mu*index
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GAMES
10 game(s), archived excluded, adult excluded
Sorted by connected now
  ?sort=name / players / reached / discovered / medianWeek / medianMonth /
  medianQuarter / peakWeek / peakMonth / peakQuarter

FILTERS
Each facet is marked measured (we watched this happen), declared (the game says
so, and we did not check), derived (we grouped what the game told us).

Counts are exact, from the same query as the list below. A blank is a gap in our
measurement, never a "no": each facet spells its own. A measured zero is a
count; an unknown count is not a zero and never sorts as one.

In the left column, * is a value this listing is filtered to and - is one it is
filtered against. Both are choices in the query, not facts about a game.

  activity — measured  (?band=…)
    playersNow                  8  connected now
    activeThisWeek              1  active this week
    quiet                       1  quiet — no count above 0
    dark                        0  dark — not reached in a month

  last seen — measured  (?seen=…)
    day                        10  in the last 24 hours
    week                       10  in the last 7 days
    month                      10  in the last 30 days
    older                       0  longer ago
    never                       0  never reached

  WHAT WE COULD MEASURE
  Hiding these takes them out of your listing; it does not mean the game is
  empty.

  could not count — measured  (?uncounted=…)
    yes                         0  uncounted

  could not reach — measured  (?unreachable=…)
    yes                         0  unreachable

  encoding — measured  (?charset=…)
    ~unknown                   10  nothing negotiated

  lineage — derived  (?lineage=…)
    MUSH                        0
    MUCK                        0
    MOO                         0
    DikuMUD                     0
    LPMud                       0

  codebase — declared  (?codebase=…)
    ROM                        55
    CircleMUD                  47
    RhostMUSH                  39
    DikuMUD                    35
    CoffeeMUD                  32
    Merc                       29
    PennMUSH                   29
    FluffOS                    28
    LambdaMOO                  27
    MUCK                       23
    MUX                        22
    SMAUG                      20
    AresMUSH                   18
    LDMud                      15
    MudOS                      12
    Custom                     11
    Dead Souls                 10
  * Evennia                    10
    TinyMUSH                    9
    LPMud                       5
    ~unknown                  275  not identified

  version — declared  (?version=…)
    Evennia                    10

  family — declared  (?family=…)
    Custom                      5
    Evennia                     5

  trending — derived  (?trending=…)
    down                        3  trending down
    steady                      4
    up                          2  trending up

  genre — declared  (?genre=…)
    Fantasy                     4
    None                        4
    Horror                      1
    Modern                      1

  language — declared  (?language=…)
    English                     5
    en                          1
    ~unknown                    4  not declared

  protocols offered — measured  (?protocol=…)
    GMCP                       10
    MCCP                       10
    MSDP                       10
    MSSP                       10
    MXP                         2

Silent Heaven
  /g/silent-heaven
  Players now: 29   (declared, 1h)
  Trending:    steady
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 1h ago

Arx: After the Reckoning
  /g/arx-after-the-reckoning
  Players now: 9   (declared, 5m)
  Trending:    trending down (-2)
  Codebase:    Evennia  (declared, 5m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 5m ago

Song of Avaria
  /g/song-of-avaria
  Players now: 7   (declared, 1h)
  Trending:    trending up (+2)
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 1h ago

Drastical
  /g/drastical
  Players now: 2   (declared, 11m)
  Trending:    steady
  Codebase:    Evennia  (declared, 11m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 11m ago

Mystavaria
  /g/mystavaria
  Players now: 2   (declared, 1h)
  Trending:    trending up (+1)
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP, MXP
  Last reached: 1h ago

Aelandris
  /g/aelandris
  Players now: 1   (declared, 3m)
  Trending:    trending down (-2)
  Codebase:    Evennia  (declared, 3m)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 3m ago

TheDarkestDeath
  /g/thedarkestdeath
  Players now: 1   (declared, 1h)
  Trending:    steady
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 1h ago

TrekMUD
  /g/trekmud
  Players now: 1   (declared, 1h)
  Trending:    steady
  Codebase:    Evennia  (declared, 1h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 1h ago

-- from here: Unknown count

Rome: The Eternal City
  /g/rome-the-eternal-city
  Players now: unknown (no count could be measured)
  Trending:    trending down (-1)
  Codebase:    Evennia  (declared, 4h)
  Measured:    GMCP, MCCP, MSDP, MSSP
  Last reached: 4h ago

Summer Lands MUD
  /g/summer-lands-mud
  Players now: unknown (no count could be measured)
  Codebase:    Evennia  (declared, 4h)
  Measured:    GMCP, MCCP, MSDP, MSSP, MXP
  Last reached: 4h ago