mu*index
reading
theme
THE LAST SUNRISE [unclaimed]
telnet thelastsunrise.net 9000

Players now: no count (nothing here says why)
Reachable: 100.0% of the last 90 days

When people are on (UTC)
No hour of the week has produced a player count. 116 hours across the week have
no measurement yet. 52 hours across the week answered but produced no count.

  Mon — no count in any hour, 15 hours not measured, 9 hours probed but
  uncountable
  Tue — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Wed — no count in any hour, 16 hours not measured, 8 hours probed but
  uncountable
  Thu — no count in any hour, 17 hours not measured, 7 hours probed but
  uncountable
  Fri — no count in any hour, 20 hours not measured, 4 hours probed but
  uncountable
  Sat — no count in any hour, 17 hours not measured, 7 hours probed but
  uncountable
  Sun — no count in any hour, 15 hours not measured, 9 hours probed but
  uncountable

  counted = we got in and read a number, including a measured zero
  uncounted = we got in and no number could be read
  not measured = we have no measurement for that hour

How many, over time (12 Jun 2026 – 9 Sep 2026, UTC)
Probed in this range, and no player count could be read from any of it.

Reachable (last 90 days)
Reachable 100.0% of the 26 days we have measured. No day we measured was
unreachable. 64 days predate anything we measured.

  12 Jun – 14 Aug: 64 days not measured

Capabilities (0 of 1 disagree)
  MSSP       measured: NO      declared: -

Declared by the game
  codebase   Merc  (measured, 5h)
  name       The Last Sunrise  (declared, 3w)

Connect screen
  [connect screen: 43 lines, text only]

  
  
                     ooooooooooooo oooo
                     8'   888   '8 '888
                          888       888 .oo.    .ooooo.
                          888       888P"Y88b  d88' '88b
                          888       888   888  888ooo888
                          888       888   888  888    .o
                         o888o     o888o o888o 'Y8bod8P'
  
  
  
  
                     ooooo                               .
                     '888'                             .o8
                      888          .oooo.    .oooo.o .o888oo
                      888         'P  )88b  d88(  "8   888
                      888          .oP"888  '"Y88b.    888
                      888       o d8(  888  o.  )88b   888 .
                     o888ooooood8 'Y888""8o 8""888P'   "888"
  
  
  
        .oooooo..o                                   o8o
       d8P'    'Y8                                   '"'
       Y88bo.      oooo  oooo  ooo. .oo.   oooo d8b oooo   .oooo.o  .ooooo.
        '"Y8888o.  '888  '888  '888P"Y88b  '888""8P '888  d88(  "8 d88' '88b
            '"Y88b  888   888   888   888   888      888  `"Y88b.  888ooo888
       oo     .d8P  888   888   888   888   888      888  o.  )88b 888    .o
       8""88888P'   'V88V"V8P' o888o o888o d888b    o888o 8""888P' 'Y8bod8P'
  
  
       Original DikuMUD by Hans Staerfeldt, Katja Nyboe, Tom Madsen, Michael
                          Seifert, and Sebastian Hammer.
                 Based on MERC 2.1 code by Hatchet, Furey, and Kahn
                         ROM 2.3 code written by Alander.
                 Based on EOD by Deth, Ratt, Gwar, Zork, et al.
      TLS code by Kane, StormeRider, Tterb, Mighty, Peonslayer, Delwin, et al.
                         Quest Code (c) 1996 Ryan Addams
            Also incorporates code from Oblivion 2.0 (C)1996-97 by Wes Wagner.
              Based on The Dawn of Time v1.69s by Kalahn (c)1997-2010.
  
  Do you want ANSI color Y/N?:

What changed
  2026-07-31  endpoint recorded as thelastsunrise.net 9000 (handshake)