WATERDEEP [unclaimed] telnet ftv.vineyard.haus 7000 Players now: no count (nothing here says why) Reachable: 17.6% of the last 90 days Longest outage: 18d 19h Where to find this game CONTACT [email protected] (declared, 2w) When people are on (UTC) 16 hours measured, all of them at nobody on. Measured on 5 of the seven days so far; the grid appears once every day has an hour in it. How many, over time (11 Sep 2025 – 10 Sep 2026, UTC) Typically 0 on, peaking at 0, over 5 of 365 days. 11 Sep–17 Sep: not measured 18 Sep–24 Sep: not measured 25 Sep–1 Oct: not measured 2 Oct–8 Oct: not measured 9 Oct–15 Oct: not measured 16 Oct–22 Oct: not measured 23 Oct–29 Oct: not measured 30 Oct–5 Nov: not measured 6 Nov–12 Nov: not measured 13 Nov–19 Nov: not measured 20 Nov–26 Nov: not measured 27 Nov–3 Dec: not measured 4 Dec–10 Dec: not measured 11 Dec–17 Dec: not measured 18 Dec–24 Dec: not measured 25 Dec–31 Dec: not measured 1 Jan–7 Jan: not measured 8 Jan–14 Jan: not measured 15 Jan–21 Jan: not measured 22 Jan–28 Jan: not measured 29 Jan–4 Feb: not measured 5 Feb–11 Feb: not measured 12 Feb–18 Feb: not measured 19 Feb–25 Feb: not measured 26 Feb–4 Mar: not measured 5 Mar–11 Mar: not measured 12 Mar–18 Mar: not measured 19 Mar–25 Mar: not measured 26 Mar–1 Apr: not measured 2 Apr–8 Apr: not measured 9 Apr–15 Apr: not measured 16 Apr–22 Apr: not measured 23 Apr–29 Apr: not measured 30 Apr–6 May: not measured 7 May–13 May: not measured 14 May–20 May: not measured 21 May–27 May: not measured 28 May–3 Jun: not measured 4 Jun–10 Jun: not measured 11 Jun–17 Jun: not measured 18 Jun–24 Jun: not measured 25 Jun–1 Jul: not measured 2 Jul–8 Jul: not measured 9 Jul–15 Jul: not measured 16 Jul–22 Jul: not measured 23 Jul–29 Jul: not measured 30 Jul–5 Aug: not measured 6 Aug–12 Aug: not measured 13 Aug–19 Aug: typically 0, peak 0, 2 days counted, 5 days not measured 20 Aug–26 Aug: typically 0, peak 0, 3 days counted, 4 days not measured 27 Aug–2 Sep: not measured 3 Sep–9 Sep: not measured 10 Sep: not measured earlier: ?from=2024-09-11&to=2025-09-10&plain=1 a week is summarised over the days in it we counted; a week with none says so Reachable (last 90 days) Reachable 17.6% of the 24 days we have measured. 20 days unreachable. Longest outage 18d 19h (connection refused). 66 days predate anything we measured. 13 Jun – 17 Aug: 66 days not measured 22 Aug – 10 Sep: 20 days unreachable (connection refused) Capabilities (0 of 15 disagree) MSDP measured: yes declared: yes MSSP measured: yes declared: - MXP measured: yes declared: yes ANSI measured: - declared: yes ATCP measured: - declared: yes GMCP measured: - declared: NO MCCP measured: - declared: NO MCP measured: - declared: NO MSP measured: - declared: yes PUEBLO measured: - declared: NO TLS measured: - declared: NO UTF-8 measured: - declared: yes VT100 measured: - declared: NO XTERM 256 COLORS measured: - declared: yes ZMP measured: - declared: NO Declared by the game resets 30294 (declared, 2w) mobiles 7848 (declared, 2w) races 10 (declared, 2w) crawl delay -1 (declared, 2w) ip waterdeep.org (declared, 2w) hostname waterdeep.org (declared, 2w) name Waterdeep (declared, 2w) port 4200 (declared, 2w) created 1997 (declared, 2w) location Texas (declared, 2w) gameplay Hack and Slash (declared, 2w) subgenre None (declared, 2w) language English (declared, 2w) genre Fantasy (declared, 2w) gamesystem D&D (declared, 2w) helpfiles 779 (declared, 2w) rooms 37570 (declared, 2w) levels 101 (declared, 2w) pay to play 0 (declared, 2w) hiring builders 1 (declared, 2w) pay for perks 0 (declared, 2w) adult material 0 (declared, 2w) player clans 1 (declared, 2w) player guilds 1 (declared, 2w) playerkilling 1 (declared, 2w) roleplaying 0 (declared, 2w) world originality 0 (declared, 2w) codebase Diku Merc Rom Rot Waterdeep (declared, 2w) contact [email protected] (declared, 2w) family DikuMUD (declared, 2w) skills 330 (declared, 2w) objects 13981 (declared, 2w) areas 250 (declared, 2w) status Live (declared, 2w) classes 14 (declared, 2w) newbie friendly 1 (declared, 2w) training system 0 (declared, 2w) multiplaying 1 (declared, 2w) player crafting 1 (declared, 2w) quest system 1 (declared, 2w) player cities 0 (declared, 2w) hiring coders 0 (declared, 2w) multiclassing 0 (declared, 2w) Connect screen [connect screen: 38 lines, text only] Welcome to Waterdeep. Please wait while we detect your client... <VERSION> [Client] MUINDEX-CRAWLER | [Colors] 256 | [MXP] Yes | [MSDP] Yes | [NAWS] 0x0 ^ Welcome To ^ (_) Eternal Darkness (_) /\ /\ /\ /\ /X\ V2.0 /X\ /\ /\ /\ /\ XX____XX____XX____XX___XXX _________________ XXX___XX____XX____XX____XX XXXXXXXXXXXXXXXXXXXXXXXXXX |.................| XXXXXXXXXXXXXXXXXXXXXXXXXX XX XX XX XX XXX |. .| XXX XX XX XX XX XX XX XX XX XX/#|: ___ .| XXX XX XX XX XX XX XX |\_XX __/|X XX\#|:.....I I I......| XXX X|\__ XX_/| XX XX XX XX \ _ \/ _ /X XXX |. .I_I_I. .| XXX X\ _ \/ _ / XX XX XX XX (I)\/(I)XX XXX |. . .|_XXX XX(I)\/(I) XX XX XX XX \/(oo)\/XX XXX |...............:(==)XX XX\/(oo)\/ XX XX XX XX |V,,V| XX XXX |. . .| XXX XX |V,,V| XX XX XX____XX__/|A^^A|\XX___XXX |. . .| XXX___XX/|A^^A|\ XX____XX XXXXXX/ \/ TTTT \/\XXXXX |.................| XXXXX/\/ TTTT \/ \XXXXXX XX X/ ( || ) \ XX/#|: . .| XXX / ( || ) \X XX XX_ X_\ \ || / /__XX\#|: . .| XXX__\ \ || / /_X _XX XXX/ \ \||||/ / \XX |.................| XX/ \ \||||/ / \XXX XX/ oooo_/||||\_ooo \X |_________________| X/ ooo_/||||\_oooo \XX / oooooo \ / oooooo \ /_________________________\ /_________________________\ |_________________________| |_________________________| |___I___I___I___I__I___| |___I__I___I___I___I___| |_I___I___I___I__I___I_| |_I__I___I___I___I___I_| Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael Seifert, and Sebastian Hammer Based on MERC 2.1 code by Hatchet, Furey, and Kahn ROM 2.4 copyright (c) 1993-1995 Russ Taylor ROT 1.4 copyright (c) 1996-1997 Russ Walsh WDM 2.0 Code by Waterdeep MUD Entertainmant. (c) 2007 Welcome to Fiery Flames ... input your name or choose a new one: What changed 2026-08-18 endpoint recorded as ftv.vineyard.haus 7000 (handshake)