TORMENTAMUD [unclaimed]
telnet play.brmud.com.br 4000
Players now: 1 (declared, 1h)
Reachable: 99.1% of the last 90 days
Longest outage: 6h
When people are on (UTC)
Busiest Monday, Tuesday and Sunday 17:00–18:59. 7 hours across the week have no
measurement yet.
Mon — peak 2 at 18:00, nobody on 07:00–11:59
Tue — peak 2 at 17:00, nobody on 07:00–11:59, 1 hour not measured
Wed — peak 1 at 01:00, nobody on 06:00–08:59, 1 hour not measured
Thu — peak 1 at 00:00, nobody on 03:00–07:59, 1 hour not measured
Fri — peak 1 at 00:00, nobody on 01:00–03:59, 1 hour not measured
Sat — peak 2 at 14:00, nobody on 11:00–13:59
Sun — peak 2 at 17:00, nobody on 05:00–08:59, 3 hours not measured
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (28 Jul 2026 – 25 Oct 2026, UTC)
Typically 0 on, peaking at 2, over 61 of 90 days. Up about 252% from the start
of the range to the end.
28 Jul–3 Aug: not measured
4 Aug–10 Aug: not measured
11 Aug–17 Aug: not measured
18 Aug–24 Aug: not measured
25 Aug–31 Aug: typically 0, peak 2, 6 days counted, 1 day not measured
1 Sep–7 Sep: typically 0, peak 2, 7 days counted
8 Sep–14 Sep: typically 0, peak 2, 7 days counted
15 Sep–21 Sep: typically 0, peak 2, 7 days counted
22 Sep–28 Sep: typically 0, peak 2, 7 days counted
29 Sep–5 Oct: typically 0, peak 2, 7 days counted
6 Oct–12 Oct: typically 0, peak 2, 7 days counted
13 Oct–19 Oct: typically 0, peak 2, 7 days counted
20 Oct–25 Oct: typically 1, peak 2, 6 days counted
earlier: ?from=2026-04-29&to=2026-07-27&plain=1
a week is summarised over the days in it we counted; a week with none says so
Reachable (last 90 days)
Reachable 99.1% of the 61 days we have measured. 4 days unreachable. Longest
outage 6h (connection refused). 29 days predate anything we measured.
28 Jul – 25 Aug: 29 days not measured
3 Sep: 1 day unreachable (timed out)
4 Sep: 1 day unreachable (connection refused)
7 Sep – 8 Sep: 2 days unreachable (connection refused)
Capabilities (0 of 4 disagree)
GMCP measured: yes declared: -
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
name TormentaMUD (declared, 1h)
codebase CircleMUD (measured, 1h)
crawl delay -1 (declared, 1h)
Connect screen
[connect screen: 31 lines, text only]
Conectando ao mundo de Tormenta, aguarde..
Cliente MUINDEX-CRAWLER Cores Ansi MXP nao MSDP sim GMCP sim
TORMENTA M.U.D. (Multi User Dungeon) BrMUD Engine v1.1.3 (2026-10-13)
Jogo de RPG massivo multijogador ambientado no universo de Tormenta RPG.
Criado por: Victor Almeida (Stoneheart), Eder Appel (Dunwick),
Felipe Cansian (Cansian), Rafael Gonzaga (Kevin),
Adenilson Vicente (Kelendil), Alex Silva (Liuken)
Rui Fonseca (Dhrasyel)
Código evoluído do tbaMUD (por Rumble) e do CircleMUD (por Jeremy Elson).
Baseado nas regras do Dungeons e Dragons (por Gary Gigax e Dave Arneson).
Inspirado no Tormenta RPG (1999-2020) e ambientado no mundo de Arton.
Universo criado por: Marcelo Cassaro, Rogerio Saladino, J.M. Trevisan,
Guilherme Dei Svaldi, Gustavo Brauner, Leonel Caldela e Rafael Dei Svaldi.
O jogo é dedicado a todos os jogadores e apoiadores de Tormenta, que fazem
este mundo virtual ganhar vida com suas histórias e aventuras fantásticas.
Nome do personagem:
What changed
2026-08-26 endpoint recorded as play.brmud.com.br 4000 (handshake)