mu*index
reading
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Wilds of Pern

# To the Anne McCaffrey Fans and All the Pern Game Players Ever wondered what it was like to be a dragonrider on Pern? How about a Crafter? Ever wanted to play one in a MUSH-style game? Or are you a long-time Pern player looking for something fresh? If the answer is yes, then come on down to **Wilds of Pern** and check us out! We’re a fledgling MUSH-style game, launched July 29, 2022, and now we are **out of Beta**, FINALLY. Over the last **three Turns** we’ve made major overhauls and changes, and while we’re still building and fine-tuning, we’ve now completed **six successful PC Hatchings** and established a strong foundation for play! We’re bringing exciting new ideas to the world of text-based Pern games! Our game runs on an **XP system** that powers character development, Impressions, promotions, wher bonding, opening businesses, and much more. XP is awarded in many different ways, from a weekly drip to Scene Bingo rewards, and through plots, events, and storylines that give you the chance to earn even more. Our Searches are run on XP rather than strict activity checks, and we open them whenever there’s interest in the current clutch on the Sands. Wilds of Pern also comes with some quality-of-life features: - **Automatic Logging & Sharing** – no more cleaning or manually posting logs unless you want to. - **Scene Types for Every Style** – choose between *Live*, *Distracted*, or *Asynchronous* scenes depending on your pace and schedule. - **Multi-Platform Access** – play directly from the web portal, through the web client (via “Play the Game” in the NavBar), or from your favorite telnet program (Mushclient, Potato, Atlantis, Mukluk, BlowTorch, etc.). Wilds of Pern is multi-platform friendly, plot-friendly, and player-friendly. We’d love for you to come have a look, try out our systems, and join in the stories already unfolding. We hope to see you around!

Unclaimed — everything here was measured. Claim this game

wildsofpern.aresmush.com 2021answering since 16 Aug 2026

2 connected

measured

Connect screen

read as text

    __        ___ _     _                      /           /
    \ \      / (_) | __| |___                 /' .,,,,  ./
     \ \ /\ / /| | |/ _` / __|               /';'     ,/
      \ V  V / | | | (_| \__ \              / /   ,,//,`'`
       \_/\_/  |_|_|\__,_|___/             ( ,, '_,  ,,,' ``
                                           |    /@  ,,, ;" `
                  __                      /    .   ,''/' `,``
            ___  / _|                    /   .     ./, `,, ` ;
           / _ \| |_                  ,./  .   ,-,',` ,,/''\,'
          | (_) |  _|                |   /; ./,,'`,,''  |   |
           \___/|_|                  |     /   ','     /    |
                                      \___/'   '      |     |
     ____                               `,,'   |      /     `\
    |  _ \ ___ _ __ _ __      Art by         /      |        ~\
    | |_) / _ \ '__| '_ \      Ooyamaneko   '       (
    |  __/  __/ |  | | | |                 :
    |_|   \___|_|  |_| |_|                ; .         \--
                                         :   \         ;
  /------------------------------------------------------------\
  | connect guest guest - Connects you as a Guest              |
  | create Character password - Creates a character            |
  | connect Character password - Connects to a character       |
  \------------------------------------------------------------/
  /------------------------------------------------------------\
  |  The "Dragonriders of Pern" (tm) books are copyright 1967  |
  |  by Anne McCaffrey.                                        |
  \------------------------------------------------------------/


%% Welcome to AresMUSH version 2.13.0! https://aresmush.com
%% Type 'help' to learn how to play.  Type 'tour' to connect to a temporary character to explore.
as sent by the server 97×33 16-colour SGR captured

Connections by hour

Busiest every day, 00:00–23:59.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon2 2 00:00– –
Tue2 2 00:00– –
Wed2 2 00:00– –
Thu2 2 00:00– –
Fri2 2 00:00– –
Sat2 2 00:00– –
Sun1 2 00:00– –

How many, over time

Typically 2 on, peaking at 2, over 52 of 90 days. Up about 12% from the start of the range to the end.

days in UTC · 18 Jul 2026 – 15 Oct 2026

18 Jul 2026 — no measurement19 Jul 2026 — no measurement20 Jul 2026 — no measurement21 Jul 2026 — no measurement22 Jul 2026 — no measurement23 Jul 2026 — no measurement24 Jul 2026 — no measurement25 Jul 2026 — no measurement26 Jul 2026 — no measurement27 Jul 2026 — no measurement28 Jul 2026 — no measurement29 Jul 2026 — no measurement30 Jul 2026 — no measurement31 Jul 2026 — no measurement1 Aug 2026 — no measurement2 Aug 2026 — no measurement3 Aug 2026 — no measurement4 Aug 2026 — no measurement5 Aug 2026 — no measurement6 Aug 2026 — no measurement7 Aug 2026 — no measurement8 Aug 2026 — no measurement9 Aug 2026 — no measurement10 Aug 2026 — no measurement11 Aug 2026 — no measurement12 Aug 2026 — no measurement13 Aug 2026 — no measurement14 Aug 2026 — no measurement15 Aug 2026 — no measurement16 Aug 2026 — 1 player, every one of 1 probe17 Aug 2026 — 0 players, every one of 1 probe18 Aug 2026 — no measurement19 Aug 2026 — no measurement20 Aug 2026 — 2 players, every one of 12 probes21 Aug 2026 — 1 on average, 1–2 across 12 probes22 Aug 2026 — 1 on average, 1–2 across 5 probes23 Aug 2026 — no measurement24 Aug 2026 — 2 players, every one of 10 probes25 Aug 2026 — 1 on average, 1–2 across 12 probes26 Aug 2026 — 2 players, every one of 12 probes27 Aug 2026 — 2 players, every one of 12 probes28 Aug 2026 — 2 players, every one of 12 probes29 Aug 2026 — 2 players, every one of 11 probes30 Aug 2026 — 1 on average, 1–2 across 12 probes31 Aug 2026 — 1 on average, 1–2 across 12 probes1 Sep 2026 — 1 on average, 1–2 across 12 probes2 Sep 2026 — 2 players, every one of 12 probes3 Sep 2026 — 2 players, every one of 12 probes4 Sep 2026 — 1 on average, 1–2 across 12 probes5 Sep 2026 — 1 on average, 1–2 across 12 probes6 Sep 2026 — 2 players, every one of 12 probes7 Sep 2026 — 2 players, every one of 12 probes8 Sep 2026 — 2 players, every one of 12 probes9 Sep 2026 — 2 players, every one of 12 probes10 Sep 2026 — 1 on average, 1–2 across 12 probes11 Sep 2026 — 1 on average, 1–2 across 12 probes12 Sep 2026 — 1 on average, 1–2 across 12 probes13 Sep 2026 — 1 on average, 1–2 across 12 probes14 Sep 2026 — 1 on average, 1–2 across 12 probes15 Sep 2026 — 1 on average, 1–2 across 12 probes16 Sep 2026 — 1 on average, 1–2 across 12 probes17 Sep 2026 — 1 on average, 1–2 across 12 probes18 Sep 2026 — 2 players, every one of 12 probes19 Sep 2026 — 1 on average, 1–2 across 12 probes20 Sep 2026 — 1 on average, 1–2 across 12 probes21 Sep 2026 — 2 players, every one of 11 probes22 Sep 2026 — 1 on average, 1–2 across 12 probes23 Sep 2026 — 1 on average, 1–2 across 12 probes24 Sep 2026 — 2 players, every one of 12 probes25 Sep 2026 — 2 players, every one of 12 probes26 Sep 2026 — 2 players, every one of 12 probes27 Sep 2026 — 2 players, every one of 12 probes28 Sep 2026 — 2 players, every one of 12 probes29 Sep 2026 — 1 on average, 1–2 across 12 probes30 Sep 2026 — 1 on average, 1–2 across 12 probes1 Oct 2026 — 2 players, every one of 12 probes2 Oct 2026 — 2 players, every one of 12 probes3 Oct 2026 — 1 on average, 1–2 across 12 probes4 Oct 2026 — 1 on average, 1–2 across 12 probes5 Oct 2026 — 2 players, every one of 2 probes6 Oct 2026 — no measurement7 Oct 2026 — no measurement8 Oct 2026 — no measurement9 Oct 2026 — no measurement10 Oct 2026 — no measurement11 Oct 2026 — no measurement12 Oct 2026 — 2 players, every one of 1 probe13 Oct 2026 — 2 players, every one of 12 probes14 Oct 2026 — 2 players, every one of 12 probes15 Oct 2026 — 2 players, every one of 5 probes
2 at the top 52 of 90 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 18 Jul–24 Jul: not measured
  • 25 Jul–31 Jul: not measured
  • 1 Aug–7 Aug: not measured
  • 8 Aug–14 Aug: not measured
  • 15 Aug–21 Aug: typically 1, peak 2, 4 days counted, 3 days not measured
  • 22 Aug–28 Aug: typically 2, peak 2, 6 days counted, 1 day not measured
  • 29 Aug–4 Sep: typically 1, peak 2, 7 days counted
  • 5 Sep–11 Sep: typically 2, peak 2, 7 days counted
  • 12 Sep–18 Sep: typically 1, peak 2, 7 days counted
  • 19 Sep–25 Sep: typically 1, peak 2, 7 days counted
  • 26 Sep–2 Oct: typically 2, peak 2, 7 days counted
  • 3 Oct–9 Oct: typically 1, peak 2, 3 days counted, 4 days not measured
  • 10 Oct–15 Oct: typically 2, peak 2, 4 days counted, 2 days not measured

Reachable

reachable · last 90 days

Reachable 79.4% of the 61 days we have measured. 15 days unreachable. Longest outage 7d 18h (connection refused). 29 days predate anything we measured.

90 days ago today
reachable
79.4%
longest outage
7d 18h
last cause
connection refused
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 18 Jul – 15 Aug: 29 days not measured
  • 17 Aug – 20 Aug: 4 days unreachable (connection refused)
  • 22 Aug – 24 Aug: 3 days unreachable (connection refused)
  • 5 Oct – 12 Oct: 8 days unreachable (connection refused)

What changed

  1. 16 Aug 2026 endpoint recorded as wildsofpern.aresmush.com 2021 (handshake)

Capabilities

None of the 1 disagree.
capability measured declared age
MSSP ✕ absent – silent

Declared by the game

codebase
AresMUSH
name
Wilds of Pern
status
Open
website
http://wildsofpern.aresmush.com
genre
Sci-Fi
description
# To the Anne McCaffrey Fans and All the Pern Game Players Ever wondered what it was like to be a dragonrider on Pern? How about a Crafter? Ever wanted to play one in a MUSH-style game? Or are you a long-time Pern player looking for something fresh? If the answer is yes, then come on down to **Wilds of Pern** and check us out! We’re a fledgling MUSH-style game, launched July 29, 2022, and now we are **out of Beta**, FINALLY. Over the last **three Turns** we’ve made major overhauls and changes, and while we’re still building and fine-tuning, we’ve now completed **six successful PC Hatchings** and established a strong foundation for play! We’re bringing exciting new ideas to the world of text-based Pern games! Our game runs on an **XP system** that powers character development, Impressions, promotions, wher bonding, opening businesses, and much more. XP is awarded in many different ways, from a weekly drip to Scene Bingo rewards, and through plots, events, and storylines that give you the chance to earn even more. Our Searches are run on XP rather than strict activity checks, and we open them whenever there’s interest in the current clutch on the Sands. Wilds of Pern also comes with some quality-of-life features: - **Automatic Logging & Sharing** – no more cleaning or manually posting logs unless you want to. - **Scene Types for Every Style** – choose between *Live*, *Distracted*, or *Asynchronous* scenes depending on your pace and schedule. - **Multi-Platform Access** – play directly from the web portal, through the web client (via “Play the Game” in the NavBar), or from your favorite telnet program (Mushclient, Potato, Atlantis, Mukluk, BlowTorch, etc.). Wilds of Pern is multi-platform friendly, plot-friendly, and player-friendly. We’d love for you to come have a look, try out our systems, and join in the stories already unfolding. We hope to see you around!

1 is past its refresh window. Old, not wrong.