GAMES
10 game(s), archived excluded, adult excluded
Sorted by connected now
?sort=name / players / reached / discovered / medianWeek / medianMonth /
medianQuarter / peakWeek / peakMonth / peakQuarter
FILTERS
Each facet is marked measured (we watched this happen), declared (the game says
so, and we did not check), derived (we grouped what the game told us).
Counts are exact, from the same query as the list below. A blank is a gap in our
measurement, never a "no": each facet spells its own. A measured zero is a
count; an unknown count is not a zero and never sorts as one.
In the left column, * is a value this listing is filtered to and - is one it is
filtered against. Both are choices in the query, not facts about a game.
activity — measured (?band=…)
playersNow 8 connected now
activeThisWeek 1 active this week
quiet 1 quiet — no count above 0
dark 0 dark — not reached in a month
last seen — measured (?seen=…)
day 10 in the last 24 hours
week 10 in the last 7 days
month 10 in the last 30 days
older 0 longer ago
never 0 never reached
WHAT WE COULD MEASURE
Hiding these takes them out of your listing; it does not mean the game is
empty.
could not count — measured (?uncounted=…)
yes 0 uncounted
could not reach — measured (?unreachable=…)
yes 0 unreachable
encoding — measured (?charset=…)
~unknown 10 nothing negotiated
lineage — derived (?lineage=…)
MUSH 0
MUCK 0
MOO 0
DikuMUD 0
LPMud 0
codebase — declared (?codebase=…)
ROM 55
CircleMUD 47
RhostMUSH 39
DikuMUD 35
CoffeeMUD 32
Merc 29
PennMUSH 29
FluffOS 28
LambdaMOO 27
MUCK 23
MUX 22
SMAUG 20
AresMUSH 18
LDMud 15
MudOS 12
Custom 11
Dead Souls 10
* Evennia 10
TinyMUSH 9
LPMud 5
~unknown 275 not identified
version — declared (?version=…)
Evennia 10
family — declared (?family=…)
Custom 5
Evennia 5
trending — derived (?trending=…)
down 3 trending down
steady 4
up 2 trending up
genre — declared (?genre=…)
Fantasy 4
None 4
Horror 1
Modern 1
language — declared (?language=…)
English 5
en 1
~unknown 4 not declared
protocols offered — measured (?protocol=…)
GMCP 10
MCCP 10
MSDP 10
MSSP 10
MXP 2
Silent Heaven
/g/silent-heaven
Players now: 29 (declared, 1h)
Trending: steady
Codebase: Evennia (declared, 1h)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 1h ago
Arx: After the Reckoning
/g/arx-after-the-reckoning
Players now: 9 (declared, 5m)
Trending: trending down (-2)
Codebase: Evennia (declared, 5m)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 5m ago
Song of Avaria
/g/song-of-avaria
Players now: 7 (declared, 1h)
Trending: trending up (+2)
Codebase: Evennia (declared, 1h)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 1h ago
Drastical
/g/drastical
Players now: 2 (declared, 11m)
Trending: steady
Codebase: Evennia (declared, 11m)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 11m ago
Mystavaria
/g/mystavaria
Players now: 2 (declared, 1h)
Trending: trending up (+1)
Codebase: Evennia (declared, 1h)
Measured: GMCP, MCCP, MSDP, MSSP, MXP
Last reached: 1h ago
Aelandris
/g/aelandris
Players now: 1 (declared, 3m)
Trending: trending down (-2)
Codebase: Evennia (declared, 3m)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 3m ago
TheDarkestDeath
/g/thedarkestdeath
Players now: 1 (declared, 1h)
Trending: steady
Codebase: Evennia (declared, 1h)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 1h ago
TrekMUD
/g/trekmud
Players now: 1 (declared, 1h)
Trending: steady
Codebase: Evennia (declared, 1h)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 1h ago
-- from here: Unknown count
Rome: The Eternal City
/g/rome-the-eternal-city
Players now: unknown (no count could be measured)
Trending: trending down (-1)
Codebase: Evennia (declared, 4h)
Measured: GMCP, MCCP, MSDP, MSSP
Last reached: 4h ago
Summer Lands MUD
/g/summer-lands-mud
Players now: unknown (no count could be measured)
Codebase: Evennia (declared, 4h)
Measured: GMCP, MCCP, MSDP, MSSP, MXP
Last reached: 4h ago