GAMES
4 game(s), archived excluded, adult excluded
Sorted by connected now
?sort=name / players / reached / discovered / medianWeek / medianMonth /
medianQuarter / peakWeek / peakMonth / peakQuarter
FILTERS
Each facet is marked measured (we watched this happen), declared (the game says
so, and we did not check), derived (we grouped what the game told us).
Counts are exact, from the same query as the list below. A blank is a gap in our
measurement, never a "no": each facet spells its own. A measured zero is a
count; an unknown count is not a zero and never sorts as one.
In the left column, * is a value this listing is filtered to and - is one it is
filtered against. Both are choices in the query, not facts about a game.
activity — measured (?band=…)
playersNow 5 connected now
activeThisWeek 2 active this week
* quiet 4 quiet — no count above 0
dark 0 dark — not reached in a month
last seen — measured (?seen=…)
day 3 in the last 24 hours
week 3 in the last 7 days
month 4 in the last 30 days
older 0 longer ago
never 0 never reached
WHAT WE COULD MEASURE
Hiding these takes them out of your listing; it does not mean the game is
empty.
could not count — measured (?uncounted=…)
yes 1 uncounted
could not reach — measured (?unreachable=…)
yes 0 unreachable
encoding — measured (?charset=…)
~unknown 4 nothing negotiated
lineage — derived (?lineage=…)
MUSH 0
MUCK 0
MOO 0
DikuMUD 0
LPMud 0
codebase — declared (?codebase=…)
ROM 46
CircleMUD 36
DikuMUD 31
CoffeeMud 24
Merc 23
RhostMUSH 23
SMAUG 18
MudOS 12
LambdaMOO 10
MUCK 8
Dead Souls 6
* Custom 4
DGD 4
PennMUSH 4
TinyMUSH 4
LDMud 3
tbaMUD 3
FluffOS 2
LuminariMUD 2
MUX 2
~unknown 198 not identified
version — declared (?version=…)
Custom 4
family — declared (?family=…)
DikuMUD 2
~unknown 2 not declared
trending — derived (?trending=…)
down 0 trending down
steady 1
up 0 trending up
genre — declared (?genre=…)
Fantasy 2
~unknown 2 not declared
language — declared (?language=…)
English 3
~unknown 1 not declared
protocols offered — measured (?protocol=…)
MSSP 3
MXP 1
-- from here: Unknown count
Blackfire
/g/blackfire
Players now: unknown (no count could be measured)
Codebase: Custom (declared, 4h)
Measured: MSSP
Last reached: 4h ago
ETERNAL KAOS
/g/eternal-kaos
Players now: unknown (no count could be measured)
Trending: steady
Codebase: Custom (declared, 8d)
Measured: MSSP
Last reached: 8d ago
Forgotten Kingdoms
/g/forgotten-kingdoms
Players now: unknown (no count could be measured)
Codebase: Custom (declared, 3h)
Measured: MSSP
Last reached: 3h ago
New Haven
/g/new-haven
Players now: unknown (no count could be measured)
Codebase: Custom (declared, 4w, stale)
Measured: MXP
Last reached: 4h ago