THE FINAL CHALLENGE [unclaimed]
telnet finalchallenge.net 4000
Players now: 3 (declared, 50m)
Reachable: 100.0% of the last 90 days
When people are on (UTC)
Busiest Tuesday, Wednesday, Thursday and Friday small hours, 00:00–02:59. 17
hours across the week have no measurement yet. 4 hours across the week answered
but produced no count.
Mon — peak 5 at 13:00, nobody on 06:00–06:59
Tue — peak 5 at 00:00, nobody on 09:00–10:59, 2 hours not measured
Wed — peak 6 at 00:00, nobody on 08:00–09:59, 4 hours not measured, 1 hour
probed but uncountable
Thu — peak 6 at 02:00, 1 hour not measured
Fri — peak 5 at 01:00, nobody on 06:00–06:59, 2 hours not measured
Sat — peak 4 at 00:00, nobody on 06:00–06:59, 2 hours not measured, 1 hour
probed but uncountable
Sun — peak 5 at 23:00, nobody on 06:00–06:59, 6 hours not measured, 2 hours
probed but uncountable
counted = we got in and read a number, including a measured zero
uncounted = we got in and no number could be read
not measured = we have no measurement for that hour
How many, over time (15 Mar 2026 – 12 Jun 2026, UTC)
No measurement in this range.
Reachable (last 90 days)
Reachable 100.0% of the 24 days we have measured. No day we measured was
unreachable. 66 days predate anything we measured.
13 Jun – 17 Aug: 66 days not measured
Capabilities (0 of 4 disagree)
MCCP measured: yes declared: -
MSDP measured: yes declared: -
MSSP measured: yes declared: -
MXP measured: yes declared: -
Declared by the game
codebase Merc (measured, 50m)
name The Final Challenge (declared, 50m)
crawl delay -1 (declared, 50m)
Connect screen
[connect screen: 35 lines, text only]
______ __ ______ ___
/\__ _\/\ \ /\ ___\ __ /\_ \
\/_/\ \/\ \ \___ __ \ \ \__/ /\_\ ___ __ \//\ \
\ \ \ \ \ _ `\ /'__`\ \ \ _\ \/\ \ /' _ `\ /'__`\ \ \ \
\ \ \ \ \ \ \ \/\ __/ \ \ \/ \ \ \/\ \/\ \/\ \L\.\_ \_\ \_
\ \_\ \ \_\ \_\ \____\ \ \_\ \ \_\ \_\ \_\ \__/.\_\/\____\
\/_/ \/_/\/_/\/____/ \/_/ \/_/\/_/\/_/\/__/\/_/\/____/
____ __ ___ ___
/\ _`\ /\ \ /\_ \ /\_ \
\ \ \/\_\\ \ \___ __ \//\ \ \//\ \ __ ___ __ __
\ \ \/_/_\ \ _ `\ /'__`\ \ \ \ \ \ \ /'__`\/' _ `\ /'_ `\ /'__`\
\ \ \L\ \\ \ \ \ \/\ \L\.\_ \_\ \_ \_\ \_/\ __//\ \/\ \/\ \L\ \/\ __/
\ \____/ \ \_\ \_\ \__/.\_\/\____\/\____\ \____\ \_\ \_\ \____ \ \____\
\/___/ \/_/\/_/\/__/\/_/\/____/\/____/\/____/\/_/\/_/\/___L\ \/____/
/\____/
\_/__/
Diku Mud was created by Hans Henrik St{rfeldt, Katja Nyboe, Tom Madsen,
Michael Seifert, and Sebastian Hammer. 08/01/93 Merc 2.1 Furey, Hatchet, Kahn
TFC WEB SITE : http://www.tfcmud.com
TFC FORUMS : http://forums.tfcmud.com
TWITTER : http://twitter.com/tfcmud
WIKI : http://wiki.tfcmud.com
FACEBOOK : http://www.facebook.com/tfcmud
GOOGLE : http://google.com/+Tfcmud
The following special playing conditions are in effect:
*** THERE IS A QUEST IN PROGRESS ***
*** Quest scheduled to end in: 21hr 32min (2026-09-11 11:39:47) ***
*** SCAVENGER HUNT IN PROGRESS ***
By what name do you wish to be known?
What changed
2026-08-22 capability.mssp.measured changed from false to true (handshake)
2026-08-22 capability.mssp.measured changed from true to false (handshake)
2026-08-21 capability.mssp.measured changed from false to true (handshake)
2026-08-18 endpoint recorded as finalchallenge.net 4000 (handshake)