mu*index
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theme
WATERDEEP [unclaimed]
telnet ftv.vineyard.haus 7000

Players now: no count (nothing here says why)
Reachable: 17.7% of the last 90 days
Longest outage: 18d 14h

Where to find this game
  CONTACT    [email protected]  (declared, 2w)

When people are on (UTC)
16 hours measured, all of them at nobody on. Measured on 5 of the seven days so
far; the grid appears once every day has an hour in it.

How many, over time (31 Aug 2025 – 30 Aug 2026, UTC)
Typically 0 on, peaking at 0, over 5 of 365 days.

  31 Aug–6 Sep: not measured
  7 Sep–13 Sep: not measured
  14 Sep–20 Sep: not measured
  21 Sep–27 Sep: not measured
  28 Sep–4 Oct: not measured
  5 Oct–11 Oct: not measured
  12 Oct–18 Oct: not measured
  19 Oct–25 Oct: not measured
  26 Oct–1 Nov: not measured
  2 Nov–8 Nov: not measured
  9 Nov–15 Nov: not measured
  16 Nov–22 Nov: not measured
  23 Nov–29 Nov: not measured
  30 Nov–6 Dec: not measured
  7 Dec–13 Dec: not measured
  14 Dec–20 Dec: not measured
  21 Dec–27 Dec: not measured
  28 Dec–3 Jan: not measured
  4 Jan–10 Jan: not measured
  11 Jan–17 Jan: not measured
  18 Jan–24 Jan: not measured
  25 Jan–31 Jan: not measured
  1 Feb–7 Feb: not measured
  8 Feb–14 Feb: not measured
  15 Feb–21 Feb: not measured
  22 Feb–28 Feb: not measured
  1 Mar–7 Mar: not measured
  8 Mar–14 Mar: not measured
  15 Mar–21 Mar: not measured
  22 Mar–28 Mar: not measured
  29 Mar–4 Apr: not measured
  5 Apr–11 Apr: not measured
  12 Apr–18 Apr: not measured
  19 Apr–25 Apr: not measured
  26 Apr–2 May: not measured
  3 May–9 May: not measured
  10 May–16 May: not measured
  17 May–23 May: not measured
  24 May–30 May: not measured
  31 May–6 Jun: not measured
  7 Jun–13 Jun: not measured
  14 Jun–20 Jun: not measured
  21 Jun–27 Jun: not measured
  28 Jun–4 Jul: not measured
  5 Jul–11 Jul: not measured
  12 Jul–18 Jul: not measured
  19 Jul–25 Jul: not measured
  26 Jul–1 Aug: not measured
  2 Aug–8 Aug: not measured
  9 Aug–15 Aug: not measured
  16 Aug–22 Aug: typically 0, peak 0, 5 days counted, 2 days not measured
  23 Aug–29 Aug: not measured
  30 Aug: not measured

  earlier: ?from=2024-08-31&to=2025-08-30&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 17.7% of the 24 days we have measured. 20 days unreachable. Longest
outage 18d 14h (connection refused). 66 days predate anything we measured.

  13 Jun – 17 Aug: 66 days not measured
  22 Aug – 10 Sep: 20 days unreachable (connection refused)

Capabilities (0 of 15 disagree)
  MSDP       measured: yes     declared: yes
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: yes
  ANSI       measured: -       declared: yes
  ATCP       measured: -       declared: yes
  GMCP       measured: -       declared: NO
  MCCP       measured: -       declared: NO
  MCP        measured: -       declared: NO
  MSP        measured: -       declared: yes
  PUEBLO     measured: -       declared: NO
  TLS        measured: -       declared: NO
  UTF-8      measured: -       declared: yes
  VT100      measured: -       declared: NO
  XTERM 256 COLORS measured: -       declared: yes
  ZMP        measured: -       declared: NO

Declared by the game
  resets     30294  (declared, 2w)
  mobiles    7848  (declared, 2w)
  races      10  (declared, 2w)
  crawl delay -1  (declared, 2w)
  ip         waterdeep.org  (declared, 2w)
  hostname   waterdeep.org  (declared, 2w)
  name       Waterdeep  (declared, 2w)
  port       4200  (declared, 2w)
  created    1997  (declared, 2w)
  location   Texas  (declared, 2w)
  gameplay   Hack and Slash  (declared, 2w)
  subgenre   None  (declared, 2w)
  language   English  (declared, 2w)
  genre      Fantasy  (declared, 2w)
  gamesystem D&D  (declared, 2w)
  helpfiles  779  (declared, 2w)
  rooms      37570  (declared, 2w)
  levels     101  (declared, 2w)
  pay to play 0  (declared, 2w)
  hiring builders 1  (declared, 2w)
  pay for perks 0  (declared, 2w)
  adult material 0  (declared, 2w)
  player clans 1  (declared, 2w)
  player guilds 1  (declared, 2w)
  playerkilling 1  (declared, 2w)
  roleplaying 0  (declared, 2w)
  world originality 0  (declared, 2w)
  codebase   Diku Merc Rom Rot Waterdeep  (declared, 2w)
  contact    [email protected]  (declared, 2w)
  family     DikuMUD  (declared, 2w)
  skills     330  (declared, 2w)
  objects    13981  (declared, 2w)
  areas      250  (declared, 2w)
  status     Live  (declared, 2w)
  classes    14  (declared, 2w)
  newbie friendly 1  (declared, 2w)
  training system 0  (declared, 2w)
  multiplaying 1  (declared, 2w)
  player crafting 1  (declared, 2w)
  quest system 1  (declared, 2w)
  player cities 0  (declared, 2w)
  hiring coders 0  (declared, 2w)
  multiclassing 0  (declared, 2w)

Connect screen
  [connect screen: 38 lines, text only]

  
  Welcome to Waterdeep. Please wait while we detect your client...
  
  <VERSION>
  
       [Client] MUINDEX-CRAWLER | [Colors] 256 | [MXP] Yes | [MSDP] Yes | [NAWS] 0x0
  
                          ^       Welcome To      ^
                           (_)   Eternal Darkness  (_)
    /\    /\    /\    /\   /X\         V2.0        /X\   /\    /\    /\    /\
    XX____XX____XX____XX___XXX  _________________  XXX___XX____XX____XX____XX
    XXXXXXXXXXXXXXXXXXXXXXXXXX |.................| XXXXXXXXXXXXXXXXXXXXXXXXXX
    XX    XX    XX    XX   XXX |.               .| XXX   XX    XX    XX    XX
    XX    XX    XX    XX   XX/#|:      ___      .| XXX   XX    XX    XX    XX
    XX    XX |\_XX __/|X   XX\#|:.....I I I......| XXX   X|\__ XX_/| XX    XX
    XX    XX \ _ \/ _ /X   XXX |.    .I_I_I.    .| XXX   X\ _ \/ _ / XX    XX
    XX    XX  (I)\/(I)XX   XXX |.       .       .|_XXX   XX(I)\/(I)  XX    XX
    XX    XX  \/(oo)\/XX   XXX |...............:(==)XX   XX\/(oo)\/  XX    XX
    XX    XX   |V,,V| XX   XXX |.       .       .| XXX   XX |V,,V|   XX    XX
    XX____XX__/|A^^A|\XX___XXX |.       .       .| XXX___XX/|A^^A|\  XX____XX
    XXXXXX/ \/  TTTT  \/\XXXXX |.................| XXXXX/\/  TTTT  \/ \XXXXXX
    XX  X/    (  ||  )   \ XX/#|:       .       .| XXX /   (  ||  )    \X  XX
    XX_ X_\    \ || /   /__XX\#|:       .       .| XXX__\   \ || /    /_X _XX
    XXX/   \   \||||/  /   \XX |.................| XX/   \  \||||/   /   \XXX
    XX/   oooo_/||||\_ooo   \X |_________________| X/   ooo_/||||\_oooo   \XX
     /         oooooo        \                     /        oooooo         \
    /_________________________\                   /_________________________\
    |_________________________|                   |_________________________|
     |___I___I___I___I__I___|                       |___I__I___I___I___I___|
     |_I___I___I___I__I___I_|                       |_I__I___I___I___I___I_|
                 Original DikuMUD by Hans Staerfeldt, Katja Nyboe,
                 Tom Madsen, Michael Seifert, and Sebastian Hammer
                 Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                 ROM 2.4 copyright (c) 1993-1995 Russ Taylor
                 ROT 1.4 copyright (c) 1996-1997 Russ Walsh
            WDM 2.0 Code by Waterdeep MUD Entertainmant. (c) 2007
  
  Welcome to Fiery Flames ... input your name or choose a new one:

What changed
  2026-08-18  endpoint recorded as ftv.vineyard.haus 7000 (handshake)