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Summer Lands MUD

Unclaimed — everything here was measured. Claim this game

summerlands.undo.it 4000answering since 18 Aug 2026

0 connected

declared

Connect screen

read as text

==============================================================
 Welcome to Summer Lands MUD, version 6.1.0!

 If you have an existing account, connect to it by typing:
      connect <username> <password>
 If you need to create an account, type (without the <>'s):
      create <username> <password>

 If you have spaces in your username, enclose it in quotes.
 Enter help for more info. look will re-show this screen.
==============================================================
as sent by the server 62×13 16-colour SGR captured

Connections by hour

Measured every hour and nobody has been on in any of them. 140 hours across the week have no measurement yet.

times in UTC · 8-week rolling average

read as text — 7 rows
Players on by day, in UTC. 8-week rolling average.
day quietest busiest at not measured no count
Mon0 0 03:0020
Tue0 0 03:0020
Wed0 0 03:0020
Thu0 0 03:0020
Fri0 0 03:0020
Sat0 0 03:0020
Sun0 0 03:0020

How many, over time

Typically 0 on, peaking at 0, over 11 of 11 days. Steady across the range.

days in UTC · 20 Aug 2026 – 30 Aug 2026

20 Aug 2026 — 0 players, every one of 4 probes21 Aug 2026 — 0 players, every one of 4 probes22 Aug 2026 — 0 players, every one of 4 probes23 Aug 2026 — 0 players, every one of 4 probes24 Aug 2026 — 0 players, every one of 4 probes25 Aug 2026 — 0 players, every one of 4 probes26 Aug 2026 — 0 players, every one of 4 probes27 Aug 2026 — 0 players, every one of 4 probes28 Aug 2026 — 0 players, every one of 4 probes29 Aug 2026 — 0 players, every one of 4 probes30 Aug 2026 — 0 players, every one of 4 probes
0 at the top 11 of 11 days counted
  • mean of the counts we read that day
  • lowest to highest count that day
  • probed, no count could be read
  • not measured — a break in the line
read as text
  • 20 Aug–26 Aug: typically 0, peak 0, 7 days counted
  • 27 Aug–30 Aug: typically 0, peak 0, 4 days counted

Reachable

reachable · last 90 days

Reachable 100.0% of the 24 days we have measured. No day we measured was unreachable. 66 days predate anything we measured.

90 days ago today
reachable
100.0%
longest outage
none in the window
last cause
nothing recorded
  • reachable
  • degraded — answered, could not finish
  • unreachable
  • not measured
read as text
  • 13 Jun – 17 Aug: 66 days not measured

What changed

  1. 28 Aug 2026 CODEBASE changed from enniaA 6.1.0 (rev e174e49f5) to Evennia 6.1.0 (rev e174e49f5) (banner)
  2. 18 Aug 2026 endpoint recorded as summerlands.undo.it 4000 (handshake)

Capabilities

None of the 15 disagree.
capability measured declared age
GMCP ● offered ◇ claimed
MCCP ● offered ◇ claimed
MSDP ● offered ◇ claimed
MSSP ● offered – silent
MXP ● offered ◇ claimed
ANSI – silent ◇ claimed
ATCP – silent ✕ denied
MCP – silent ✕ denied
MSP – silent ✕ denied
PUEBLO – silent ✕ denied
TLS – silent ◇ claimed
UTF-8 – silent ◇ claimed
VT100 – silent ✕ denied
XTERM 256 COLORS – silent ◇ claimed
ZMP – silent ✕ denied

Declared by the game

genre
None
mudprogs
0
subgenre
None
adult material
0
mobiles
0
player cities
0
classes
0
skills
0
training system
None
pay for perks
0
playerkilling
None
dbsize
0
player guilds
0
races
0
port
4000
name
Summer Lands MUD
family
Evennia
objects
0
levels
0
xterm true colors
0
hiring builders
0
exits
0
mudtrigs
0
multiclassing
0
player clans
0
extra descriptions
0
resets
0
newbie friendly
0
minimum age
0
gamesystem
Custom
helpfiles
0
rooms
0
pay to play
0
world originality
All Original
quest system
None
player crafting
0
multiplaying
None
roleplaying
None
codebase
Evennia
status
Open Beta
crawl delay
-1
hiring coders
0
areas
0
equipment system
None