun – 14 aug: 63 dagen niet gemeten
Wat er veranderd is
31 jul 2026 endpoint recorded as mo.mushpark.com 2012 (handshake)