WATERDEEP [unclaimed] telnet ftv.vineyard.haus 7000 Players now: no count (nothing here says why) Reachable: 30.2% of the last 90 days Longest outage: 9d 6h Where to find this game CONTACT [email protected] (declared, 9d) When people are on (UTC) 16 hours measured, all of them at nobody on. Measured on 5 of the seven days so far; the grid appears once every day has an hour in it. How many, over time (4 Jun 2026 – 1 Sep 2026, UTC) Typically 0 on, peaking at 0, over 5 of 90 days. 4 Jun–10 Jun: not measured 11 Jun–17 Jun: not measured 18 Jun–24 Jun: not measured 25 Jun–1 Jul: not measured 2 Jul–8 Jul: not measured 9 Jul–15 Jul: not measured 16 Jul–22 Jul: not measured 23 Jul–29 Jul: not measured 30 Jul–5 Aug: not measured 6 Aug–12 Aug: not measured 13 Aug–19 Aug: typically 0, peak 0, 2 days counted, 5 days not measured 20 Aug–26 Aug: typically 0, peak 0, 3 days counted, 4 days not measured 27 Aug–1 Sep: not measured earlier: ?from=2026-03-06&to=2026-06-03&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 30.2% of the 15 days we have measured. 11 days unreachable. Longest outage 9d 6h (connection refused). 75 days predate anything we measured. 4 Jun – 17 Aug: 75 days not measured 22 Aug – 1 Sep: 11 days unreachable (connection refused) Capabilities (0 of 15 disagree) MSDP measured: yes declared: yes MSSP measured: yes declared: - MXP measured: yes declared: yes ANSI measured: - declared: yes ATCP measured: - declared: yes GMCP measured: - declared: NO MCCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: yes PUEBLO measured: - declared: NO TLS measured: - declared: NO UTF-8 measured: - declared: yes VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: yes ZMP measured: - declared: NO Declared by the game resets 30294 (declared, 9d) mobiles 7848 (declared, 9d) races 10 (declared, 9d) crawl delay -1 (declared, 9d) ip waterdeep.org (declared, 9d) hostname waterdeep.org (declared, 9d) name Waterdeep (declared, 9d) port 4200 (declared, 9d) created 1997 (declared, 9d) location Texas (declared, 9d) gameplay Hack and Slash (declared, 9d) subgenre None (declared, 9d) language English (declared, 9d) genre Fantasy (declared, 9d) gamesystem D&D (declared, 9d) helpfiles 779 (declared, 9d) rooms 37570 (declared, 9d) levels 101 (declared, 9d) pay to play 0 (declared, 9d) hiring builders 1 (declared, 9d) pay for perks 0 (declared, 9d) adult material 0 (declared, 9d) player clans 1 (declared, 9d) player guilds 1 (declared, 9d) playerkilling 1 (declared, 9d) roleplaying 0 (declared, 9d) world originality 0 (declared, 9d) codebase Diku Merc Rom Rot Waterdeep (declared, 9d) contact [email protected] (declared, 9d) family DikuMUD (declared, 9d) skills 330 (declared, 9d) objects 13981 (declared, 9d) areas 250 (declared, 9d) status Live (declared, 9d) classes 14 (declared, 9d) newbie friendly 1 (declared, 9d) training system 0 (declared, 9d) multiplaying 1 (declared, 9d) player crafting 1 (declared, 9d) quest system 1 (declared, 9d) player cities 0 (declared, 9d) hiring coders 0 (declared, 9d) multiclassing 0 (declared, 9d) Connect screen [connect screen: 38 lines, text only] Welcome to Waterdeep. Please wait while we detect your client... <VERSION> [Client] MUINDEX-CRAWLER | [Colors] 256 | [MXP] Yes | [MSDP] Yes | [NAWS] 0x0 ^ Welcome To ^ (_) Eternal Darkness (_) /\ /\ /\ /\ /X\ V2.0 /X\ /\ /\ /\ /\ XX____XX____XX____XX___XXX _________________ XXX___XX____XX____XX____XX XXXXXXXXXXXXXXXXXXXXXXXXXX |.................| XXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XXX |. .| XXX XX XX XX XX XX XX XX XX XX/#|: ___ .| XXX XX XX XX XX XX XX |\_XX __/|X XX\#|:.....I I I......| XXX X|\__ XX_/| XX XX XX XX \ _ \/ _ /X XXX |. .I_I_I. .| XXX X\ _ \/ _ / XX XX XX XX (I)\/(I)XX XXX |. . .|_XXX XX(I)\/(I) XX XX XX XX \/(oo)\/XX XXX |...............:(==)XX XX\/(oo)\/ XX XX XX XX |V,,V| XX XXX |. . .| XXX XX |V,,V| XX XX XX____XX__/|A^^A|\XX___XXX |. . .| XXX___XX/|A^^A|\ XX____XX XXXXXX/ \/ TTTT \/\XXXXX |.................| XXXXX/\/ TTTT \/ \XXXXXX XX X/ ( || ) \ XX/#|: . .| XXX / ( || ) \X XX XX_ X_\ \ || / /__XX\#|: . .| XXX__\ \ || / /_X _XX XXX/ \ \||||/ / \XX |.................| XX/ \ \||||/ / \XXX XX/ oooo_/||||\_ooo \X |_________________| X/ ooo_/||||\_oooo \XX / oooooo \ / oooooo \ /_________________________\ /_________________________\ |_________________________| |_________________________| |___I___I___I___I__I___| |___I__I___I___I___I___| |_I___I___I___I__I___I_| |_I__I___I___I___I___I_| Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1995 Russ Taylor ROT 1.4 copyright (c) 1996-1997 Russ Walsh WDM 2.0 Code by Waterdeep MUD Entertainmant. (c) 2007 Welcome to Fiery Flames ... input your name or choose a new one: What changed 2026-08-18 endpoint recorded as ftv.vineyard.haus 7000 (handshake)