mu*index
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TORMENTAMUD [unclaimed]
telnet play.brmud.com.br 4000

Players now: 1  (declared, 1h)
Reachable: 99.1% of the last 90 days
Longest outage: 6h

When people are on (UTC)
Busiest Monday, Tuesday and Sunday 17:00–18:59. 7 hours across the week have no
measurement yet.

  Mon — peak 2 at 18:00, nobody on 07:00–11:59
  Tue — peak 2 at 17:00, nobody on 07:00–11:59, 1 hour not measured
  Wed — peak 1 at 01:00, nobody on 06:00–08:59, 1 hour not measured
  Thu — peak 1 at 00:00, nobody on 03:00–07:59, 1 hour not measured
  Fri — peak 1 at 00:00, nobody on 01:00–03:59, 1 hour not measured
  Sat — peak 2 at 14:00, nobody on 11:00–13:59
  Sun — peak 2 at 17:00, nobody on 05:00–08:59, 3 hours not measured

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (28 Jul 2026 – 25 Oct 2026, UTC)
Typically 0 on, peaking at 2, over 61 of 90 days. Up about 252% from the start
of the range to the end.

  28 Jul–3 Aug: not measured
  4 Aug–10 Aug: not measured
  11 Aug–17 Aug: not measured
  18 Aug–24 Aug: not measured
  25 Aug–31 Aug: typically 0, peak 2, 6 days counted, 1 day not measured
  1 Sep–7 Sep: typically 0, peak 2, 7 days counted
  8 Sep–14 Sep: typically 0, peak 2, 7 days counted
  15 Sep–21 Sep: typically 0, peak 2, 7 days counted
  22 Sep–28 Sep: typically 0, peak 2, 7 days counted
  29 Sep–5 Oct: typically 0, peak 2, 7 days counted
  6 Oct–12 Oct: typically 0, peak 2, 7 days counted
  13 Oct–19 Oct: typically 0, peak 2, 7 days counted
  20 Oct–25 Oct: typically 1, peak 2, 6 days counted

  earlier: ?from=2026-04-29&to=2026-07-27&plain=1
  a week is summarised over the days in it we counted; a week with none says so

Reachable (last 90 days)
Reachable 99.1% of the 61 days we have measured. 4 days unreachable. Longest
outage 6h (connection refused). 29 days predate anything we measured.

  28 Jul – 25 Aug: 29 days not measured
  3 Sep: 1 day unreachable (timed out)
  4 Sep: 1 day unreachable (connection refused)
  7 Sep – 8 Sep: 2 days unreachable (connection refused)

Capabilities (0 of 4 disagree)
  GMCP       measured: yes     declared: -
  MSDP       measured: yes     declared: -
  MSSP       measured: yes     declared: -
  MXP        measured: yes     declared: -

Declared by the game
  name       TormentaMUD  (declared, 1h)
  codebase   CircleMUD  (measured, 1h)
  crawl delay -1  (declared, 1h)

Connect screen
  [connect screen: 31 lines, text only]

  
  Conectando ao mundo de Tormenta, aguarde..
  
  
  
  
   Cliente MUINDEX-CRAWLER     Cores Ansi     MXP nao     MSDP sim     GMCP sim
  
  
    TORMENTA M.U.D. (Multi User Dungeon)      BrMUD Engine v1.1.3 (2026-10-13)
  
    Jogo de RPG massivo multijogador ambientado no universo de Tormenta RPG.
  
    Criado por: Victor Almeida (Stoneheart), Eder Appel     (Dunwick),
                Felipe Cansian (Cansian),    Rafael Gonzaga (Kevin),
             Adenilson Vicente (Kelendil),   Alex Silva     (Liuken)
                   Rui Fonseca (Dhrasyel)
  
    Código evoluído do tbaMUD (por Rumble) e do CircleMUD (por Jeremy Elson).
    Baseado nas regras do Dungeons e Dragons (por Gary Gigax e Dave Arneson).
  
    Inspirado no Tormenta RPG (1999-2020) e ambientado no mundo de Arton.
    Universo criado por: Marcelo Cassaro, Rogerio Saladino, J.M. Trevisan,
    Guilherme Dei Svaldi, Gustavo Brauner, Leonel Caldela e Rafael Dei Svaldi.
  
    O jogo é dedicado a todos os jogadores e apoiadores de Tormenta, que fazem
    este mundo virtual ganhar vida com suas histórias e aventuras fantásticas.
  
  
  
  Nome do personagem:

What changed
  2026-08-26  endpoint recorded as play.brmud.com.br 4000 (handshake)