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WINTER'S EDGE [unclaimed]
telnet winter.mushpark.com 3000

Players now: 1  (measured, 89m)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
Busiest every day, 00:00–23:59. 49 hours across the week have no measurement
yet.

  Mon — peak 1 at 01:00, 12 hours not measured
  Tue — peak 1 at 01:00, 8 hours not measured
  Wed — peak 1 at 00:00
  Thu — peak 1 at 00:00
  Fri — peak 1 at 00:00, 5 hours not measured
  Sat — peak 1 at 01:00, 12 hours not measured
  Sun — peak 1 at 01:00, 12 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (4 Jun 2026 – 1 Sep 2026, UTC)
Typically 1 on, peaking at 1, over 18 of 90 days. Steady across the range.

  4 Jun–10 Jun: not measured
  11 Jun–17 Jun: not measured
  18 Jun–24 Jun: not measured
  25 Jun–1 Jul: not measured
  2 Jul–8 Jul: not measured
  9 Jul–15 Jul: not measured
  16 Jul–22 Jul: not measured
  23 Jul–29 Jul: not measured
  30 Jul–5 Aug: not measured
  6 Aug–12 Aug: not measured
  13 Aug–19 Aug: typically 1, peak 1, 5 days counted, 2 days not measured
  20 Aug–26 Aug: typically 1, peak 1, 7 days counted
  27 Aug–1 Sep: typically 1, peak 1, 6 days counted

  earlier: ?from=2026-03-06&to=2026-06-03&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 100.0% of the 18 days we have measured. No day we measured was
unreachable. 72 days predate anything we measured.

  4 Jun – 14 Aug: 72 days not measured

Capabilities (0 of 3 disagree)
  CHARSET    measured: yes     declared: -
  UTF-8      measured: yes     declared: -
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   MUX 2.13.0.0-MP MPARK-ST  (measured, 89m)
  charset    utf-8  (measured, 89m)
  name       Winter's Edge  (declared, 2w)

Connect screen
  [connect screen: 33 lines, text only]

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                                  s$$$$$$$$$$,              `""""$  .s$$s
   connect <name> <password>      s$$$$$$$$$$$s,...               `s$$'  `
   create  <name> <password>  `ssss$$$$$$$$$$$$$$$$$$$####s.     .$$"$.   , s-
         connect guest         `""""$$$$$$$$$$$$$$$$$$$$#####$$$$$$"     $.$'
                                     "$$$$$$$$$$$$$$$$$$$$$####s""     .$$$|
                                      "$$$$$$$$$$$$$$$$$$$$$$$$##s    .$$" $
   'WHO' lists who is connected.       $$""$$$$$$$$$$$$$$$$$$$$$$$$$$$$$"   `
   'QUIT' exits the game.             $$"  "$"$$$$$$$$$$$$$$$$$$$$s""""'
                               ,     ,"     '  $$$$*@@$$$$$$$$####s
                              $.          .s$$$*@@@@@@@@@@$$$$####"
                     ,         "**.   ..ssS$***@@@@@@@@@@@@@@@$####"   *
   [email protected] $         **@**$$S$$$$*$$*@@@@**&@@@@@@@@@**###"   *
                      Ss   .**@@*$**$$$$$$$$$$$$****$@@@@&&&@@@@@@****@*
           *          "$$s**@@*$$$$$$$$$$$$$$$*********@@&&&&&@@@@@**@@@*
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         **    $ @@@&&@**@@@@@@@@**$$$$$$*******&&&&&&&&&&&&&@@@@@@@@@&&****
         ***   @@@@$@@@***&@@@@@@@@@*****&&&&&&&&&&&&@@@@@@@@@@@@&&&&*******
         ****@@@@@@@@@****&&&@@@@@@@@@**&&&&@@@@@@@@@@@@@@@@@&&&&&***********
      ******@@@@@@@@********&&&&@@@@@@@@@@@@@@@@@@@&&&&&&&&&&&&&**************
    *******@@@@@@@@@@****&&&&&&&@@@@@@@@@@@@@@@@@&&&&&&&&&********************
   ********@@@@@@@@@@@*&&&&&&@@@@@@@@@@@&&&&&&&&&&***************************
  ***********@@@@@@@@@@@@@@@@@@@@@@&&&&&&&&&&*******************************
  ---------------------------------------------------------------------------

What changed
  2026-07-31  endpoint recorded as winter.mushpark.com 3000 (handshake)