mu*index
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GAMES
10 game(s), archived excluded, adult excluded
Sorted by connected now
  ?sort=name / players / reached / discovered / medianWeek / medianMonth /
  medianQuarter / peakWeek / peakMonth / peakQuarter

FILTERS
Each facet is marked measured (we watched this happen), declared (the game says
so, and we did not check), derived (we grouped what the game told us).

Counts are exact, from the same query as the list below. A blank is a gap in our
measurement, never a "no": each facet spells its own. A measured zero is a
count; an unknown count is not a zero and never sorts as one.

In the left column, * is a value this listing is filtered to and - is one it is
filtered against. Both are choices in the query, not facts about a game.

  activity — measured  (?band=…)
    playersNow                  8  connected now
    activeThisWeek              1  active this week
    quiet                       1  quiet — no count above 0
    dark                        0  dark — not reached in a month

  last seen — measured  (?seen=…)
    day                        10  in the last 24 hours
    week                       10  in the last 7 days
    month                      10  in the last 30 days
    older                       0  longer ago
    never                       0  never reached

  WHAT WE COULD MEASURE
  Hiding these takes them out of your listing; it does not mean the game is
  empty.

  could not count — measured  (?uncounted=…)
    yes                         0  uncounted

  could not reach — measured  (?unreachable=…)
    yes                         0  unreachable

  encoding — measured  (?charset=…)
    ~unknown                   10  nothing negotiated

  lineage — derived  (?lineage=…)
    MUSH                        0
    MUCK                        0
    MOO                         0
    DikuMUD                     0
    LPMud                       0

  codebase — declared  (?codebase=…)
    CoffeeMud                  16
  * Evennia                    10
    CircleMUD                   9
    ROM                         6
    Merc                        5
    SMAUG                       5
    tbaMUD                      4
    DikuMUD                     3
    LuminariMUD                 3
    Diku Merc Rom RoT AoD       2
    Aadaria                     1
    AnsalonMUD                  1
    AwakeMUD Community Edition,    1
    BenemMUD                    1
    Circle/Nukefire             1
    Custom                      1
    Diku Merc God Wars          1
    Diku Merc Rom Rot           1
    Diku Merc Rom Rot Waterdeep    1
    DikuMUD gamma               1
    ~unknown                    5  not identified

  version — declared  (?version=…)
    Evennia                    10

  family — declared  (?family=…)
    Custom                      5
    Evennia                     5

  trending — derived  (?trending=…)
    down                        4  trending down
    steady                      3
    up                          2  trending up

  genre — declared  (?genre=…)
    Fantasy                     4
    None                        4
    Horror                      1
    Modern                      1

  language — declared  (?language=…)
    English                     5
    en                          1
    ~unknown                    4  not declared

  protocols offered — measured  (?protocol=…)
    GMCP                       10
    MCCP                       10
  * MSDP                       10
    MSSP                       10
    MXP                         2

Silent Heaven
  /g/silent-heaven
  Players now: 14   (declared, 1h)
  Trending:    steady
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 1h ago

Arx: After the Reckoning
  /g/arx-after-the-reckoning
  Players now: 5   (declared, 26m)
  Trending:    trending down (-2)
  Codebase:    Evennia  (declared, 26m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 26m ago

Mystavaria
  /g/mystavaria
  Players now: 3   (declared, 15m)
  Trending:    trending up (+1)
  Codebase:    Evennia  (declared, 15m)
  Measured:    GMCP, MCCP, MSDP, MSSP, MXP
  Last reached: 15m ago

Drastical
  /g/drastical
  Players now: 2   (declared, 32m)
  Trending:    steady
  Codebase:    Evennia  (declared, 32m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 32m ago

Aelandris
  /g/aelandris
  Players now: 1   (declared, 24m)
  Trending:    trending down (-2)
  Codebase:    Evennia  (declared, 24m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 24m ago

Song of Avaria
  /g/song-of-avaria
  Players now: 1   (declared, 15m)
  Trending:    trending up (+3)
  Codebase:    Evennia  (declared, 15m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 15m ago

TheDarkestDeath
  /g/thedarkestdeath
  Players now: 1   (declared, now)
  Trending:    trending down (-1)
  Codebase:    Evennia  (declared, now)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: just now

TrekMUD
  /g/trekmud
  Players now: 1   (declared, 15m)
  Trending:    steady
  Codebase:    Evennia  (declared, 15m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 15m ago

-- from here: Unknown count

Rome: The Eternal City
  /g/rome-the-eternal-city
  Players now: unknown (no count could be measured)
  Trending:    trending down (-1)
  Codebase:    Evennia  (declared, 2h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 2h ago

Summer Lands MUD
  /g/summer-lands-mud
  Players now: unknown (no count could be measured)
  Codebase:    Evennia  (declared, 2h)
  Measured:    GMCP, MCCP, MSDP, MSSP, MXP
  Last reached: 2h ago